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神之吹息
Windbot-408
Commits
6607312e
Commit
6607312e
authored
Mar 18, 2021
by
mercury233
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update LuckyExecutor
parent
1e46e2fa
Changes
1
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1 changed file
with
24 additions
and
1 deletion
+24
-1
Game/AI/Decks/LuckyExecutor.cs
Game/AI/Decks/LuckyExecutor.cs
+24
-1
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Game/AI/Decks/LuckyExecutor.cs
View file @
6607312e
...
...
@@ -19,7 +19,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
ImFeelingUnlucky
);
AddExecutor
(
ExecutorType
.
Activate
,
ImFeelingUnlucky
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
DefaultMonsterSummon
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
ImFeelingLazy
);
AddExecutor
(
ExecutorType
.
SpellSet
,
DefaultSpellSet
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
...
...
@@ -64,6 +64,17 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
EvilswarmExcitonKnight
,
DefaultEvilswarmExcitonKnightSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
EvilswarmExcitonKnight
,
DefaultEvilswarmExcitonKnightEffect
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
SandaionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
GabrionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
MichionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
ZaphionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
HailonTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
RaphionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
SadionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
MetaionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
KamionTheTimelord
);
AddExecutor
(
ExecutorType
.
Summon
,
_CardId
.
LazionTheTimelord
);
}
private
List
<
int
>
HintMsgForRemove
=
new
List
<
int
>
...
...
@@ -134,5 +145,17 @@ namespace WindBot.Game.AI.Decks
{
return
DefaultDontChainMyself
();
}
private
bool
ImFeelingLazy
()
{
if
(
Executors
.
Any
(
exec
=>
(
exec
.
Type
==
ExecutorType
.
SummonOrSet
||
exec
.
Type
==
ExecutorType
.
Summon
||
exec
.
Type
==
ExecutorType
.
MonsterSet
)
&&
exec
.
CardId
==
Card
.
Id
))
return
false
;
return
DefaultMonsterSummon
();
}
private
bool
JustDontIt
()
{
return
false
;
}
}
}
\ No newline at end of file
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