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Windbot-408
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神之吹息
Windbot-408
Commits
11775aac
Commit
11775aac
authored
Dec 14, 2024
by
xiaoye
Browse files
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Plain Diff
Update Earth_408Executor.cs
parent
c439a017
Changes
1
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Showing
1 changed file
with
5 additions
and
3 deletions
+5
-3
Game/AI/Decks/Earth_408Executor.cs
Game/AI/Decks/Earth_408Executor.cs
+5
-3
No files found.
Game/AI/Decks/Earth_408Executor.cs
View file @
11775aac
...
...
@@ -170,8 +170,10 @@ namespace WindBot.Game.AI.Decks
{
case
60229110
:
{
if
(
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
))
return
Util
.
CheckSelectCount
(
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
).
ToList
(),
cards
,
min
,
max
);
if
(
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
&&
card
.
Location
==
CardLocation
.
MonsterZone
))
return
Util
.
CheckSelectCount
(
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
&&
card
.
Location
==
CardLocation
.
MonsterZone
).
ToList
(),
cards
,
min
,
max
);
if
(
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
&&
card
.
Location
==
CardLocation
.
SpellZone
))
return
Util
.
CheckSelectCount
(
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
Controller
==
1
&&
card
.
Location
==
CardLocation
.
SpellZone
).
ToList
(),
cards
,
min
,
max
);
if
(
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
IsCode
(
new
[]
{
70828912
,
97077563
})))
return
Util
.
CheckSelectCount
(
cards
.
Where
(
card
=>
card
!=
null
&&
card
.
IsCode
(
new
[]
{
70828912
,
97077563
})).
ToList
(),
cards
,
min
,
max
);
break
;
...
...
@@ -479,7 +481,7 @@ namespace WindBot.Game.AI.Decks
{
case
60229110
:
{
if
(
GetZoneCards
(
CardLocation
.
SpellZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFacedown
(
))
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Any
(
card
=>
card
!=
null
&&
(!
card
.
IsCode
(
new
[]
{
79575620
,
97017120
,
74131780
})
||
(
Bot
.
LifePoints
<=
2000
&&
card
.
IsCode
(
79575620
)))))
if
(
(
GetZoneCards
(
CardLocation
.
SpellZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFacedown
())
||
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Any
(
card
=>
card
!=
null
&&
!
card
.
IsShouldNotBeTarget
()
&&
card
.
IsFacedown
()
))
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Any
(
card
=>
card
!=
null
&&
(!
card
.
IsCode
(
new
[]
{
79575620
,
97017120
,
74131780
})
||
(
Bot
.
LifePoints
<=
2000
&&
card
.
IsCode
(
79575620
)))))
{
chk_release_summon
=
true
;
return
true
;
...
...
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