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Clara Grace Paulsen
ygopro-rush-duel
Commits
e3f24333
Commit
e3f24333
authored
Oct 31, 2022
by
未闻皂名
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2022/10/31 更新传说卡规则,更新翻译
parent
ef4552a4
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8 changed files
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6 additions
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6 deletions
+6
-6
RD Patch.cdb
RD Patch.cdb
+0
-0
RD Standard.cdb
RD Standard.cdb
+0
-0
script/c120231007.lua
script/c120231007.lua
+1
-1
script/c120231008.lua
script/c120231008.lua
+1
-1
script/c120231009.lua
script/c120231009.lua
+1
-1
script/c120231010.lua
script/c120231010.lua
+1
-1
script/c120231011.lua
script/c120231011.lua
+1
-1
script/c120231012.lua
script/c120231012.lua
+1
-1
No files found.
RD Patch.cdb
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e3f24333
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RD Standard.cdb
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e3f24333
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script/c120231007.lua
View file @
e3f24333
local
m
=
120231007
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"终焰魔神
深渊炎蛇
[L]"
cm
.
name
=
"终焰魔神
绝望大炎魔
[L]"
function
cm
.
initial_effect
(
c
)
--Indes (Normal)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120231008.lua
View file @
e3f24333
local
m
=
120231008
local
list
=
{
120231007
,
120231009
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"终焰魔神
深渊炎蛇
"
cm
.
name
=
"终焰魔神
绝望大炎魔
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Maximum Summon
...
...
script/c120231009.lua
View file @
e3f24333
local
m
=
120231009
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"终焰魔神
深渊炎蛇
[R]"
cm
.
name
=
"终焰魔神
绝望大炎魔
[R]"
function
cm
.
initial_effect
(
c
)
--Cannot Special Summon
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120231010.lua
View file @
e3f24333
local
m
=
120231010
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"焰魔神
三柱魔神
[L]"
cm
.
name
=
"焰魔神
蝇光蛇三魔
[L]"
function
cm
.
initial_effect
(
c
)
--Indes
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120231011.lua
View file @
e3f24333
local
m
=
120231011
local
list
=
{
120231010
,
120231012
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"焰魔神
三柱魔神
"
cm
.
name
=
"焰魔神
蝇光蛇三魔
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Maximum Summon
...
...
script/c120231012.lua
View file @
e3f24333
local
m
=
120231012
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"焰魔神
三柱魔神
[R]"
cm
.
name
=
"焰魔神
蝇光蛇三魔
[R]"
function
cm
.
initial_effect
(
c
)
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
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