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神之吹息
Windbot-408
Commits
825019b5
Commit
825019b5
authored
Feb 14, 2024
by
Tang Xinwei
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Merge branch 'fapaiji' of
https://code.mycard.moe/mycard/windbot
into fapaiji
parents
e73d6178
ef48c090
Changes
2
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2 changed files
with
2 additions
and
2 deletions
+2
-2
Game/AI/Decks/GenesisExecutor.cs
Game/AI/Decks/GenesisExecutor.cs
+1
-1
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+1
-1
No files found.
Game/AI/Decks/GenesisExecutor.cs
View file @
825019b5
...
@@ -24,7 +24,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -24,7 +24,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
ImFeelingUnlucky
);
AddExecutor
(
ExecutorType
.
SpSummon
,
ImFeelingUnlucky
);
AddExecutor
(
ExecutorType
.
Activate
,
ImFeelingUnlucky
);
AddExecutor
(
ExecutorType
.
Activate
,
ImFeelingUnlucky
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
ImFeelingLazy
);
//
AddExecutor(ExecutorType.SummonOrSet, ImFeelingLazy);
AddExecutor
(
ExecutorType
.
SpellSet
,
DefaultSpellSet
);
AddExecutor
(
ExecutorType
.
SpellSet
,
DefaultSpellSet
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
...
...
Game/AI/DefaultExecutor.cs
View file @
825019b5
...
@@ -1325,7 +1325,7 @@ namespace WindBot.Game.AI
...
@@ -1325,7 +1325,7 @@ namespace WindBot.Game.AI
sendEventMsg2
=
true
;
sendEventMsg2
=
true
;
}
}
if
(!
sendEventMsg5
&&
event
2
TriggerIdList
.
Contains
(
cardId
)
&&
currentControler
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Standby
)
if
(!
sendEventMsg5
&&
event
5
TriggerIdList
.
Contains
(
cardId
)
&&
currentControler
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Standby
)
{
{
AI
.
SendCustomChat
((
int
)
CustomMessage
.
MSG_FOR_EVENT_5
);
AI
.
SendCustomChat
((
int
)
CustomMessage
.
MSG_FOR_EVENT_5
);
sendEventMsg5
=
true
;
sendEventMsg5
=
true
;
...
...
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