Commit ef0ebed0 authored by 未闻皂名's avatar 未闻皂名

2022/9/30 新增:KP11一堆新卡,更新翻译

parent e2547d81
No preview for this file type
......@@ -30,7 +30,7 @@ end
-- 条件: 卡片是否处于"极大模式"
function RushDuel.IsMaximumMode(card)
return card:IsSummonType(SUMMON_TYPE_MAXIMUM) and card:GetOverlayCount() > 0
return card:IsLocation(LOCATION_MZONE) and card:IsSummonType(SUMMON_TYPE_MAXIMUM) and card:GetOverlayCount() > 0
end
-- 条件: 这张卡召唤的回合
function RushDuel.IsSummonTurn(card)
......
......@@ -29,7 +29,7 @@ end
function RushDuel.EquipTarget(target)
return function(e, tp, eg, ep, ev, re, r, rp, chk)
if chk == 0 then
return Duel.IsExistingMatchingCard(target, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil, e, tp)
return Duel.IsExistingMatchingCard(target, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil, e, tp, true)
end
Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
end
......@@ -38,7 +38,7 @@ function RushDuel.EquipOperation(target)
return function(e, tp, eg, ep, ev, re, r, rp)
local c = e:GetHandler()
Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
local g = Duel.SelectMatchingCard(tp, target, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil, e, tp)
local g = Duel.SelectMatchingCard(tp, target, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil, e, tp, true)
local tc = g:GetFirst()
if tc and c:IsRelateToEffect(e) then
Duel.HintSelection(g)
......@@ -48,6 +48,6 @@ function RushDuel.EquipOperation(target)
end
function RushDuel.EquipFilter(target)
return function(e, c)
return target(c, e, e:GetHandlerPlayer())
return target(c, e, e:GetHandlerPlayer(), false)
end
end
......@@ -19,7 +19,7 @@ function cm.confilter(c)
return c:IsFaceup() and c:IsLevelAbove(7)
end
function cm.costfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToGraveAsCost()
end
function cm.costcheck(g,e,tp)
return Duel.GetMZoneCount(tp,g)>0
......
local m=120228010
local cm=_G["c"..m]
cm.name="天文士兵"
cm.name="航天士兵"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
......
local m=120228015
local cm=_G["c"..m]
cm.name="企鹅士兵运动服士"
function cm.initial_effect(c)
--To Hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--To Hand
function cm.costfilter(c)
return RD.IsDefense(c,500) and c:IsAbleToGraveAsCost()
end
function cm.thfilter(c)
return c:IsFaceup() and c:IsLevelBelow(4) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.thfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_RTOHAND,cm.thfilter,tp,0,LOCATION_MZONE,1,2,nil,function(g)
RD.SendToOpponentHand(g)
end)
end
\ No newline at end of file
local m=120228016
local cm=_G["c"..m]
cm.name="加农炮兵运动服士"
function cm.initial_effect(c)
--Damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Damage
function cm.confilter(c)
return c:IsFaceup() and RD.IsDefense(c,500)
end
function cm.costfilter(c)
return c:IsFaceup() and RD.IsDefense(c,500) and c:IsAbleToGraveAsCost()
end
function cm.atkfilter(c)
return c:IsFaceup() and c:IsLevelBelow(8)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,e:GetHandler())
end
cm.cost=RD.CostSendMZoneToGrave(cm.costfilter,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
RD.TargetDamage(1-tp,500)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if RD.Damage()~=0 then
RD.CanSelectAndDoAction(aux.Stringid(m,1),aux.Stringid(m,2),cm.atkfilter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
Duel.BreakEffect()
RD.AttachAtkDef(e,g:GetFirst(),-500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
end
\ No newline at end of file
local m=120228017
local cm=_G["c"..m]
cm.name="混沌战士运动服士 -干燥的使者-"
function cm.initial_effect(c)
--To Hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--To Hand
function cm.costfilter(c)
return RD.IsDefense(c,500) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.tdfilter(c)
return c:IsFaceup() and c:IsLevelBelow(8) and c:IsAbleToDeck()
end
function cm.costcheck(g)
return g:GetClassCount(Card.GetAttribute)==g:GetCount()
end
cm.cost=RD.CostSendGraveSubToDeck(cm.costfilter,cm.costcheck,2,2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tdfilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.tdfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_TODECK,cm.tdfilter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.SendToOpponentDeckBottom(g,tp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachCannotDirectAttack(e,c,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
end)
end
\ No newline at end of file
local m=120228018
local list={120228048,120228049}
local cm=_G["c"..m]
cm.name="希花牙之鸢尾花"
cm.name="希花牙 鸢尾"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Set
......
local m=120228019
local cm=_G["c"..m]
cm.name="播种之阿尔卑斯"
cm.name="莳卷之阿尔皮里斯"
function cm.initial_effect(c)
--Discard Deck
local e1=Effect.CreateEffect(c)
......
local m=120228021
local cm=_G["c"..m]
cm.name="琴斧蓝麦"
cm.name="乐队合演款待者"
function cm.initial_effect(c)
--To Deck
local e1=Effect.CreateEffect(c)
......
local m=120228022
local cm=_G["c"..m]
cm.name="蓝草窃取者"
cm.name="蓝草音乐偷窃者"
function cm.initial_effect(c)
--Discard Deck
local e1=Effect.CreateEffect(c)
......
local m=120228023
local cm=_G["c"..m]
cm.name="高跟鞋治愈师"
cm.name="高跟反派治疗师"
function cm.initial_effect(c)
--Recover
local e1=Effect.CreateEffect(c)
......
local m=120228031
local cm=_G["c"..m]
cm.name="财宝兔矮人"
function cm.initial_effect(c)
--Discard Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Discard Deck
function cm.tdfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToDeck()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if RD.SendDeckTopToGraveAndExists(tp,2) then
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,0,LOCATION_GRAVE,1,1,nil,function(g)
RD.SendToOpponentDeckBottom(g,tp)
end)
end
end
\ No newline at end of file
local m=120228033
local cm=_G["c"..m]
cm.name="幽灵恶"
cm.name="幽灵恶"
function cm.initial_effect(c)
--Attack Twice
local e1=Effect.CreateEffect(c)
......
local m=120228035
local cm=_G["c"..m]
cm.name="新生挥舞植物"
cm.name="新种掠夺萝卜"
function cm.initial_effect(c)
--Indes
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
......
local m=120228037
local list={120170028,120170007,120170057}
local cm=_G["c"..m]
cm.name="花牙-轮同心·开化"
cm.name="花牙一轮 同心·开花"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120228038
local list={120170032,120170007,120170058}
local cm=_G["c"..m]
cm.name="花牙-突标枪·杜克斯"
cm.name="花牙一突 邪部凛·道久须"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120228039
local list={120208029,120222037}
local cm=_G["c"..m]
cm.name="阴阳极士 葛叶"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
aux.AddFusionProcCode2(c,list[1],list[2],true,true)
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Atk Up
function cm.costfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.filter(c)
return c:IsAttack(1000) and RD.IsDefense(c,1000)
end
cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_GRAVE,0,nil)
if chk==0 then return ct>0 and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local atk=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_GRAVE,0,nil)*-300
if atk==0 then return end
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
g:ForEach(function(tc)
RD.AttachAtkDef(e,tc,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
local m=120228046
local cm=_G["c"..m]
cm.name="混沌的运动服式"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
cm.indval=RD.ValueEffectIndesType(0,TYPE_TRAP)
function cm.costfilter(c,tp)
return c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function cm.filter(c,e,tp)
return c:IsLevel(8) and RD.IsDefense(c,500) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.costcheck(g,tp)
return Duel.GetMZoneCount(tp,g)>0
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
RD.SetCostLabel(e)
local g=Duel.GetMatchingGroup(Card.IsAbleToGraveAsCost,tp,LOCATION_MZONE,0,nil)
if chk==0 then return g:CheckSubGroup(cm.costcheck,2,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:SelectSubGroup(tp,cm.costcheck,false,2,2,nil)
Duel.SendtoGrave(sg,REASON_COST)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local res=e:GetLabel()==1 or Duel.GetMZoneCount(tp)>0
RD.ResetCostLabel(e)
return res and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_HAND,0,1,nil,e,tp)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
RD.ResetCostLabel(e)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if RD.SelectAndSpecialSummon(cm.filter,tp,LOCATION_HAND,0,1,1,nil,e,POS_FACEUP)~=0 then
local tc=Duel.GetOperatedGroup():GetFirst()
local reset=RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END
RD.AttachAtkDef(e,tc,500,0,reset)
RD.AttachPierce(e,tc,aux.Stringid(m,1),reset)
RD.AttachEffectIndes(e,tc,cm.indval,aux.Stringid(m,2),reset)
end
end
\ No newline at end of file
local m=120228047
local list={120228046}
local cm=_G["c"..m]
cm.name="运动服式的准备"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.filter(c)
return c:IsLevel(8) and RD.IsDefense(c,500) and c:IsAbleToHand()
end
function cm.thfilter(c)
return c:IsCode(list[1]) and c:IsAbleToHand()
end
cm.cost=RD.CostPayLP(500)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
if RD.SendToHandAndExists(g,1-tp) then
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
Duel.BreakEffect()
RD.SendToHandAndExists(g,1-tp)
end)
end
end)
end
\ No newline at end of file
local m=120228048
local cm=_G["c"..m]
cm.name="花牙缝"
cm.name="花牙缝"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120228053
local cm=_G["c"..m]
cm.name="圣装 主教背带"
cm.name="圣装 背带主教斯式琴"
function cm.initial_effect(c)
--Activate
RD.RegisterEquipEffect(c,nil,nil,cm.target)
......
local m=120228054
local list={120170002}
local cm=_G["c"..m]
cm.name="即兴果酱音跃:P检查!"
cm.name="即兴果酱音跃:P校音!"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local m=120228058
local cm=_G["c"..m]
cm.name="兽剑 虎啸"
function cm.initial_effect(c)
--Activate
RD.RegisterEquipEffect(c,nil,nil,cm.target)
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(800)
c:RegisterEffect(e1)
--Double Tribute
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_DOUBLE_TRIBUTE)
e2:SetValue(cm.trival)
c:RegisterEffect(e2)
end
--Activate
cm.trival=RD.ValueDoubleTribute(ATTRIBUTE_ALL,RACE_ALL)
function cm.target(c,e,tp,chk)
return c:IsControler(tp) and c:IsFaceup() and c:IsType(TYPE_NORMAL)
and (e:GetHandler():GetEquipTarget()==c or c:IsAttackBelow(1400))
end
\ No newline at end of file
local m=120228060
local cm=_G["c"..m]
cm.name="网站预览"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.thfilter(c)
return c:IsLevelBelow(4) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_SPELL)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
local m=120228063
local cm=_G["c"..m]
cm.name="回收运动服"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
--Activate
function cm.confilter(c,tp)
return c:GetSummonPlayer()==tp and c:IsFaceup() and c:IsLevelAbove(5)
end
function cm.filter(c)
return c:IsFaceup() and RD.IsDefense(c,500)
end
function cm.tdfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.confilter,1,nil,1-tp)
end
cm.cost=RD.CostPayLP(500)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.CanSelectAndDoAction(aux.Stringid(m,2),HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,0,LOCATION_GRAVE,1,5,nil,function(g)
RD.SendToDeckAndExists(g)
end)
end)
end
\ No newline at end of file
local m=120230010
local cm=_G["c"..m]
cm.name="全套运动衫"
cm.name="完全充能运动服"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
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