Commit af4fb555 authored by 未闻皂名's avatar 未闻皂名

2022/3/31 bug修复,修正王家魔族上级召唤的【条件】

parent 66dc7a7b
...@@ -165,7 +165,8 @@ end ...@@ -165,7 +165,8 @@ end
function RushDuel.MultiChooseTarget(condition1, condition2, target) function RushDuel.MultiChooseTarget(condition1, condition2, target)
return function(e, tp, eg, ep, ev, re, r, rp, chk) return function(e, tp, eg, ep, ev, re, r, rp, chk)
if chk == 0 then if chk == 0 then
return (condition1 == nil or condition1(e, tp, eg, ep, ev, re, r, rp, false)) or (condition2 == nil or condition2(e, tp, eg, ep, ev, re, r, rp, false)) return (condition1 == nil or condition1(e, tp, eg, ep, ev, re, r, rp, false))
or (condition2 == nil or condition2(e, tp, eg, ep, ev, re, r, rp, false))
end end
if target ~= nil then if target ~= nil then
target(e, tp, eg, ep, ev, re, r, rp) target(e, tp, eg, ep, ev, re, r, rp)
...@@ -194,3 +195,35 @@ function RushDuel.MultiChooseOperation(hint1, condition1, operation1, hint2, con ...@@ -194,3 +195,35 @@ function RushDuel.MultiChooseOperation(hint1, condition1, operation1, hint2, con
end end
end end
end end
-- 上级召唤时的解放怪兽检测
function RushDuel.CreateAdvanceCheck(card, filter, count, flag)
local e1 = Effect.CreateEffect(card)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MATERIAL_CHECK)
e1:SetValue(function(e, c)
if c:GetMaterial():IsExists(filter, count, nil, e) then
e:SetLabel(flag)
else
e:SetLabel(0)
end
end)
card:RegisterEffect(e1)
local e2 = Effect.CreateEffect(card)
e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetLabelObject(e1)
e2:SetCondition(RushDuel.AdvanceCheckCondition)
e2:SetOperation(RushDuel.AdvanceCheckOperation)
card:RegisterEffect(e2)
end
function RushDuel.AdvanceCheckCondition(e, tp, eg, ep, ev, re, r, rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE)
end
function RushDuel.AdvanceCheckOperation(e, tp, eg, ep, ev, re, r, rp)
local label = e:GetLabelObject():GetLabel()
if label ~= 0 then
e:GetHandler():RegisterFlagEffect(label, RESET_EVENT + RESETS_STANDARD, 0, 1)
end
end
...@@ -24,6 +24,7 @@ function RushDuel.SetLabelAndObject(effect, target, set_label, set_object) ...@@ -24,6 +24,7 @@ function RushDuel.SetLabelAndObject(effect, target, set_label, set_object)
end end
end end
end end
-- 带有额外参数的过滤器 -- 带有额外参数的过滤器
function RushDuel.Filter(filter, ...) function RushDuel.Filter(filter, ...)
local args = {...} local args = {...}
...@@ -38,6 +39,7 @@ function RushDuel.Check(check, ...) ...@@ -38,6 +39,7 @@ function RushDuel.Check(check, ...)
return check(g, table.unpack(args)) return check(g, table.unpack(args))
end end
end end
-- 对卡片组里的全部卡片作位或运算 -- 对卡片组里的全部卡片作位或运算
function RushDuel.GroupBor(g, func, ...) function RushDuel.GroupBor(g, func, ...)
local result = 0 local result = 0
...@@ -47,6 +49,7 @@ function RushDuel.GroupBor(g, func, ...) ...@@ -47,6 +49,7 @@ function RushDuel.GroupBor(g, func, ...)
end) end)
return result return result
end end
-- 显示选择动画, 或者展示卡片组 -- 显示选择动画, 或者展示卡片组
function RushDuel.HintOrConfirm(group, hint_selection, confirm, target_player) function RushDuel.HintOrConfirm(group, hint_selection, confirm, target_player)
if hint_selection then if hint_selection then
...@@ -55,6 +58,7 @@ function RushDuel.HintOrConfirm(group, hint_selection, confirm, target_player) ...@@ -55,6 +58,7 @@ function RushDuel.HintOrConfirm(group, hint_selection, confirm, target_player)
Duel.ConfirmCards(target_player, group) Duel.ConfirmCards(target_player, group)
end end
end end
-- 将 卡片组/卡片/效果 转化为卡片组, 对于极大怪兽, 其素材也包含其中 -- 将 卡片组/卡片/效果 转化为卡片组, 对于极大怪兽, 其素材也包含其中
function RushDuel.ToMaximunGroup(target) function RushDuel.ToMaximunGroup(target)
local type = aux.GetValueType(target) local type = aux.GetValueType(target)
...@@ -75,6 +79,7 @@ function RushDuel.ToMaximunGroup(target) ...@@ -75,6 +79,7 @@ function RushDuel.ToMaximunGroup(target)
g:Merge(overlay) g:Merge(overlay)
return g return g
end end
-- 获取可用的主要怪兽区域数量 -- 获取可用的主要怪兽区域数量
function RushDuel.GetMZoneCount(player, max) function RushDuel.GetMZoneCount(player, max)
local ct = Duel.GetLocationCount(player, LOCATION_MZONE) local ct = Duel.GetLocationCount(player, LOCATION_MZONE)
...@@ -88,6 +93,7 @@ function RushDuel.GetSZoneCount(player, max) ...@@ -88,6 +93,7 @@ function RushDuel.GetSZoneCount(player, max)
local ct = Duel.GetLocationCount(player, LOCATION_SZONE) local ct = Duel.GetLocationCount(player, LOCATION_SZONE)
return math.min(ct, max) return math.min(ct, max)
end end
-- 将玩家卡组最上面的N张卡移到卡组最下面 -- 将玩家卡组最上面的N张卡移到卡组最下面
function RushDuel.SendDeckTopToBottom(player, count) function RushDuel.SendDeckTopToBottom(player, count)
for i = 1, count do for i = 1, count do
...@@ -101,6 +107,7 @@ function RushDuel.SendDeckBottomToTop(player, count) ...@@ -101,6 +107,7 @@ function RushDuel.SendDeckBottomToTop(player, count)
Duel.MoveSequence(g:GetMinGroup(Card.GetSequence):GetFirst(), 0) Duel.MoveSequence(g:GetMinGroup(Card.GetSequence):GetFirst(), 0)
end end
end end
-- 返回卡组并排序 -- 返回卡组并排序
function RushDuel.SendToDeckSort(target, sequence, reason, sort_player, target_player) function RushDuel.SendToDeckSort(target, sequence, reason, sort_player, target_player)
local g = RushDuel.ToMaximunGroup(target) local g = RushDuel.ToMaximunGroup(target)
......
...@@ -2,6 +2,8 @@ local m=120130031 ...@@ -2,6 +2,8 @@ local m=120130031
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="王家魔族·重金属歌手" cm.name="王家魔族·重金属歌手"
function cm.initial_effect(c) function cm.initial_effect(c)
--Tribute
RD.CreateAdvanceCheck(c,cm.tricheck,1,20130031)
--Destroy --Destroy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
...@@ -12,20 +14,18 @@ function cm.initial_effect(c) ...@@ -12,20 +14,18 @@ function cm.initial_effect(c)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--Tribute end
local e2=Effect.CreateEffect(c) --Tribute
e2:SetType(EFFECT_TYPE_SINGLE) function cm.tricheck(c)
e2:SetCode(EFFECT_MATERIAL_CHECK) return c:IsLevelAbove(5)
e2:SetLabelObject(e1)
e2:SetValue(cm.tricheck)
c:RegisterEffect(e2)
end end
--Destroy --Destroy
function cm.desfilter(c) function cm.desfilter(c)
return c:IsFaceup() and c:IsLevelBelow(8) return c:IsFaceup() and c:IsLevelBelow(8)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler()) and e:GetLabel()==20130031 local c=e:GetHandler()
return RD.IsSummonTurn(c) and c:GetFlagEffect(20130031)~=0
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_MZONE,1,nil) end
...@@ -46,13 +46,4 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,13 +46,4 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(tc,REASON_EFFECT) Duel.Destroy(tc,REASON_EFFECT)
end end
end end
end
--Tribute
function cm.tricheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsLevelAbove,1,nil,5) then
e:GetLabelObject():SetLabel(20130031)
else
e:GetLabelObject():SetLabel(0)
end
end end
\ No newline at end of file
...@@ -2,6 +2,8 @@ local m=120140015 ...@@ -2,6 +2,8 @@ local m=120140015
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="王家魔族·英伦入侵歌手" cm.name="王家魔族·英伦入侵歌手"
function cm.initial_effect(c) function cm.initial_effect(c)
--Tribute
RD.CreateAdvanceCheck(c,cm.tricheck,2,20140015)
--Destroy --Destroy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
...@@ -12,20 +14,18 @@ function cm.initial_effect(c) ...@@ -12,20 +14,18 @@ function cm.initial_effect(c)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--Tribute end
local e2=Effect.CreateEffect(c) --Tribute
e2:SetType(EFFECT_TYPE_SINGLE) function cm.tricheck(c)
e2:SetCode(EFFECT_MATERIAL_CHECK) return c:IsLevelAbove(5)
e2:SetLabelObject(e1)
e2:SetValue(cm.tricheck)
c:RegisterEffect(e2)
end end
--Destroy --Destroy
function cm.desfilter(c) function cm.desfilter(c)
return c:IsFaceup() and c:IsLevelBelow(4) return c:IsFaceup() and c:IsLevelBelow(4)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler()) and e:GetLabel()==20140015 local c=e:GetHandler()
return RD.IsSummonTurn(c) and c:GetFlagEffect(20140015)~=0
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_MZONE,1,nil) end
...@@ -37,13 +37,4 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,13 +37,4 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT) Duel.Destroy(g,REASON_EFFECT)
end end
end
--Tribute
function cm.tricheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsLevelAbove,2,nil,5) then
e:GetLabelObject():SetLabel(20140015)
else
e:GetLabelObject():SetLabel(0)
end
end end
\ No newline at end of file
...@@ -2,6 +2,8 @@ local m=120140016 ...@@ -2,6 +2,8 @@ local m=120140016
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="王家魔族·死吼歌手" cm.name="王家魔族·死吼歌手"
function cm.initial_effect(c) function cm.initial_effect(c)
--Tribute
RD.CreateAdvanceCheck(c,cm.tricheck,1,20140016)
--Atk & Def Down --Atk & Def Down
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
...@@ -13,20 +15,18 @@ function cm.initial_effect(c) ...@@ -13,20 +15,18 @@ function cm.initial_effect(c)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--Tribute end
local e2=Effect.CreateEffect(c) --Tribute
e2:SetType(EFFECT_TYPE_SINGLE) function cm.tricheck(c)
e2:SetCode(EFFECT_MATERIAL_CHECK) return c:IsLevelAbove(5)
e2:SetLabelObject(e1)
e2:SetValue(cm.tricheck)
c:RegisterEffect(e2)
end end
--Atk & Def Down --Atk & Def Down
function cm.filter(c) function cm.filter(c)
return c:IsFaceup() and c:IsLevelBelow(8) return c:IsFaceup() and c:IsLevelBelow(8)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler()) and e:GetLabel()==20140016 local c=e:GetHandler()
return RD.IsSummonTurn(c) and c:GetFlagEffect(20140016)~=0
end end
cm.cost=RD.CostSendDeckTopToGrave(1) cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
...@@ -38,13 +38,4 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -38,13 +38,4 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local down=tc:GetLevel()*-200 local down=tc:GetLevel()*-200
RD.AttachAtkDef(e,tc,down,down,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) RD.AttachAtkDef(e,tc,down,down,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end) end)
end
--Tribute
function cm.tricheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsLevelAbove,1,nil,5) then
e:GetLabelObject():SetLabel(20140016)
else
e:GetLabelObject():SetLabel(0)
end
end end
\ No newline at end of file
...@@ -2,6 +2,8 @@ local m=120170024 ...@@ -2,6 +2,8 @@ local m=120170024
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="王家魔族·死亡厄运歌手" cm.name="王家魔族·死亡厄运歌手"
function cm.initial_effect(c) function cm.initial_effect(c)
--Tribute
RD.CreateAdvanceCheck(c,cm.tricheck,2,20170024)
--Destroy --Destroy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
...@@ -12,17 +14,15 @@ function cm.initial_effect(c) ...@@ -12,17 +14,15 @@ function cm.initial_effect(c)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--Tribute end
local e2=Effect.CreateEffect(c) --Tribute
e2:SetType(EFFECT_TYPE_SINGLE) function cm.tricheck(c)
e2:SetCode(EFFECT_MATERIAL_CHECK) return c:IsLevelAbove(7) and c:IsRace(RACE_FIEND)
e2:SetLabelObject(e1)
e2:SetValue(cm.tricheck)
c:RegisterEffect(e2)
end end
--Destroy --Destroy
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler()) and e:GetLabel()==20170024 local c=e:GetHandler()
return RD.IsSummonTurn(c) and c:GetFlagEffect(20170024)~=0
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
...@@ -39,16 +39,4 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -39,16 +39,4 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(1-tp,lv*100,REASON_EFFECT) Duel.Damage(1-tp,lv*100,REASON_EFFECT)
end end
end end
end
--Tribute
function cm.trifilter(c)
return c:IsLevelAbove(7) and c:IsRace(RACE_FIEND)
end
function cm.tricheck(e,c)
local g=c:GetMaterial()
if g:IsExists(cm.trifilter,2,nil) then
e:GetLabelObject():SetLabel(20170024)
else
e:GetLabelObject():SetLabel(0)
end
end end
\ No newline at end of file
...@@ -2,6 +2,8 @@ local m=120203012 ...@@ -2,6 +2,8 @@ local m=120203012
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="王家魔族·硬摇滚歌手" cm.name="王家魔族·硬摇滚歌手"
function cm.initial_effect(c) function cm.initial_effect(c)
--Tribute
RD.CreateAdvanceCheck(c,cm.tricheck,2,20203012)
--Damage --Damage
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
...@@ -12,20 +14,18 @@ function cm.initial_effect(c) ...@@ -12,20 +14,18 @@ function cm.initial_effect(c)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--Tribute end
local e2=Effect.CreateEffect(c) --Tribute
e2:SetType(EFFECT_TYPE_SINGLE) function cm.tricheck(c)
e2:SetCode(EFFECT_MATERIAL_CHECK) return c:IsLevelAbove(7) and c:IsRace(RACE_FIEND)
e2:SetLabelObject(e1)
e2:SetValue(cm.tricheck)
c:RegisterEffect(e2)
end end
--Damage --Damage
function cm.filter(c) function cm.filter(c)
return c:IsFaceup() and c:IsLevelAbove(7) return c:IsFaceup() and c:IsLevelAbove(7)
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler()) and e:GetLabel()==20203012 local c=e:GetHandler()
return RD.IsSummonTurn(c) and c:GetFlagEffect(20203012)~=0
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end
...@@ -42,16 +42,4 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -42,16 +42,4 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.AttachAtkDef(e,c,tc:GetAttack(),0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END) RD.AttachAtkDef(e,c,tc:GetAttack(),0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end) end)
end end
end
--Tribute
function cm.trifilter(c)
return c:IsLevelAbove(7) and c:IsRace(RACE_FIEND)
end
function cm.tricheck(e,c)
local g=c:GetMaterial()
if g:IsExists(cm.trifilter,2,nil) then
e:GetLabelObject():SetLabel(20203012)
else
e:GetLabelObject():SetLabel(0)
end
end end
\ No newline at end of file
...@@ -13,8 +13,9 @@ function cm.initial_effect(c) ...@@ -13,8 +13,9 @@ function cm.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
--Activate --Activate
function cm.costfilter(c) function cm.costfilter(c,e,tp)
return c:IsFaceup() and c:IsRace(RACE_PLANT) and c:IsAbleToGraveAsCost() return c:IsFaceup() and c:IsRace(RACE_PLANT) and c:IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c)
end end
function cm.filter(c) function cm.filter(c)
return c:IsDefensePos() and RD.IsCanChangePosition(c) return c:IsDefensePos() and RD.IsCanChangePosition(c)
......
...@@ -26,7 +26,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -26,7 +26,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(Card.IsAbleToDeck),tp,0,LOCATION_GRAVE,1,1,nil,function(g) RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(Card.IsAbleToDeck),tp,0,LOCATION_GRAVE,1,1,nil,function(g)
if RD.SendToDeckAndExists(g) and Duel.IsExistingMatchingCard(exfilter,tp,LOCATION_MZONE,0,1,nil) then if RD.SendToDeckAndExists(g) and Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_MZONE,0,1,nil) then
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_POSCHANGE,cm.posfilter,tp,0,LOCATION_MZONE,1,1,nil,function(sg) RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_POSCHANGE,cm.posfilter,tp,0,LOCATION_MZONE,1,1,nil,function(sg)
RD.ChangePosition(sg,POS_FACEUP_DEFENSE) RD.ChangePosition(sg,POS_FACEUP_DEFENSE)
end) end)
......
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