Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
Windbot-408
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
神之吹息
Windbot-408
Commits
0a10e115
Commit
0a10e115
authored
Apr 27, 2019
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update OnSelectPlace, fix hint for SelectUnselect
parent
edd7f02f
Changes
5
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
15 additions
and
19 deletions
+15
-19
Game/AI/Decks/AltergeistExecutor.cs
Game/AI/Decks/AltergeistExecutor.cs
+3
-3
Game/AI/Executor.cs
Game/AI/Executor.cs
+1
-1
Game/GameAI.cs
Game/GameAI.cs
+1
-1
Game/GameBehavior.cs
Game/GameBehavior.cs
+10
-14
YGOSharp.OCGWrapper.Enums.dll
YGOSharp.OCGWrapper.Enums.dll
+0
-0
No files found.
Game/AI/Decks/AltergeistExecutor.cs
View file @
0a10e115
...
...
@@ -2815,15 +2815,15 @@ namespace WindBot.Game.AI.Decks
return
0
;
}
public
override
int
OnSelectPlace
(
int
cardId
,
int
player
,
int
location
,
int
available
)
public
override
int
OnSelectPlace
(
int
cardId
,
int
player
,
CardLocation
location
,
int
available
)
{
if
(
player
==
0
)
{
if
(
location
==
(
int
)
CardLocation
.
SpellZone
)
if
(
location
==
CardLocation
.
SpellZone
)
{
// unfinished
}
else
if
(
location
==
(
int
)
CardLocation
.
MonsterZone
)
else
if
(
location
==
CardLocation
.
MonsterZone
)
{
if
(
cardId
==
CardId
.
Linkuriboh
)
{
...
...
Game/AI/Executor.cs
View file @
0a10e115
...
...
@@ -170,7 +170,7 @@ namespace WindBot.Game.AI
return
-
1
;
}
public
virtual
int
OnSelectPlace
(
int
cardId
,
int
player
,
int
location
,
int
available
)
public
virtual
int
OnSelectPlace
(
int
cardId
,
int
player
,
CardLocation
location
,
int
available
)
{
// For overriding
return
0
;
...
...
Game/GameAI.cs
View file @
0a10e115
...
...
@@ -479,7 +479,7 @@ namespace WindBot.Game
return
0
;
// Always select the first option.
}
public
int
OnSelectPlace
(
int
cardId
,
int
player
,
int
location
,
int
available
)
public
int
OnSelectPlace
(
int
cardId
,
int
player
,
CardLocation
location
,
int
available
)
{
int
selector_selected
=
m_place
;
m_place
=
0
;
...
...
Game/GameBehavior.cs
View file @
0a10e115
...
...
@@ -506,6 +506,7 @@ namespace WindBot.Game
_duel
.
Fields
[
1
].
BattlingMonster
=
null
;
_duel
.
Fields
[
0
].
UnderAttack
=
false
;
_duel
.
Fields
[
1
].
UnderAttack
=
false
;
_select_hint
=
0
;
_ai
.
OnNewPhase
();
}
...
...
@@ -982,7 +983,6 @@ namespace WindBot.Game
}
IList
<
ClientCard
>
selected
=
func
(
cards
,
(
finishable
?
0
:
1
),
1
,
_select_hint
,
cancelable
);
_select_hint
=
0
;
if
(
selected
.
Count
==
0
&&
cancelable
)
{
...
...
@@ -1210,48 +1210,44 @@ namespace WindBot.Game
packet
.
ReadByte
();
// min
int
field
=
~
packet
.
ReadInt32
();
const
int
LOCATION_MZONE
=
0x4
;
const
int
LOCATION_SZONE
=
0x8
;
const
int
LOCATION_PZONE
=
0x200
;
int
player
;
int
location
;
CardLocation
location
;
int
filter
;
if
((
field
&
0x7f
)
!=
0
)
{
player
=
0
;
location
=
LOCATION_MZONE
;
location
=
CardLocation
.
MonsterZone
;
filter
=
field
&
Zones
.
MonsterZones
;
}
else
if
((
field
&
0x1f00
)
!=
0
)
{
player
=
0
;
location
=
LOCATION_SZONE
;
location
=
CardLocation
.
SpellZone
;
filter
=
(
field
>>
8
)
&
Zones
.
SpellZones
;
}
else
if
((
field
&
0xc000
)
!=
0
)
{
player
=
0
;
location
=
LOCATION_PZONE
;
location
=
CardLocation
.
PendulumZone
;
filter
=
(
field
>>
14
)
&
Zones
.
PendulumZones
;
}
else
if
((
field
&
0x7f0000
)
!=
0
)
{
player
=
1
;
location
=
LOCATION_MZONE
;
location
=
CardLocation
.
MonsterZone
;
filter
=
(
field
>>
16
)
&
Zones
.
MonsterZones
;
}
else
if
((
field
&
0x1f000000
)
!=
0
)
{
player
=
1
;
location
=
LOCATION_SZONE
;
location
=
CardLocation
.
SpellZone
;
filter
=
(
field
>>
24
)
&
Zones
.
SpellZones
;
}
else
{
player
=
1
;
location
=
LOCATION_PZONE
;
location
=
CardLocation
.
PendulumZone
;
filter
=
(
field
>>
30
)
&
Zones
.
PendulumZones
;
}
...
...
@@ -1261,7 +1257,7 @@ namespace WindBot.Game
byte
[]
resp
=
new
byte
[
3
];
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
player
);
if
(
location
!=
LOCATION_PZONE
)
if
(
location
!=
CardLocation
.
PendulumZone
)
{
resp
[
1
]
=
(
byte
)
location
;
if
((
selected
&
filter
)
>
0
)
...
...
@@ -1277,7 +1273,7 @@ namespace WindBot.Game
}
else
{
resp
[
1
]
=
(
byte
)
LOCATION_SZONE
;
resp
[
1
]
=
(
byte
)
CardLocation
.
SpellZone
;
if
((
selected
&
filter
)
>
0
)
filter
&=
selected
;
...
...
YGOSharp.OCGWrapper.Enums.dll
View file @
0a10e115
No preview for this file type
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment