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Windbot-408
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神之吹息
Windbot-408
Commits
1e05d8ba
Commit
1e05d8ba
authored
Dec 10, 2024
by
xiaoye
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Plain Diff
Update AI408AExecutor.cs
parent
485698e3
Changes
1
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1 changed file
with
3 additions
and
3 deletions
+3
-3
Game/AI/Decks/AI408AExecutor.cs
Game/AI/Decks/AI408AExecutor.cs
+3
-3
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Game/AI/Decks/AI408AExecutor.cs
View file @
1e05d8ba
...
...
@@ -202,7 +202,7 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
0
;
i
<
ct
;
i
++)
res
.
Add
(
g
[
i
]);
}
if
((
Bot
.
GetSpellCount
()
>
Enemy
.
GetSpellCount
()
||
(
Bot
.
HasInSpellZone
(
new
[]
{
70828912
,
45986603
,
97077563
})
&&
Enemy
.
GetSpellCount
()
<
3
))
&&
cards
.
Any
(
c
=>
c
!=
null
&&
c
.
IsCode
(
19613556
)))
if
((
Bot
.
GetSpellCount
()
-
1
>
Enemy
.
GetSpellCount
()
||
(
Bot
.
HasInSpellZone
(
new
[]
{
70828912
,
45986603
,
97077563
})
&&
Enemy
.
GetSpellCount
()
<
3
))
&&
cards
.
Any
(
c
=>
c
!=
null
&&
c
.
IsCode
(
19613556
)))
res
.
AddRange
(
cards
.
Where
(
c
=>
c
!=
null
&&
c
.
IsCode
(
19613556
)).
ToList
());
if
(
cards
.
Any
(
c
=>
c
!=
null
&&
c
.
IsCode
(
42386471
))
&&
cards
.
Any
(
c
=>
c
!=
null
&&
!
c
.
IsCode
(
42386471
)
&&
c
.
HasType
(
CardType
.
Monster
)
&&
c
.
Level
<
5
))
res
.
AddRange
(
cards
.
Where
(
c
=>
c
!=
null
&&
c
.
IsCode
(
42386471
)).
ToList
());
...
...
@@ -280,9 +280,9 @@ namespace WindBot.Game.AI.Decks
}
break
;
}
step
++;
if
(
step
>
5
)
break
;
}
step
++;
if
(
step
>
5
)
break
;
}
return
Util
.
CheckSelectCount
(
res
,
cards
,
min
,
max
);
}
...
...
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