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神之吹息
Windbot-408
Commits
70e5d5f7
Commit
70e5d5f7
authored
Nov 27, 2017
by
nanahira
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merge
parents
5f89e580
be393710
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2 changed files
with
37 additions
and
31 deletions
+37
-31
BotWrapper/bot.conf
BotWrapper/bot.conf
+25
-24
Game/GameBehavior.cs
Game/GameBehavior.cs
+12
-7
No files found.
BotWrapper/bot.conf
View file @
70e5d5f7
...
@@ -2,119 +2,120 @@
...
@@ -2,119 +2,120 @@
# !name
# !name
# command
# command
# description
# description
# flag
( 0x1=SUPPORT_MASTER_RULE_3 , 0x2=SUPPORT_NEW_MASTER_RULE
)
# flag
s (avail flags: SUPPORT_MASTER_RULE_3, SUPPORT_NEW_MASTER_RULE
)
!谜之剑士
LV4
-龙骑星爆
!谜之剑士
LV4
-龙骑星爆
Name
=谜之剑士
LV4
Deck
=
Dragunity
Dialog
=
swordsman
.
zh
-
CN
Name
=谜之剑士
LV4
Deck
=
Dragunity
Dialog
=
swordsman
.
zh
-
CN
龙骑轴星尘龙爆裂体卡组。
龙骑轴星尘龙爆裂体卡组。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!谜之剑士
LV4
-
R5
!谜之剑士
LV4
-
R5
Name
=谜之剑士
LV4
Deck
=
'Rank V'
Dialog
=
swordsman
.
zh
-
CN
Name
=谜之剑士
LV4
Deck
=
'Rank V'
Dialog
=
swordsman
.
zh
-
CN
5
阶超量卡组。
5
阶超量卡组。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!谜之剑士
LV4
-异热同心武器
!谜之剑士
LV4
-异热同心武器
Name
=谜之剑士
LV4
Deck
=
'Zexal Weapons'
Dialog
=
swordsman
.
zh
-
CN
Name
=谜之剑士
LV4
Deck
=
'Zexal Weapons'
Dialog
=
swordsman
.
zh
-
CN
神装电光皇卡组。
神装电光皇卡组。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!琪露诺-彩虹
!琪露诺-彩虹
Name
=琪露诺
Deck
=
Rainbow
Dialog
=
cirno
.
zh
-
CN
Name
=琪露诺
Deck
=
Rainbow
Dialog
=
cirno
.
zh
-
CN
全属性凡骨卡组。
全属性凡骨卡组。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!琪露诺-饼蛙
!琪露诺-饼蛙
Name
=琪露诺
Deck
=
'Toadally Awesome'
Dialog
=
cirno
.
zh
-
CN
Name
=琪露诺
Deck
=
'Toadally Awesome'
Dialog
=
cirno
.
zh
-
CN
大师规则三的全盛饼蛙卡组。
大师规则三的全盛饼蛙卡组。
1
SUPPORT_MASTER_RULE_3
!复制植物-青眼
!复制植物-青眼
Name
=复制植物
Deck
=
Blue
-
Eyes
Dialog
=
copy
.
zh
-
CN
Name
=复制植物
Deck
=
Blue
-
Eyes
Dialog
=
copy
.
zh
-
CN
青眼卡组。
青眼卡组。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!复制植物-十二兽
!复制植物-十二兽
Name
=复制植物
Deck
=
Zoodiac
Dialog
=
copy
.
zh
-
CN
Name
=复制植物
Deck
=
Zoodiac
Dialog
=
copy
.
zh
-
CN
大师规则三的十四兽卡组。
大师规则三的十四兽卡组。
1
SUPPORT_MASTER_RULE_3
!尼亚-妖仙兽
!尼亚-妖仙兽
Name
=尼亚
Deck
=
Yosenju
Dialog
=
near
.
zh
-
CN
Name
=尼亚
Deck
=
Yosenju
Dialog
=
near
.
zh
-
CN
妖仙兽卡组。
妖仙兽卡组。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!尼亚-机壳
!尼亚-机壳
Name
=尼亚
Deck
=
Qliphort
Dialog
=
near
.
zh
-
CN
Name
=尼亚
Deck
=
Qliphort
Dialog
=
near
.
zh
-
CN
机壳卡组。
机壳卡组。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!永远之魂-削血
!永远之魂-削血
Name
=永远之魂
Deck
=
Burn
Dialog
=
soul
.
zh
-
CN
Name
=永远之魂
Deck
=
Burn
Dialog
=
soul
.
zh
-
CN
老式削血卡组。
老式削血卡组。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!永远之魂-青蛙
!永远之魂-青蛙
Name
=永远之魂
Deck
=
Frog
Dialog
=
soul
.
zh
-
CN
Name
=永远之魂
Deck
=
Frog
Dialog
=
soul
.
zh
-
CN
老式青蛙卡组。
老式青蛙卡组。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!永远之魂-荷鲁斯
!永远之魂-荷鲁斯
Name
=永远之魂
Deck
=
Horus
Dialog
=
soul
.
zh
-
CN
Name
=永远之魂
Deck
=
Horus
Dialog
=
soul
.
zh
-
CN
老式龙族卡组。
老式龙族卡组。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!悠悠
!悠悠
Name
=悠悠
Deck
=
MokeyMokey
Dialog
=
mokey
.
zh
-
CN
Name
=悠悠
Deck
=
MokeyMokey
Dialog
=
mokey
.
zh
-
CN
沙包。
沙包。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!悠悠王
!悠悠王
Name
=悠悠王
Deck
=
MokeyMokeyKing
Dialog
=
mokey
.
zh
-
CN
Name
=悠悠王
Deck
=
MokeyMokeyKing
Dialog
=
mokey
.
zh
-
CN
大沙包。
大沙包。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!试作型机器人
1732
!试作型机器人
1732
Name
=试作型机器人
1732
Deck
=
ST1732
Dialog
=
zh
-
CN
Name
=试作型机器人
1732
Deck
=
ST1732
Dialog
=
zh
-
CN
由三盒
ST17
和三盒
SD32
组成的卡组。
由三盒
ST17
和三盒
SD32
组成的卡组。
2
SUPPORT_NEW_MASTER_RULE
!千奈-影灵衣
!千奈-影灵衣
Name
=千奈
Deck
=
Nekroz
Dialog
=
sennai
.
zh
-
CN
Name
=千奈
Deck
=
Nekroz
Dialog
=
sennai
.
zh
-
CN
To
be
added
.
To
be
added
.
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!千奈-光道
!千奈-光道
Name
=千奈
Deck
=
Lightsworn
Dialog
=
sennai
.
zh
-
CN
Name
=千奈
Deck
=
Lightsworn
Dialog
=
sennai
.
zh
-
CN
To
be
added
.
To
be
added
.
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!弥音-黑羽
!弥音-黑羽
Name
=弥音
Deck
=
Blackwing
Dialog
=
sennai
.
zh
-
CN
Name
=弥音
Deck
=
Blackwing
Dialog
=
sennai
.
zh
-
CN
To
be
added
.
To
be
added
.
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!弥音-电子龙
!弥音-电子龙
Name
=弥音
Deck
=
CyberDragon
Dialog
=
sennai
.
zh
-
CN
Name
=弥音
Deck
=
CyberDragon
Dialog
=
sennai
.
zh
-
CN
To
be
added
.
To
be
added
.
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!弥音-入魔
!弥音-入魔
Name
=弥音
Deck
=
Evilswarm
Dialog
=
sennai
.
zh
-
CN
Name
=弥音
Deck
=
Evilswarm
Dialog
=
sennai
.
zh
-
CN
To
be
added
.
To
be
added
.
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!早苗-守墓
!早苗-守墓
Name
=早苗
Deck
=
Gravekeeper
Dialog
=
sennai
.
zh
-
CN
Name
=早苗
Deck
=
Gravekeeper
Dialog
=
sennai
.
zh
-
CN
早苗的奇迹。
早苗的奇迹。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!早苗-灰篮
!早苗-灰篮
Name
=早苗
Deck
=
Graydle
Dialog
=
sennai
.
zh
-
CN
Name
=早苗
Deck
=
Graydle
Dialog
=
sennai
.
zh
-
CN
早苗的秘术。
早苗的秘术。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
!早苗-???
!早苗-???
Name
=早苗
Deck
=
'Old School'
Dialog
=
sennai
.
zh
-
CN
Name
=早苗
Deck
=
'Old School'
Dialog
=
sennai
.
zh
-
CN
早苗的信仰。
早苗的信仰。
3
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
\ No newline at end of file
Game/GameBehavior.cs
View file @
70e5d5f7
...
@@ -284,16 +284,21 @@ namespace WindBot.Game
...
@@ -284,16 +284,21 @@ namespace WindBot.Game
packet
.
ReadByte
();
packet
.
ReadByte
();
packet
.
ReadByte
();
packet
.
ReadByte
();
packet
.
ReadByte
();
packet
.
ReadByte
();
int
code
=
packet
.
ReadInt32
();
int
p
code
=
packet
.
ReadInt32
();
if
(
msg
==
2
)
//ERRMSG_DECKERROR
if
(
msg
==
2
)
//ERRMSG_DECKERROR
{
{
NamedCard
card
=
NamedCard
.
Get
(
code
);
int
code
=
pcode
&
0xFFFFFFF
;
if
(
card
!=
null
)
int
flag
=
pcode
>>
28
;
_ai
.
OnDeckError
(
card
.
Name
);
if
(
flag
<=
5
)
//DECKERROR_CARDCOUNT
else
if
(
code
==
1
)
{
_ai
.
OnDeckError
(
"DECK"
);
NamedCard
card
=
NamedCard
.
Get
(
code
);
if
(
card
!=
null
)
_ai
.
OnDeckError
(
card
.
Name
);
else
_ai
.
OnDeckError
(
"Unknown Card"
);
}
else
else
_ai
.
OnDeckError
(
"
Unknown Card
"
);
_ai
.
OnDeckError
(
"
DECK
"
);
}
}
//Connection.Close();
//Connection.Close();
}
}
...
...
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