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Windbot-408
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神之吹息
Windbot-408
Commits
68276aa0
Commit
68276aa0
authored
Jan 15, 2024
by
mercury233
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fix ChaosAngelSpSummonWith3Monster
parent
52f561fc
Changes
1
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1 changed file
with
3 additions
and
2 deletions
+3
-2
Game/AI/Decks/LabrynthExecutor.cs
Game/AI/Decks/LabrynthExecutor.cs
+3
-2
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Game/AI/Decks/LabrynthExecutor.cs
View file @
68276aa0
...
...
@@ -3447,10 +3447,11 @@ namespace WindBot.Game.AI.Decks
level2MonsterList
.
Sort
(
CompareUsableAttack
);
level4MonsterList
.
Sort
(
CompareUsableAttack
);
bool
checkFlag
=
GetProblematicEnemyCardList
(
true
,
selfType
:
CardType
.
Monster
).
Count
()
>
0
&&
!
CheckWhetherNegated
(
true
,
true
,
CardType
.
Monster
);
if
(
Util
.
GetBestPower
(
Bot
,
true
)
<=
Util
.
GetBestPower
(
Enemy
))
ClientCard
BestEnemyMonster
=
Util
.
GetBestEnemyMonster
();
if
(
BestEnemyMonster
!=
null
&&
Util
.
GetBestPower
(
Bot
,
true
)
<=
Util
.
GetBestPower
(
Enemy
))
{
checkFlag
|=
Util
.
GetBestPower
(
Enemy
)
<=
3500
;
checkFlag
|=
!
Util
.
GetBestEnemyMonster
().
IsShouldNotBeTarget
()
&&
!
Util
.
GetBestEnemyMonster
()
.
IsShouldNotBeMonsterTarget
();
checkFlag
|=
!
BestEnemyMonster
.
IsShouldNotBeTarget
()
&&
!
BestEnemyMonster
.
IsShouldNotBeMonsterTarget
();
}
// 2+4+4
if
(
level2MonsterList
.
Count
()
>=
1
&&
level4MonsterList
.
Count
()
>=
2
)
...
...
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