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Windbot-408
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神之吹息
Windbot-408
Commits
5bbaebde
Commit
5bbaebde
authored
Aug 18, 2017
by
mercury233
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update log
parent
08cc37b9
Changes
1
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1 changed file
with
10 additions
and
7 deletions
+10
-7
Game/GameBehavior.cs
Game/GameBehavior.cs
+10
-7
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Game/GameBehavior.cs
View file @
5bbaebde
...
@@ -237,12 +237,15 @@ namespace WindBot.Game
...
@@ -237,12 +237,15 @@ namespace WindBot.Game
{
{
int
player
=
packet
.
ReadInt16
();
int
player
=
packet
.
ReadInt16
();
string
message
=
packet
.
ReadUnicode
(
256
);
string
message
=
packet
.
ReadUnicode
(
256
);
string
myName
=
_room
.
Position
==
0
?
_room
.
Names
[
0
]
:
_room
.
Names
[
1
];
if
(!
Program
.
DebugMode
)
string
otherName
=
_room
.
Position
==
0
?
_room
.
Names
[
1
]
:
_room
.
Names
[
0
];
{
if
(
player
>=
4
)
string
myName
=
_room
.
Position
==
0
?
_room
.
Names
[
0
]
:
_room
.
Names
[
1
];
Logger
.
DebugWriteLine
(
myName
+
" System or Watch : "
+
message
);
string
otherName
=
_room
.
Position
==
0
?
_room
.
Names
[
1
]
:
_room
.
Names
[
0
];
else
if
(
player
>=
4
)
Logger
.
WriteLine
(
otherName
+
" say to "
+
myName
+
": "
+
message
);
Logger
.
WriteLine
(
myName
+
" System or Watch : "
+
message
);
else
Logger
.
WriteLine
(
otherName
+
" say to "
+
myName
+
": "
+
message
);
}
}
}
private
void
OnErrorMsg
(
BinaryReader
packet
)
private
void
OnErrorMsg
(
BinaryReader
packet
)
...
@@ -329,7 +332,7 @@ namespace WindBot.Game
...
@@ -329,7 +332,7 @@ namespace WindBot.Game
private
void
OnTagSwap
(
BinaryReader
packet
)
private
void
OnTagSwap
(
BinaryReader
packet
)
{
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
Logger
.
WriteLine
(
"swap "
+
player
);
//Logger.Debug
WriteLine("swap " + player);
int
mcount
=
packet
.
ReadByte
();
int
mcount
=
packet
.
ReadByte
();
int
ecount
=
packet
.
ReadByte
();
int
ecount
=
packet
.
ReadByte
();
int
pcount
=
packet
.
ReadByte
();
int
pcount
=
packet
.
ReadByte
();
...
...
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