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ygopro-rush-duel
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Clara Grace Paulsen
ygopro-rush-duel
Commits
68d058c8
Commit
68d058c8
authored
Mar 04, 2023
by
未闻皂名
Browse files
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Plain Diff
2023/3/4 更新调整,修复传说怪兽作为融合素材的bug
parent
790f21cc
Changes
7
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Showing
7 changed files
with
55 additions
and
41 deletions
+55
-41
script/RDBase.lua
script/RDBase.lua
+20
-0
script/RDRule.lua
script/RDRule.lua
+10
-7
script/c120145033.lua
script/c120145033.lua
+2
-3
script/c120235000.lua
script/c120235000.lua
+10
-24
script/c120238000.lua
script/c120238000.lua
+1
-1
script/c120238002.lua
script/c120238002.lua
+3
-1
script/c120238004.lua
script/c120238004.lua
+9
-5
No files found.
script/RDBase.lua
View file @
68d058c8
...
...
@@ -366,6 +366,26 @@ function RushDuel.AdvanceCheckOperation(e, tp, eg, ep, ev, re, r, rp)
e
:
GetHandler
():
RegisterFlagEffect
(
e
:
GetLabelObject
():
GetLabel
(),
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
-- 记录召唤的解放数量
function
RushDuel
.
CreateAdvanceCount
(
card
,
self_value
)
local
e1
=
Effect
.
CreateEffect
(
card
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_MATERIAL_CHECK
)
e1
:
SetValue
(
function
(
e
,
c
)
if
c
:
IsSummonType
(
SUMMON_VALUE_SELF
)
then
e
:
SetLabel
(
self_value
)
elseif
c
:
IsLevelBelow
(
4
)
then
e
:
SetLabel
(
0
)
elseif
c
:
IsLevelBelow
(
6
)
then
e
:
SetLabel
(
1
)
else
e
:
SetLabel
(
2
)
end
end
)
card
:
RegisterEffect
(
e1
)
return
e1
end
-- 获取效果值列表
function
RushDuel
.
GetEffectValues
(
card
,
code
)
local
effects
=
{
card
:
IsHasEffect
(
code
)}
...
...
script/RDRule.lua
View file @
68d058c8
...
...
@@ -71,11 +71,14 @@ function RushDuel.InitRule()
end
-- 初始化传说卡
function
RushDuel
.
InitLegend
(
c
)
local
e
=
Effect
.
CreateEffect
(
c
)
e
:
SetType
(
EFFECT_TYPE_SINGLE
)
e
:
SetCode
(
EFFECT_LEGEND_CARD
)
e
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_SET_AVAILABLE
)
e
:
SetRange
(
0xff
)
e
:
SetValue
(
c
:
GetOriginalCode
())
c
:
RegisterEffect
(
e
,
true
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_LEGEND_CARD
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetRange
(
0xff
)
e1
:
SetValue
(
c
:
GetOriginalCode
())
c
:
RegisterEffect
(
e1
,
true
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_ADD_FUSION_CODE
)
c
:
RegisterEffect
(
e2
,
true
)
end
script/c120145033.lua
View file @
68d058c8
...
...
@@ -25,7 +25,6 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
RD
.
Damage
()
~=
0
then
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
RD
.
Damage
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
\ No newline at end of file
script/c120235000.lua
View file @
68d058c8
...
...
@@ -4,24 +4,17 @@ cm.name="闪电之战士 吉尔福德"
function
cm
.
initial_effect
(
c
)
--Summon Procedure
RD
.
AddSummonProcedure
(
c
,
aux
.
Stringid
(
m
,
0
),
cm
.
sumcon
,
cm
.
sumop
,
SUMMON_TYPE_ADVANCE
+
SUMMON_VALUE_SELF
)
--Check Material
local
mat
=
RD
.
CreateAdvanceCount
(
c
,
3
)
--Destroy
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCondition
(
cm
.
regcon
)
e1
:
SetOperation
(
cm
.
regop
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_DESTROY
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e1
)
--Destroy
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e2
:
SetCategory
(
CATEGORY_DESTROY
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCondition
(
cm
.
condition
)
e2
:
SetTarget
(
cm
.
target
)
e2
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e2
)
end
--Summon Procedure
function
cm
.
sumcon
(
e
,
c
,
minc
)
...
...
@@ -34,17 +27,10 @@ function cm.sumop(e,tp,eg,ep,ev,re,r,rp,c)
c
:
SetMaterial
(
g
)
Duel
.
Release
(
g
,
REASON_SUMMON
+
REASON_MATERIAL
)
end
--Check Material
function
cm
.
regcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetSummonType
()
==
SUMMON_TYPE_ADVANCE
+
SUMMON_VALUE_SELF
end
function
cm
.
regop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
e
:
GetHandler
():
RegisterFlagEffect
(
20235000
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
--Destroy
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
RD
.
IsSummonTurn
(
c
)
and
c
:
GetFlagEffect
(
20235000
)
~=
0
return
RD
.
IsSummonTurn
(
c
)
and
e
:
GetLabelObject
():
GetLabel
()
==
3
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
...
...
script/c120238000.lua
View file @
68d058c8
...
...
@@ -5,5 +5,5 @@ cm.name="流星黑龙"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
LEGEND_RED_EYES_BLACK_DRAGON
,
list
)
--Fusion Material
RD
.
AddFusionProcedure
(
c
,
LEGEND_RED_EYES_BLACK_DRAGON
,
list
[
2
])
RD
.
AddFusionProcedure
(
c
,
LEGEND_RED_EYES_BLACK_DRAGON
,
list
[
1
])
end
\ No newline at end of file
script/c120238002.lua
View file @
68d058c8
...
...
@@ -4,12 +4,14 @@ cm.name="百兽王 贝希摩斯"
function
cm
.
initial_effect
(
c
)
--Summon Procedure
RD
.
AddSummonProcedure
(
c
,
aux
.
Stringid
(
m
,
0
),
cm
.
sumcon
,
cm
.
sumop
,
SUMMON_TYPE_ADVANCE
+
SUMMON_VALUE_SELF
)
local
mat
=
RD
.
CreateAdvanceCount
(
c
,
1
)
--To Hand
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_GRAVE_ACTION
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetLabelObject
(
mat
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
operation
)
...
...
@@ -42,7 +44,7 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return
RD
.
IsSummonTurn
(
e
:
GetHandler
())
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
ct
=
e
:
Get
Handler
():
GetMaterialCount
()
local
ct
=
e
:
Get
LabelObject
():
GetLabel
()
if
chk
==
0
then
return
ct
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_GRAVE
,
0
,
ct
,
nil
)
end
e
:
SetLabel
(
ct
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_GRAVE
)
...
...
script/c120238004.lua
View file @
68d058c8
...
...
@@ -18,18 +18,22 @@ function cm.initial_effect(c)
end
--Atk Up
function
cm
.
check
(
e
,
c
)
local
g
=
c
:
GetMaterial
()
local
tc
=
g
:
GetFirst
()
local
atk
=
0
while
tc
do
atk
=
atk
+
tc
:
GetBaseAttack
()
tc
=
g
:
GetNext
()
local
g
=
c
:
GetMaterial
()
if
g
:
GetCount
()
==
1
then
atk
=
cm
.
getatk
(
g
:
GetFirst
())
elseif
g
:
GetCount
()
==
2
then
atk
=
cm
.
getatk
(
g
:
GetFirst
())
+
cm
.
getatk
(
g
:
GetNext
())
end
if
atk
>
0
and
e
:
GetLabel
()
==
1
then
e
:
SetLabel
(
0
)
RD
.
AttachAtkDef
(
e
,
c
,
atk
,
0
,
RESET_EVENT
+
0xff0000
)
end
end
function
cm
.
getatk
(
c
)
local
atk
=
c
:
GetTextAttack
()
if
atk
>
0
then
return
atk
else
return
0
end
end
--Summon Only
function
cm
.
facechk
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e
:
GetLabelObject
():
SetLabel
(
1
)
...
...
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