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Clara Grace Paulsen
ygopro-rush-duel
Commits
ff455bd4
Commit
ff455bd4
authored
Feb 21, 2022
by
未闻皂名
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2022/2/21 尝试模块化RD
parent
01fbde75
Changes
3
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3 changed files
with
343 additions
and
337 deletions
+343
-337
script/RDBase.lua
script/RDBase.lua
+184
-0
script/RDMaximum.lua
script/RDMaximum.lua
+155
-0
script/special.lua
script/special.lua
+4
-337
No files found.
script/RDBase.lua
0 → 100644
View file @
ff455bd4
-- New Races
RACE_CYBORG
=
0x2000000
RACE_MAGICALKNIGHT
=
0x4000000
RACE_HYDRAGON
=
0x8000000
RACE_OMEGAPSYCHO
=
0x10000000
RACE_CELESTIALKNIGHT
=
0x20000000
-- Base
RushDuel
=
{}
RD
=
RushDuel
function
RushDuel
.
CreatePlayerTargetGlobalEffect
(
code
,
value
)
local
e
=
Effect
.
GlobalEffect
()
e
:
SetType
(
EFFECT_TYPE_FIELD
)
e
:
SetCode
(
code
)
e
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e
:
SetTargetRange
(
1
,
1
)
if
value
~=
nil
then
e
:
SetValue
(
value
)
end
Duel
.
RegisterEffect
(
e
,
0
)
return
e
end
function
RushDuel
.
CreateFieldGlobalEffect
(
continuous
,
code
,
operation
)
local
e
=
Effect
.
GlobalEffect
()
if
continuous
then
e
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
else
e
:
SetType
(
EFFECT_TYPE_FIELD
)
end
e
:
SetCode
(
code
)
e
:
SetOperation
(
operation
)
Duel
.
RegisterEffect
(
e
,
0
)
return
e
end
-- Initialize
function
RushDuel
.
Init
()
RushDuel
.
InitRule
()
Duel
.
BreakEffect
=
function
()
-- Don't Break Effect
end
-- Duel Start
RushDuel
.
CreateFieldGlobalEffect
(
true
,
EVENT_PHASE_START
+
PHASE_DRAW
,
function
(
e
)
-- Draw 1 For First Hand
if
not
Auxiliary
.
Load2PickRule
then
Duel
.
Draw
(
0
,
1
,
REASON_RULE
)
end
-- Legend Card
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
0
,
0xff
,
0xff
,
nil
,
120000000
)
local
legend
=
g
:
GetFirst
()
while
legend
do
RushDuel
.
InitLegend
(
legend
)
legend
=
g
:
GetNext
()
end
e
:
Reset
()
end
)
end
function
RushDuel
.
InitRule
()
-- Lock Zone
RushDuel
.
CreateFieldGlobalEffect
(
false
,
EFFECT_DISABLE_FIELD
,
function
(
e
,
tp
)
return
0x11711171
end
)
-- Draw Phase
RushDuel
.
CreatePlayerTargetGlobalEffect
(
EFFECT_DRAW_COUNT
,
function
(
e
)
return
math.max
(
1
,
5
-
Duel
.
GetFieldGroupCount
(
Duel
.
GetTurnPlayer
(),
LOCATION_HAND
,
0
))
end
)
-- Standby Phase
RushDuel
.
CreatePlayerTargetGlobalEffect
(
EFFECT_SKIP_SP
)
-- Summon Unlimited
RushDuel
.
CreatePlayerTargetGlobalEffect
(
EFFECT_SET_SUMMON_COUNT_LIMIT
,
100
)
-- Once Per Turn
local
function
get_effect_owner_code
(
e
)
if
e
:
GetType
()
&
EFFECT_TYPE_XMATERIAL
==
EFFECT_TYPE_XMATERIAL
then
-- Maximum L/R Effect
return
e
:
GetLabel
()
else
return
e
:
GetOwner
():
GetCode
()
end
end
RushDuel
.
CreatePlayerTargetGlobalEffect
(
EFFECT_CANNOT_ACTIVATE
,
function
(
e
,
re
,
tp
)
return
re
:
GetHandler
():
GetFlagEffect
(
get_effect_owner_code
(
re
))
~=
0
end
)
RushDuel
.
CreateFieldGlobalEffect
(
true
,
EVENT_CHAIN_SOLVING
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
te
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TRIGGERING_EFFECT
)
local
code
=
get_effect_owner_code
(
te
)
te
:
GetHandler
():
RegisterFlagEffect
(
code
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
)
-- Trap Activate Limit
local
function
is_trap
(
e
)
return
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
e
:
IsActiveType
(
TYPE_TRAP
)
end
local
function
tarp_limit
(
e
,
rp
,
tp
)
return
not
is_trap
(
e
)
end
RushDuel
.
CreateFieldGlobalEffect
(
true
,
EVENT_CHAINING
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
is_trap
(
re
)
then
Duel
.
SetChainLimit
(
tarp_limit
)
end
end
)
-- Main Phase 2
RushDuel
.
CreatePlayerTargetGlobalEffect
(
EFFECT_SKIP_M2
)
-- Hand Unlimited
RushDuel
.
CreatePlayerTargetGlobalEffect
(
EFFECT_HAND_LIMIT
,
100
)
end
-- Legend
function
RushDuel
.
InitLegend
(
c
)
local
e
=
Effect
.
GlobalEffect
()
e
:
SetType
(
EFFECT_TYPE_SINGLE
)
e
:
SetCode
(
EFFECT_ADD_CODE
)
e
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e
:
SetRange
(
0xff
)
e
:
SetValue
(
c
:
GetOriginalCode
())
c
:
RegisterEffect
(
e
)
end
function
RushDuel
.
IsLegendCode
(
c
,
...
)
for
_
,
code
in
ipairs
{
...
}
do
if
c
:
GetOriginalCode
()
==
code
and
c
:
IsCode
(
120000000
)
then
return
true
end
end
return
false
end
-- Select Effect
function
RushDuel
.
BaseSelectEffect
(
c
,
eff1hint
,
eff1con
,
eff1op
,
eff2hint
,
eff2con
,
eff2op
)
local
e
=
Effect
.
CreateEffect
(
c
)
e
:
SetType
(
EFFECT_TYPE_IGNITION
)
e
:
SetRange
(
LOCATION_MZONE
)
e
:
SetTarget
(
RushDuel
.
SelectEffectTarget
(
eff1con
,
eff2con
))
e
:
SetOperation
(
RushDuel
.
SelectEffectOperation
(
eff1hint
,
eff1con
,
eff1op
,
eff2hint
,
eff2con
,
eff2op
))
return
e
end
function
RushDuel
.
SelectEffectCondition
(
eff1con
,
eff2con
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eff1con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
false
)
or
eff2con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
false
)
end
end
function
RushDuel
.
SelectEffectTarget
(
eff1con
,
eff2con
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
eff1con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
false
)
or
eff2con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
false
)
end
end
end
function
RushDuel
.
SelectEffectOperation
(
eff1hint
,
eff1con
,
eff1op
,
eff2hint
,
eff2con
,
eff2op
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
eff1
=
eff1con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
true
)
local
eff2
=
eff2con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
true
)
local
select
=
0
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EFFECT
)
if
eff1
and
eff2
then
select
=
Duel
.
SelectOption
(
tp
,
eff1hint
,
eff2hint
)
+
1
elseif
eff1
then
Duel
.
SelectOption
(
tp
,
eff1hint
)
select
=
1
elseif
eff2
then
Duel
.
SelectOption
(
tp
,
eff2hint
)
select
=
2
end
if
select
==
1
then
eff1op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
elseif
select
==
2
then
eff2op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
end
end
-- Expand
-- Special Summon Count
function
RushDuel
.
GetSPCount
(
tp
,
max
)
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
59822133
)
then
max
=
1
end
local
ct
=
Duel
.
GetMZoneCount
(
tp
)
if
ct
<
1
then
return
0
elseif
ct
>
max
then
return
max
else
return
ct
end
end
script/RDMaximum.lua
0 → 100644
View file @
ff455bd4
-- Maximum
TYPE_MAXIMUM
=
0x400
SUMMON_TYPE_MAXIMUM
=
0x45000000
function
RushDuel
.
AddMaximumProcedure
(
c
,
max_atk
,
left_code
,
right_code
)
-- Maximum Summon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
120000000
,
0
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC_G
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCondition
(
function
(
e
,
c
,
og
)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
local
mg
=
Duel
.
GetMatchingGroup
(
RushDuel
.
MaximumSummonFilter
,
tp
,
LOCATION_HAND
,
0
,
nil
,
e
,
tp
,
left_code
,
right_code
)
local
fg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_MZONE
,
0
)
return
Duel
.
GetMZoneCount
(
tp
,
fg
)
>
0
and
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
59822133
)
and
mg
:
CheckSubGroup
(
RushDuel
.
MaximumSummonCheck
,
2
,
2
)
end
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
,
sg
,
og
)
local
mg
=
Duel
.
GetMatchingGroup
(
RushDuel
.
MaximumSummonFilter
,
tp
,
LOCATION_HAND
,
0
,
nil
,
e
,
tp
,
left_code
,
right_code
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
120000000
,
1
))
local
cancel
=
Duel
.
GetCurrentChain
()
==
0
local
g
=
mg
:
SelectSubGroup
(
tp
,
RushDuel
.
MaximumSummonCheck
,
cancel
,
2
,
2
)
if
not
g
then
return
end
local
fg
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_MZONE
,
0
)
Duel
.
SendtoGrave
(
fg
,
REASON_RULE
)
c
:
SetMaterial
(
g
)
sg
:
AddCard
(
c
)
sg
:
Merge
(
g
)
end
)
e1
:
SetValue
(
SUMMON_TYPE_MAXIMUM
)
c
:
RegisterEffect
(
e1
)
-- Maximum Material
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e2
:
SetCondition
(
RushDuel
.
IsMaximumMode
)
e2
:
SetOperation
(
RushDuel
.
MaximumOverlay
)
c
:
RegisterEffect
(
e2
)
-- Maximun Atk
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_SET_BASE_ATTACK
)
e3
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCondition
(
RushDuel
.
IsMaximumMode
)
e3
:
SetValue
(
max_atk
)
c
:
RegisterEffect
(
e3
)
-- Position
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetCode
(
EFFECT_SET_POSITION
)
e4
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetValue
(
POS_FACEUP_ATTACK
)
e4
:
SetCondition
(
RushDuel
.
IsMaximumMode
)
c
:
RegisterEffect
(
e4
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_SINGLE
)
e5
:
SetCode
(
EFFECT_CANNOT_CHANGE_POSITION
)
e5
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetCondition
(
RushDuel
.
IsMaximumMode
)
c
:
RegisterEffect
(
e5
)
local
e6
=
e5
:
Clone
()
e6
:
SetCode
(
EFFECT_CANNOT_CHANGE_POS_E
)
e6
:
SetCondition
(
RushDuel
.
MaximumPositionCondition
)
c
:
RegisterEffect
(
e6
)
local
e7
=
Effect
.
CreateEffect
(
c
)
e7
:
SetType
(
EFFECT_TYPE_SINGLE
)
e7
:
SetCode
(
EFFECT_CANNOT_TURN_SET
)
e7
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e7
:
SetRange
(
LOCATION_MZONE
)
e7
:
SetCondition
(
RushDuel
.
IsMaximumMode
)
c
:
RegisterEffect
(
e7
)
-- Use 3 MZone
local
e8
=
Effect
.
CreateEffect
(
c
)
e8
:
SetType
(
EFFECT_TYPE_FIELD
)
e8
:
SetCode
(
EFFECT_MAX_MZONE
)
e8
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e8
:
SetRange
(
LOCATION_MZONE
)
e8
:
SetTargetRange
(
1
,
0
)
e8
:
SetCondition
(
RushDuel
.
IsMaximumMode
)
e8
:
SetValue
(
1
)
c
:
RegisterEffect
(
e8
)
-- Leave Field
local
e9
=
Effect
.
CreateEffect
(
c
)
e9
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e9
:
SetCode
(
EVENT_LEAVE_FIELD_P
)
e9
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e9
:
SetCondition
(
RushDuel
.
IsMaximumMode
)
e9
:
SetOperation
(
RushDuel
.
MaximumLeaveOperation
)
c
:
RegisterEffect
(
e9
)
end
function
RushDuel
.
MaximumSummonFilter
(
c
,
e
,
tp
,
left_code
,
right_code
)
return
c
:
IsCode
(
left_code
,
right_code
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP
)
end
function
RushDuel
.
MaximumSummonCheck
(
g
)
return
g
:
GetClassCount
(
Card
.
GetCode
)
==
g
:
GetCount
()
end
function
RushDuel
.
IsMaximumMode
(
e_or_c
)
local
c
=
e_or_c
if
aux
.
GetValueType
(
c
)
==
"Effect"
then
c
=
c
:
GetHandler
()
end
return
c
:
IsSummonType
(
SUMMON_TYPE_MAXIMUM
)
end
function
RushDuel
.
MaximumOverlay
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
mg
=
c
:
GetMaterial
()
Duel
.
Overlay
(
c
,
mg
)
Duel
.
MoveSequence
(
c
,
2
)
end
function
RushDuel
.
MaximumPositionCondition
(
e
)
return
RushDuel
.
IsMaximumMode
(
e
)
and
e
:
GetHandler
():
IsAttackPos
()
end
function
RushDuel
.
MaximumLeaveOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
loc
=
c
:
GetDestination
()
local
g
=
c
:
GetOverlayGroup
()
if
loc
==
LOCATION_HAND
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_RULE
)
elseif
loc
==
LOCATION_DECK
then
Duel
.
SendtoDeck
(
g
,
nil
,
2
,
REASON_RULE
)
elseif
loc
==
LOCATION_REMOVED
then
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_RULE
)
end
end
-- Expand
-- Is Monster has Def (Maximum)
function
RushDuel
.
IsHasDefense
(
c
)
return
c
:
IsDefenseAbove
(
0
)
and
not
(
c
:
IsSummonType
(
SUMMON_TYPE_MAXIMUM
)
and
c
:
GetOverlayCount
()
>
0
)
end
-- Send To Deck Top (Maximun)
function
RushDuel
.
SendtoDeckTop
(
c
,
rp
,
reason
)
if
c
:
IsSummonType
(
SUMMON_TYPE_MAXIMUM
)
and
c
:
GetOverlayCount
()
>
0
then
local
g
=
c
:
GetOverlayGroup
()
local
ct
=
g
:
GetCount
()
+
1
Duel
.
SendtoDeck
(
g
,
nil
,
0
,
reason
)
Duel
.
SendtoDeck
(
c
,
nil
,
0
,
reason
)
Duel
.
SortDecktop
(
rp
,
c
:
GetControler
(),
ct
)
Duel
.
ConfirmDecktop
(
c
:
GetControler
(),
ct
)
else
Duel
.
SendtoDeck
(
c
,
nil
,
0
,
reason
)
end
end
script/special.lua
View file @
ff455bd4
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