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Windbot-408
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神之吹息
Windbot-408
Commits
1e46e2fa
Commit
1e46e2fa
authored
Mar 18, 2021
by
mercury233
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update DefaultMonsterRepos
parent
fce6374e
Changes
1
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1 changed file
with
8 additions
and
3 deletions
+8
-3
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+8
-3
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Game/AI/DefaultExecutor.cs
View file @
1e46e2fa
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Linq
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
...
@@ -693,8 +693,13 @@ namespace WindBot.Game.AI
...
@@ -693,8 +693,13 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultMonsterRepos
()
protected
bool
DefaultMonsterRepos
()
{
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
()
&&
Card
.
Attack
==
0
)
if
(
Card
.
Attack
==
0
)
return
false
;
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsAttack
())
return
true
;
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
())
return
false
;
}
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
,
true
)
&&
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
BlueEyesChaosMAXDragon
,
true
)
&&
Card
.
IsAttack
()
&&
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
Card
.
IsAttack
()
&&
(
4000
-
Card
.
Defense
)
*
2
>
(
4000
-
Card
.
Attack
))
...
...
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