Commit cc601faa authored by 未闻皂名's avatar 未闻皂名

2023/5/28 新增:兽乐鬼 小号宠物虎,更新翻译

parent 071420d8
No preview for this file type
local m=120247008
local list={120207007,120247002}
local cm=_G["c"..m]
cm.name="鹰身纯洁女王"
cm.name="鹰身女君王"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Draw
......
local m=120247009
local list={120247012}
local cm=_G["c"..m]
cm.name="鹰身喜悦色"
cm.name="鹰身甜心"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Set
......
local m=120247012
local list={120207007,120247002}
local cm=_G["c"..m]
cm.name="鹰身礼服"
cm.name="鹰身女妖的正装"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local m=120247018
local list={120155029,120247031}
local cm=_G["c"..m]
cm.name="环幻乐鬼神 传思神息人"
cm.name="环幻乐鬼神 小号大管枪贯神息虎吸人"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120247019
local list={120155028,120247031}
local cm=_G["c"..m]
cm.name="环幻乐鬼 全装管弦乐团"
cm.name="环幻乐鬼 全编制管弦乐团舞斗家"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120247022
local cm=_G["c"..m]
cm.name="兽乐鬼 小号宠物虎"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Atk Up
function cm.spfilter(c,e,tp)
return c:IsLevelBelow(8) and c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_WARRIOR)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachAtkDef(e,c,300,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
RD.CanSelectAndSpecialSummon(aux.Stringid(m,1),cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,POS_FACEUP,true)
end
end
\ No newline at end of file
local m=120247025
local cm=_G["c"..m]
cm.name="振乐姬 大铜喇叭碟"
cm.name="振乐姬 大号月刃斧手"
function cm.initial_effect(c)
--To Hand
local e1=Effect.CreateEffect(c)
......
local m=120247038
local list={120247040,120247043}
local cm=_G["c"..m]
cm.name="幻坏爆龙 危险爆破巨龙"
cm.name="幻坏爆龙 危险爆破龙王"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120247039
local list={120247046,120247043,120196050}
local cm=_G["c"..m]
cm.name="幻坏爆僚 警告重震动工"
cm.name="幻坏爆僚 警告起重工龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120247040
local cm=_G["c"..m]
cm.name="幻坏龙 爆破巨龙"
cm.name="幻坏龙 爆破龙王"
function cm.initial_effect(c)
--Destroy
local e1=Effect.CreateEffect(c)
......
local m=120247041
local list={120247043}
local cm=_G["c"..m]
cm.name="幻坏兵 维修工"
cm.name="幻坏兵 临时小卖部龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Discard Deck
......
local m=120247043
local list={120196050}
local cm=_G["c"..m]
cm.name="幻坏兵 安全帽"
cm.name="幻坏兵 安全帽"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--To Hand
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment