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Clara Grace Paulsen
ygopro-rush-duel
Commits
cc601faa
Commit
cc601faa
authored
May 28, 2023
by
未闻皂名
Browse files
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Plain Diff
2023/5/28 新增:兽乐鬼 小号宠物虎,更新翻译
parent
071420d8
Changes
13
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13 changed files
with
38 additions
and
11 deletions
+38
-11
RD Patch.cdb
RD Patch.cdb
+0
-0
script/c120247008.lua
script/c120247008.lua
+1
-1
script/c120247009.lua
script/c120247009.lua
+1
-1
script/c120247012.lua
script/c120247012.lua
+1
-1
script/c120247018.lua
script/c120247018.lua
+1
-1
script/c120247019.lua
script/c120247019.lua
+1
-1
script/c120247022.lua
script/c120247022.lua
+27
-0
script/c120247025.lua
script/c120247025.lua
+1
-1
script/c120247038.lua
script/c120247038.lua
+1
-1
script/c120247039.lua
script/c120247039.lua
+1
-1
script/c120247040.lua
script/c120247040.lua
+1
-1
script/c120247041.lua
script/c120247041.lua
+1
-1
script/c120247043.lua
script/c120247043.lua
+1
-1
No files found.
RD Patch.cdb
View file @
cc601faa
No preview for this file type
script/c120247008.lua
View file @
cc601faa
local
m
=
120247008
local
list
=
{
120207007
,
120247002
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"鹰身
纯洁女
王"
cm
.
name
=
"鹰身
女君
王"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Draw
...
...
script/c120247009.lua
View file @
cc601faa
local
m
=
120247009
local
list
=
{
120247012
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"鹰身
喜悦色
"
cm
.
name
=
"鹰身
甜心
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Set
...
...
script/c120247012.lua
View file @
cc601faa
local
m
=
120247012
local
list
=
{
120207007
,
120247002
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"鹰身
礼服
"
cm
.
name
=
"鹰身
女妖的正装
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Activate
...
...
script/c120247018.lua
View file @
cc601faa
local
m
=
120247018
local
list
=
{
120155029
,
120247031
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"环幻乐鬼神
传思神息
人"
cm
.
name
=
"环幻乐鬼神
小号大管枪贯神息虎吸
人"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
...
...
script/c120247019.lua
View file @
cc601faa
local
m
=
120247019
local
list
=
{
120155028
,
120247031
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"环幻乐鬼 全
装管弦乐团
"
cm
.
name
=
"环幻乐鬼 全
编制管弦乐团舞斗家
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
...
...
script/c120247022.lua
0 → 100644
View file @
cc601faa
local
m
=
120247022
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"兽乐鬼 小号宠物虎"
function
cm
.
initial_effect
(
c
)
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
+
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e1
)
end
--Atk Up
function
cm
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsLevelBelow
(
8
)
and
c
:
IsAttribute
(
ATTRIBUTE_WIND
)
and
c
:
IsRace
(
RACE_WARRIOR
)
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP
)
end
cm
.
cost
=
RD
.
CostSendDeckTopToGrave
(
1
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
RD
.
AttachAtkDef
(
e
,
c
,
300
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
RD
.
CanSelectAndSpecialSummon
(
aux
.
Stringid
(
m
,
1
),
cm
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
POS_FACEUP
,
true
)
end
end
\ No newline at end of file
script/c120247025.lua
View file @
cc601faa
local
m
=
120247025
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"振乐姬 大
铜喇叭碟
"
cm
.
name
=
"振乐姬 大
号月刃斧手
"
function
cm
.
initial_effect
(
c
)
--To Hand
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120247038.lua
View file @
cc601faa
local
m
=
120247038
local
list
=
{
120247040
,
120247043
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"幻坏爆龙 危险爆破
巨龙
"
cm
.
name
=
"幻坏爆龙 危险爆破
龙王
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
...
...
script/c120247039.lua
View file @
cc601faa
local
m
=
120247039
local
list
=
{
120247046
,
120247043
,
120196050
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"幻坏爆僚 警告
重震动工
"
cm
.
name
=
"幻坏爆僚 警告
起重工龙
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
...
...
script/c120247040.lua
View file @
cc601faa
local
m
=
120247040
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"幻坏龙 爆破
巨龙
"
cm
.
name
=
"幻坏龙 爆破
龙王
"
function
cm
.
initial_effect
(
c
)
--Destroy
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120247041.lua
View file @
cc601faa
local
m
=
120247041
local
list
=
{
120247043
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"幻坏兵
维修工
"
cm
.
name
=
"幻坏兵
临时小卖部龙
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Discard Deck
...
...
script/c120247043.lua
View file @
cc601faa
local
m
=
120247043
local
list
=
{
120196050
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"幻坏兵 安全帽
工
"
cm
.
name
=
"幻坏兵 安全帽
龙
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--To Hand
...
...
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