Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
Windbot-408
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
神之吹息
Windbot-408
Commits
ab8378ee
Commit
ab8378ee
authored
Oct 10, 2023
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/IceYGO/windbot
parents
af155976
f0581a87
Changes
3
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
87 additions
and
14 deletions
+87
-14
Game/AI/Decks/DogmatikaExecutor.cs
Game/AI/Decks/DogmatikaExecutor.cs
+74
-14
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+10
-0
Game/ClientCard.cs
Game/ClientCard.cs
+3
-0
No files found.
Game/AI/Decks/DogmatikaExecutor.cs
View file @
ab8378ee
This diff is collapsed.
Click to expand it.
Game/AI/DefaultExecutor.cs
View file @
ab8378ee
...
...
@@ -125,6 +125,13 @@ namespace WindBot.Game.AI
public
const
int
VaylantzWorld_ShinraBansho
=
49568943
;
public
const
int
VaylantzWorld_KonigWissen
=
75952542
;
public
const
int
DivineArsenalAAZEUS_SkyThunder
=
90448279
;
public
const
int
RescueACEHydrant
=
37617348
;
}
protected
class
_Setcode
{
public
const
int
RescueACE
=
0x18b
;
}
protected
DefaultExecutor
(
GameAI
ai
,
Duel
duel
)
...
...
@@ -252,6 +259,9 @@ namespace WindBot.Game.AI
if
(
defender
.
OwnTargets
.
Any
(
card
=>
card
.
IsCode
(
_CardId
.
PhantomKnightsFogBlade
)
&&
!
card
.
IsDisabled
()))
return
false
;
if
(
defender
.
IsCode
(
_CardId
.
RescueACEHydrant
)
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
GetMonsters
().
Any
(
monster
=>
monster
.
HasSetcode
(
_Setcode
.
RescueACE
)
&&
!
monster
.
IsCode
(
_CardId
.
RescueACEHydrant
)))
return
false
;
return
true
;
}
...
...
Game/ClientCard.cs
View file @
ab8378ee
...
...
@@ -82,6 +82,9 @@ namespace WindBot.Game
Name
=
Data
.
Name
;
if
(
Data
.
Alias
!=
0
)
Alias
=
Data
.
Alias
;
}
else
{
Name
=
null
;
Alias
=
0
;
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment