Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
Windbot-408
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
神之吹息
Windbot-408
Commits
270192fe
Commit
270192fe
authored
Dec 14, 2023
by
wind2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
儚无水木不在自己回合发动
parent
85ba128e
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
11 additions
and
0 deletions
+11
-0
Game/AI/Decks/LuckyExecutor.cs
Game/AI/Decks/LuckyExecutor.cs
+11
-0
No files found.
Game/AI/Decks/LuckyExecutor.cs
View file @
270192fe
...
@@ -10,6 +10,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -10,6 +10,11 @@ namespace WindBot.Game.AI.Decks
[
Deck
(
"Lucky"
,
"AI_Test"
,
"Test"
)]
[
Deck
(
"Lucky"
,
"AI_Test"
,
"Test"
)]
public
class
LuckyExecutor
:
DefaultExecutor
public
class
LuckyExecutor
:
DefaultExecutor
{
{
public
class
CardId
{
public
const
int
GhostSisterSpookyDogwood
=
60643553
;
}
public
LuckyExecutor
(
GameAI
ai
,
Duel
duel
)
public
LuckyExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
:
base
(
ai
,
duel
)
{
{
...
@@ -53,6 +58,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -53,6 +58,8 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
DimensionalBarrier
,
DefaultDimensionalBarrier
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
DimensionalBarrier
,
DefaultDimensionalBarrier
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
InterruptedKaijuSlumber
,
DefaultInterruptedKaijuSlumber
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
InterruptedKaijuSlumber
,
DefaultInterruptedKaijuSlumber
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
GhostSisterSpookyDogwood
,
DefaultMaxxC
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
JizukirutheStarDestroyingKaiju
,
DefaultKaijuSpsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
JizukirutheStarDestroyingKaiju
,
DefaultKaijuSpsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
GadarlatheMysteryDustKaiju
,
DefaultKaijuSpsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
GadarlatheMysteryDustKaiju
,
DefaultKaijuSpsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
DefaultKaijuSpsummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
_CardId
.
GamecieltheSeaTurtleKaiju
,
DefaultKaijuSpsummon
);
...
@@ -229,11 +236,15 @@ namespace WindBot.Game.AI.Decks
...
@@ -229,11 +236,15 @@ namespace WindBot.Game.AI.Decks
private
bool
ImFeelingLucky
()
private
bool
ImFeelingLucky
()
{
{
if
(
Executors
.
Any
(
exec
=>
(
exec
.
Type
==
ExecutorType
.
SpSummon
||
exec
.
Type
==
ExecutorType
.
Activate
)
&&
exec
.
CardId
==
Card
.
Id
))
return
false
;
return
Program
.
Rand
.
Next
(
10
)
>=
5
&&
DefaultDontChainMyself
();
return
Program
.
Rand
.
Next
(
10
)
>=
5
&&
DefaultDontChainMyself
();
}
}
private
bool
ImFeelingUnlucky
()
private
bool
ImFeelingUnlucky
()
{
{
if
(
Executors
.
Any
(
exec
=>
(
exec
.
Type
==
ExecutorType
.
SpSummon
||
exec
.
Type
==
ExecutorType
.
Activate
)
&&
exec
.
CardId
==
Card
.
Id
))
return
false
;
return
DefaultDontChainMyself
();
return
DefaultDontChainMyself
();
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment