Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
Windbot-408
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
神之吹息
Windbot-408
Commits
84c20c5c
Commit
84c20c5c
authored
Apr 09, 2018
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix OnSelectPosition for unknown card
parent
b86c5b0e
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
5 additions
and
2 deletions
+5
-2
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+5
-2
No files found.
Game/AI/DefaultExecutor.cs
View file @
84c20c5c
...
@@ -136,8 +136,11 @@ namespace WindBot.Game.AI
...
@@ -136,8 +136,11 @@ namespace WindBot.Game.AI
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
{
YGOSharp
.
OCGWrapper
.
NamedCard
cardData
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
YGOSharp
.
OCGWrapper
.
NamedCard
cardData
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
cardData
.
Attack
==
0
)
if
(
cardData
!=
null
)
return
CardPosition
.
FaceUpDefence
;
{
if
(
cardData
.
Attack
==
0
)
return
CardPosition
.
FaceUpDefence
;
}
return
0
;
return
0
;
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment