Commit e26f0ca1 authored by 未闻皂名's avatar 未闻皂名

2022/9/7 新增:暗天使新卡,更新翻译

parent 481d27c2
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......@@ -77,7 +77,7 @@ function RushDuel.AttachEndPhase(e, card, player, code, operation, desc)
e1:SetLabelObject(card)
e1:SetCondition(function(e, tp, eg, ep, ev, re, r, rp)
local tc = e:GetLabelObject()
local fids = {tc:GetFlagEffectLabel(tc, 0)}
local fids = {tc:GetFlagEffectLabel(0)}
for i = 1, #fids do
if fids[i] == code then
return true
......
......@@ -18,7 +18,8 @@ function cm.spfilter(c,e,tp)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=Duel.GetAttackTarget()
return Duel.GetAttacker():IsControler(1-tp) and c and c:IsFaceup() and c:IsAttack(0)
return Duel.GetAttacker():IsControler(1-tp)
and c and c:IsFaceup() and c:IsAttack(0)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetAttacker()
......
......@@ -13,9 +13,8 @@ function cm.initial_effect(c)
end
--Activate
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
local c=Duel.GetAttackTarget()
return tc:IsControler(1-tp) and tc:IsLevelAbove(1)
return Duel.GetAttacker():IsControler(1-tp)
and c and c:IsControler(tp) and c:IsPosition(POS_FACEUP_ATTACK) and c:IsRace(RACE_WINDBEAST)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -22,7 +22,8 @@ function cm.filter(c)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=Duel.GetAttackTarget()
return Duel.GetAttacker():IsControler(1-tp) and c and c:IsFaceup() and c:IsRace(RACE_PLANT)
return Duel.GetAttacker():IsControler(1-tp)
and c and c:IsFaceup() and c:IsRace(RACE_PLANT)
end
cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,2,2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
......
......@@ -19,9 +19,8 @@ function cm.desfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
local c=Duel.GetAttackTarget()
return tc:IsControler(1-tp) and tc:IsLevelAbove(1)
return Duel.GetAttacker():IsControler(1-tp)
and c and c:IsControler(tp) and c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -12,9 +12,9 @@ function cm.initial_effect(c)
end
--Activate
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
local c=Duel.GetAttackTarget()
return tc:IsControler(1-tp) and c and c:IsControler(tp) and c:IsFaceup() and c:IsLevelAbove(10)
return Duel.GetAttacker():IsControler(1-tp)
and c and c:IsControler(tp) and c:IsFaceup() and c:IsLevelAbove(10)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
......
......@@ -3,12 +3,12 @@ local cm=_G["c"..m]
cm.name="创世神"
function cm.initial_effect(c)
--Special Summon Limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_GRAVE)
c:RegisterEffect(e1)
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE)
e0:SetRange(LOCATION_GRAVE)
c:RegisterEffect(e0)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
......
......@@ -14,7 +14,8 @@ end
--Activate
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=Duel.GetAttackTarget()
return Duel.GetAttacker():IsControler(1-tp) and c and c:IsControler(tp) and c:IsFacedown()
return Duel.GetAttacker():IsControler(1-tp)
and c and c:IsControler(tp) and c:IsFacedown()
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
......
local m=120228000
local cm=_G["c"..m]
cm.name="堕天使 杰拉特"
function cm.initial_effect(c)
--Summon
local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(m,0))
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SUMMON_PROC)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCondition(cm.sumcon)
e0:SetOperation(cm.sumop)
e0:SetValue(SUMMON_TYPE_ADVANCE)
c:RegisterEffect(e0)
--Destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Summon
function cm.matfilter(c,tp)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK)
end
function cm.sumcon(e,c,minc)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(Card.IsAttribute,tp,LOCATION_GRAVE,0,nil,ATTRIBUTE_DARK)
if g:GetClassCount(Card.GetCode)<4 then return false end
local mg=Duel.GetMatchingGroup(cm.matfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp)
return c:IsLevelAbove(7) and minc<=1 and Duel.CheckTribute(c,1,1,mg)
end
function cm.sumop(e,tp,eg,ep,ev,re,r,rp,c)
local mg=Duel.GetMatchingGroup(cm.matfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp)
local sg=Duel.SelectTribute(tp,c,1,1,mg)
c:SetMaterial(sg)
Duel.Release(sg,REASON_SUMMON+REASON_MATERIAL)
end
--Destroy
function cm.costfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToGraveAsCost()
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
RD.AttachEndPhase(e,c,tp,m,cm.desop,aux.Stringid(m,2))
end
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,m)
Duel.Destroy(e:GetLabelObject(),REASON_EFFECT)
end
\ No newline at end of file
local m=120228013
local cm=_G["c"..m]
cm.name="艺术天使·钻石针"
function cm.initial_effect(c)
--Pierce
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Pierce
function cm.filter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_FAIRY)
and RD.IsCanAttachPierce(c)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
cm.cost=RD.CostSendSelfToGrave()
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
RD.AttachPierce(e,g:GetFirst(),aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
local m=120228014
local cm=_G["c"..m]
cm.name="艺术天使·金属姿势"
function cm.initial_effect(c)
--Position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Position
function cm.costfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_FAIRY) and c:IsAbleToGraveAsCost()
end
function cm.filter(c)
return c:IsFacedown() and RD.IsCanChangePosition(c)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsLPBelowOpponent(tp,1)
end
cm.cost=RD.CostSendMZoneToGrave(cm.costfilter,1,1,true)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_POSCHANGE,cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
if RD.ChangePosition(g,POS_FACEUP_DEFENSE)~=0 then
local atk=g:GetFirst():GetBaseAttack()
if atk~=0 then
Duel.BreakEffect()
Duel.Damage(1-tp,atk,REASON_EFFECT)
end
end
end)
end
\ No newline at end of file
local m=120228040
local list={120208002}
local cm=_G["c"..m]
cm.name="银河舰希腊剑"
cm.name="银河舰剑"
function cm.initial_effect(c)
aux.AddCodeList(c,list[1])
--Activate
......
local m=120228045
local cm=_G["c"..m]
cm.name="自动反转"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.posfilter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and RD.IsCanChangePosition(c) and c:IsCanTurnSet()
end
function cm.exfilter(c)
return c:IsFacedown() and RD.IsCanChangePosition(c)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)==3
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.posfilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.posfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.posfilter,tp,LOCATION_MZONE,0,nil)
if g:GetCount()>0 and RD.ChangePosition(g,POS_FACEDOWN_DEFENSE)~=0 then
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_POSCHANGE,cm.exfilter,tp,0,LOCATION_MZONE,1,3,nil,function(sg)
Duel.BreakEffect()
RD.ChangePosition(sg,POS_FACEUP_ATTACK)
end)
end
end
\ No newline at end of file
local m=120228062
local cm=_G["c"..m]
cm.name="猛砍光环"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=Duel.GetAttackTarget()
return Duel.GetAttacker():IsControler(1-tp)
and c and c:IsControler(tp) and c:IsFaceup() and c:IsRace(RACE_FAIRY)
end
cm.cost=RD.CostPayLP(500)
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc and tc:IsRelateToBattle() and tc:IsFaceup() then
RD.AttachAtkDef(e,tc,-1000,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
end
\ No newline at end of file
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