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神之吹息
Windbot-408
Commits
1f05c015
Commit
1f05c015
authored
Dec 09, 2024
by
xiaoye
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Plain Diff
Update AI408AExecutor.cs
parent
816d9474
Changes
1
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1 changed file
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3 deletions
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-3
Game/AI/Decks/AI408AExecutor.cs
Game/AI/Decks/AI408AExecutor.cs
+3
-3
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Game/AI/Decks/AI408AExecutor.cs
View file @
1f05c015
...
...
@@ -41,13 +41,13 @@ namespace WindBot.Game.AI.Decks
private
int
summonInTurn
=
0
;
private
int
attacked_85306040
=
0
;
private
int
attacked_79575620
=
0
;
private
int
[]
changePosInTurn
;
private
int
[]
changePosInTurn
=
new
int
[]
{
0
,
0
,
0
,
0
,
0
}
;
private
int
[]
attacked
=
new
int
[]
{
0
,
0
,
0
,
0
,
0
};
public
override
void
OnNewTurn
()
{
summonInTurn
=
0
;
changePosInTurn
=
new
int
[
0
]
;
changePosInTurn
=
new
int
[
]
{
0
,
0
,
0
,
0
,
0
}
;
attacked
=
new
int
[]
{
0
,
0
,
0
,
0
,
0
};
if
(
attacked_85306040
>
0
)
attacked_85306040
--;
attacked_79575620
=
0
;
...
...
@@ -261,7 +261,7 @@ namespace WindBot.Game.AI.Decks
{
if
(
Enemy
.
GetSpellCount
()
==
0
)
{
if
((
Duel
.
Phase
==
DuelPhase
.
Main2
||
!
Duel
.
MainPhase
.
CanBattlePhase
)
||
((
changePosInTurn
.
Any
(
card
=>
card
==
Card
.
Id
)
||
summonInTurn
==
Card
.
Id
)
&&
!
Card
.
IsAttack
())
||
!
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
card
.
GetDefensePower
()
<
Card
.
Attack
))
if
((
Duel
.
Phase
==
DuelPhase
.
Main2
||
!
Duel
.
MainPhase
.
CanBattlePhase
)
||
((
changePosInTurn
[
GetSequence
(
Card
)]
==
Card
.
Id
||
summonInTurn
==
Card
.
Id
)
&&
!
Card
.
IsAttack
())
||
!
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
card
.
GetDefensePower
()
<
Card
.
Attack
))
return
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
());
}
else
...
...
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