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Windbot-408
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神之吹息
Windbot-408
Commits
486ccf0b
Commit
486ccf0b
authored
Jun 18, 2023
by
mercury233
Browse files
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Plain Diff
Merge branch 'master' of
https://github.com/IceYGO/windbot
parents
b74434b8
cfbdc0de
Changes
6
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Showing
6 changed files
with
328 additions
and
218 deletions
+328
-218
BotWrapper/bot.conf
BotWrapper/bot.conf
+5
-0
Dialogs/Zefra.zh-CN.json
Dialogs/Zefra.zh-CN.json
+5
-0
Game/AI/Decks/ZefraExecutor.cs
Game/AI/Decks/ZefraExecutor.cs
+294
-216
Game/AI/Dialogs.cs
Game/AI/Dialogs.cs
+15
-2
Game/AI/Executor.cs
Game/AI/Executor.cs
+1
-0
Game/GameAI.cs
Game/GameAI.cs
+8
-0
No files found.
BotWrapper/bot.conf
View file @
486ccf0b
...
@@ -213,3 +213,8 @@ SUPPORT_MASTER_RULE_2020
...
@@ -213,3 +213,8 @@ SUPPORT_MASTER_RULE_2020
Name
=神数不神
Deck
=
Tearlaments
Dialog
=
Zefra
.
zh
-
CN
Name
=神数不神
Deck
=
Tearlaments
Dialog
=
Zefra
.
zh
-
CN
旧式地天使珠泪哀歌族卡组。
旧式地天使珠泪哀歌族卡组。
AI_LV3
SUPPORT_MASTER_RULE_2020
AI_LV3
SUPPORT_MASTER_RULE_2020
!神数不神-神数
Name
=神数不神
Deck
=
Zefra
Dialog
=
Zefra
.
zh
-
CN
神数卡组。
AI_LV3
SUPPORT_MASTER_RULE_2020
Dialogs/Zefra.zh-CN.json
View file @
486ccf0b
...
@@ -50,5 +50,10 @@
...
@@ -50,5 +50,10 @@
"乎,我发动{0}!"
,
"乎,我发动{0}!"
,
"不好意思拉,我有{0}"
,
"不好意思拉,我有{0}"
,
"哈哈,发动{0}的效果!"
"哈哈,发动{0}的效果!"
],
"custom"
:
[
"呱!本体出征!"
,
"凸(艹皿艹 )卡手不玩拉!!!"
,
"嘿不慌,还有摆子场( ̄y▽ ̄)╭"
]
]
}
}
Game/AI/Decks/ZefraExecutor.cs
View file @
486ccf0b
This diff is collapsed.
Click to expand it.
Game/AI/Dialogs.cs
View file @
486ccf0b
...
@@ -34,7 +34,9 @@ namespace WindBot.Game.AI
...
@@ -34,7 +34,9 @@ namespace WindBot.Game.AI
[
DataMember
]
[
DataMember
]
public
string
[]
setmonster
{
get
;
set
;
}
public
string
[]
setmonster
{
get
;
set
;
}
[
DataMember
]
[
DataMember
]
public
string
[]
chaining
{
get
;
set
;
}
public
string
[]
chaining
{
get
;
set
;
}
[
DataMember
]
public
string
[]
custom
{
get
;
set
;
}
}
}
public
class
Dialogs
public
class
Dialogs
{
{
...
@@ -53,7 +55,8 @@ namespace WindBot.Game.AI
...
@@ -53,7 +55,8 @@ namespace WindBot.Game.AI
private
string
[]
_summon
;
private
string
[]
_summon
;
private
string
[]
_setmonster
;
private
string
[]
_setmonster
;
private
string
[]
_chaining
;
private
string
[]
_chaining
;
private
string
[]
_custom
;
public
Dialogs
(
GameClient
game
)
public
Dialogs
(
GameClient
game
)
{
{
_game
=
game
;
_game
=
game
;
...
@@ -75,6 +78,7 @@ namespace WindBot.Game.AI
...
@@ -75,6 +78,7 @@ namespace WindBot.Game.AI
_summon
=
data
.
summon
;
_summon
=
data
.
summon
;
_setmonster
=
data
.
setmonster
;
_setmonster
=
data
.
setmonster
;
_chaining
=
data
.
chaining
;
_chaining
=
data
.
chaining
;
_custom
=
data
.
custom
;
}
}
}
}
...
@@ -173,5 +177,14 @@ namespace WindBot.Game.AI
...
@@ -173,5 +177,14 @@ namespace WindBot.Game.AI
if
(
message
!=
""
)
if
(
message
!=
""
)
_game
.
Chat
(
message
);
_game
.
Chat
(
message
);
}
}
public
void
SendCustomChat
(
int
index
,
params
object
[]
opts
)
{
if
(!
_game
.
_chat
||
_custom
==
null
)
return
;
string
message
=
string
.
Format
(
_custom
[
index
],
opts
);
if
(
message
!=
""
)
_game
.
Chat
(
message
);
}
}
}
}
}
Game/AI/Executor.cs
View file @
486ccf0b
...
@@ -165,6 +165,7 @@ namespace WindBot.Game.AI
...
@@ -165,6 +165,7 @@ namespace WindBot.Game.AI
// For overriding
// For overriding
return
null
;
return
null
;
}
}
public
virtual
void
OnSelectChain
(
IList
<
ClientCard
>
cards
)
public
virtual
void
OnSelectChain
(
IList
<
ClientCard
>
cards
)
{
{
return
;
return
;
...
...
Game/GameAI.cs
View file @
486ccf0b
...
@@ -54,6 +54,14 @@ namespace WindBot.Game
...
@@ -54,6 +54,14 @@ namespace WindBot.Game
_dialogs
.
SendDuelStart
();
_dialogs
.
SendDuelStart
();
}
}
/// <summary>
/// Customized called when the AI do something in a duel.
/// </summary>
public
void
SendCustomChat
(
int
index
,
params
object
[]
opts
)
{
_dialogs
.
SendCustomChat
(
index
,
opts
);
}
/// <summary>
/// <summary>
/// Called when the AI do the rock-paper-scissors.
/// Called when the AI do the rock-paper-scissors.
/// </summary>
/// </summary>
...
...
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