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神之吹息
Windbot-408
Commits
4b4220b0
Commit
4b4220b0
authored
May 23, 2023
by
wind2009
Committed by
GitHub
May 23, 2023
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Plain Diff
Fix Exosister deck (#163)
parent
d7c88bdb
Changes
1
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Showing
1 changed file
with
18 additions
and
4 deletions
+18
-4
Game/AI/Decks/ExosisterExecutor.cs
Game/AI/Decks/ExosisterExecutor.cs
+18
-4
No files found.
Game/AI/Decks/ExosisterExecutor.cs
View file @
4b4220b0
...
...
@@ -1950,7 +1950,7 @@ namespace WindBot.Game.AI.Decks
}
// become target
if
(
DefaultOnBecomeTarget
(
)
||
(
Duel
.
CurrentChain
.
Any
(
c
=>
c
==
Card
)
&&
Duel
.
LastChainPlayer
!=
0
))
if
(
(
DefaultOnBecomeTarget
()
&&
!
Util
.
ChainContainsCard
(
_CardId
.
EvenlyMatched
)
)
||
(
Duel
.
CurrentChain
.
Any
(
c
=>
c
==
Card
)
&&
Duel
.
LastChainPlayer
!=
0
))
{
targetedMagnificaList
.
Add
(
Card
);
transformDestList
.
AddRange
(
new
List
<
int
>{
CardId
.
ExosistersMagnifica
,
CardId
.
ExosisterMikailis
,
CardId
.
ExosisterGibrine
,
CardId
.
ExosisterKaspitell
,
CardId
.
ExosisterAsophiel
});
...
...
@@ -2025,7 +2025,7 @@ namespace WindBot.Game.AI.Decks
public
bool
ExosisterPaxActivate
()
{
if
(
potActivate
)
if
(
potActivate
||
Bot
.
LifePoints
<=
800
)
{
return
false
;
}
...
...
@@ -2198,7 +2198,7 @@ namespace WindBot.Game.AI.Decks
public
bool
ExosisterPaxActivateForEndSearch
()
{
if
(
potActivate
)
if
(
potActivate
||
Bot
.
LifePoints
<=
800
)
{
return
false
;
}
...
...
@@ -2230,6 +2230,10 @@ namespace WindBot.Game.AI.Decks
public
bool
ExosisterArmentActivate
()
{
if
(
Bot
.
LifePoints
<=
800
)
{
return
false
;
}
ClientCard
activateTarget
=
null
;
if
(
Duel
.
Player
==
0
)
...
...
@@ -2366,6 +2370,11 @@ namespace WindBot.Game.AI.Decks
public
bool
ExosisterVadisActivate
()
{
if
(
Bot
.
LifePoints
<=
800
)
{
return
false
;
}
List
<
int
>
checkListForSpSummon
=
new
List
<
int
>{
CardId
.
ExosisterSophia
,
CardId
.
ExosisterIrene
,
CardId
.
ExosisterStella
,
CardId
.
ExosisterMartha
,
CardId
.
ExosisterElis
};
...
...
@@ -2435,6 +2444,11 @@ namespace WindBot.Game.AI.Decks
public
bool
ExosisterReturniaActivate
()
{
if
(
Bot
.
LifePoints
<=
800
)
{
return
false
;
}
// banish problem card
ClientCard
target
=
GetProblematicEnemyCard
(
true
);
if
(
target
!=
null
&&
Duel
.
LastChainPlayer
!=
0
)
...
...
@@ -2463,7 +2477,7 @@ namespace WindBot.Game.AI.Decks
// dump banish
target
=
GetBestEnemyCard
(
false
,
true
,
true
);
bool
check1
=
DefaultOnBecomeTarget
()
&&
target
.
Id
!=
_CardId
.
EvenlyMatched
;
bool
check1
=
DefaultOnBecomeTarget
()
&&
target
!=
null
&&
(
target
.
Location
!=
CardLocation
.
Onfield
||
target
.
Id
!=
_CardId
.
EvenlyMatched
)
;
bool
check2
=
Bot
.
UnderAttack
;
bool
check3
=
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
End
&&
Duel
.
LastChainPlayer
!=
0
&&
target
!=
null
&&
target
.
Location
!=
CardLocation
.
Grave
);
bool
check4
=
(
Duel
.
Player
==
1
&&
Enemy
.
GetMonsterCount
()
>=
2
&&
Duel
.
LastChainPlayer
!=
0
);
...
...
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