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ygopro-rush-duel
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Clara Grace Paulsen
ygopro-rush-duel
Commits
e08f9f5d
Commit
e08f9f5d
authored
Sep 02, 2022
by
未闻皂名
Browse files
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Plain Diff
2022/9/2 新增:风碎之体育海盗,更新翻译
parent
6b2e66e9
Changes
9
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Showing
9 changed files
with
54 additions
and
7 deletions
+54
-7
RD Patch.cdb
RD Patch.cdb
+0
-0
script/c120228020.lua
script/c120228020.lua
+1
-1
script/c120228024.lua
script/c120228024.lua
+1
-1
script/c120228025.lua
script/c120228025.lua
+47
-0
script/c120228026.lua
script/c120228026.lua
+1
-1
script/c120228044.lua
script/c120228044.lua
+1
-1
script/c120228052.lua
script/c120228052.lua
+1
-1
script/c120228056.lua
script/c120228056.lua
+1
-1
script/c120228064.lua
script/c120228064.lua
+1
-1
No files found.
RD Patch.cdb
View file @
e08f9f5d
No preview for this file type
script/c120228020.lua
View file @
e08f9f5d
local
m
=
120228020
local
m
=
120228020
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
抽卡小偷·梅露
"
cm
.
name
=
"
鼠小僧盗贼·梅尔
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Draw
--Draw
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120228024.lua
View file @
e08f9f5d
local
m
=
120228024
local
m
=
120228024
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"风彩之
短语预言家
"
cm
.
name
=
"风彩之
预言乐句盗贼
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--To Grave
--To Grave
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120228025.lua
0 → 100644
View file @
e08f9f5d
local
m
=
120228025
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"风碎之体育海盗"
function
cm
.
initial_effect
(
c
)
--To Hand
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_GRAVE_ACTION
+
CATEGORY_ATKCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e1
)
end
--To Deck
function
cm
.
confilter
(
c
)
return
c
:
IsRace
(
RACE_PSYCHO
)
end
function
cm
.
filter
(
c
)
return
c
:
IsLevelBelow
(
4
)
and
c
:
IsAbleToHand
()
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
confilter
,
tp
,
LOCATION_GRAVE
,
0
,
3
,
nil
)
end
cm
.
cost
=
RD
.
CostPayLP
(
1000
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
0
,
LOCATION_GRAVE
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
filter
,
tp
,
0
,
LOCATION_GRAVE
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
1
-
tp
,
LOCATION_GRAVE
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ct
=
Duel
.
GetMatchingGroupCount
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
if
ct
==
0
then
return
end
RD
.
SelectAndDoAction
(
HINTMSG_RTOHAND
,
aux
.
NecroValleyFilter
(
cm
.
filter
),
tp
,
0
,
LOCATION_GRAVE
,
1
,
ct
,
nil
,
function
(
g
)
if
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
~=
0
then
local
c
=
e
:
GetHandler
()
local
atk
=
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_HAND
,
LOCATION_HAND
)
*
100
if
atk
~=
0
and
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
Duel
.
BreakEffect
()
RD
.
AttachAtkDef
(
e
,
c
,
atk
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
end
end
end
)
end
\ No newline at end of file
script/c120228026.lua
View file @
e08f9f5d
local
m
=
120228026
local
m
=
120228026
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"斗奏之
潘迪乔
"
cm
.
name
=
"斗奏之
班卓琴盗贼
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--To Hand
--To Hand
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120228044.lua
View file @
e08f9f5d
local
m
=
120228044
local
m
=
120228044
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"虚空噬骸兵
·巨
剑"
cm
.
name
=
"虚空噬骸兵
斩裂
剑"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Activate
--Activate
RD
.
RegisterEquipEffect
(
c
,
nil
,
nil
,
cm
.
target
)
RD
.
RegisterEquipEffect
(
c
,
nil
,
nil
,
cm
.
target
)
...
...
script/c120228052.lua
View file @
e08f9f5d
local
m
=
120228052
local
m
=
120228052
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"重装双
重圣
剑"
cm
.
name
=
"重装双
颈吉他断钢
剑"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Activate
--Activate
RD
.
RegisterEquipEffect
(
c
,
nil
,
cm
.
cost
,
cm
.
target
)
RD
.
RegisterEquipEffect
(
c
,
nil
,
cm
.
cost
,
cm
.
target
)
...
...
script/c120228056.lua
View file @
e08f9f5d
local
m
=
120228056
local
m
=
120228056
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"吹
穿
之风"
cm
.
name
=
"吹
过
之风"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120228064.lua
View file @
e08f9f5d
local
m
=
120228064
local
m
=
120228064
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
卡基巴盗贼之
力"
cm
.
name
=
"
火场盗贼怪
力"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
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