Commit 4f6ae1f1 authored by 未闻皂名's avatar 未闻皂名

2022/3/21 模块化EXT1, 711A, DD01

parent cd37ac84
......@@ -163,7 +163,9 @@ function RushDuel.SendToHandAndExists(target, confirm_player, filter, count, exp
if Duel.SendtoHand(g, nil, REASON_EFFECT) == 0 then
return false
end
Duel.ConfirmCards(confirm_player, g)
if confirm_player ~= nil then
Duel.ConfirmCards(confirm_player, g)
end
return RushDuel.IsOperatedGroupExists(filter, count, expect)
end
-- 操作: 返回对方手卡, 不能确认那些卡
......@@ -258,8 +260,9 @@ function RushDuel.CanDraw(desc, player, count, break_effect)
if break_effect then
Duel.BreakEffect()
end
Duel.Draw(player, count, REASON_EFFECT)
return Duel.Draw(player, count, REASON_EFFECT)
end
return 0
end
-- 可选操作: 盲堆
......@@ -268,6 +271,7 @@ function RushDuel.CanDiscardDeck(desc, player, count, break_effect)
if break_effect then
Duel.BreakEffect()
end
Duel.DiscardDeck(player, count, REASON_EFFECT)
return Duel.DiscardDeck(player, count, REASON_EFFECT)
end
return 0
end
......@@ -151,6 +151,47 @@ function RushDuel.CreateSingleEffect(e, desc, card, code, value, reset)
card:RegisterEffect(e1)
return e1
end
-- 创建效果: 选择效果 (自动生成Target和Operation)
function RushDuel.CreateMultiChooseEffect(card, hint1, condition1, operation1, hint2, condition2, operation2)
local e1 = Effect.CreateEffect(card)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(RushDuel.MultiChooseTarget(condition1, condition2))
e1:SetOperation(RushDuel.MultiChooseOperation(hint1, condition1, operation1, hint2, condition2, operation2))
return e1
end
function RushDuel.MultiChooseTarget(condition1, condition2, target)
return function(e, tp, eg, ep, ev, re, r, rp, chk)
if chk == 0 then
return condition1(e, tp, eg, ep, ev, re, r, rp, false) or condition2(e, tp, eg, ep, ev, re, r, rp, false)
end
if target ~= nil then
target(e, tp, eg, ep, ev, re, r, rp)
end
end
end
function RushDuel.MultiChooseOperation(hint1, condition1, operation1, hint2, condition2, operation2)
return function(e, tp, eg, ep, ev, re, r, rp)
local effect1 = condition1(e, tp, eg, ep, ev, re, r, rp, true)
local effect2 = condition2(e, tp, eg, ep, ev, re, r, rp, true)
local option = 0
Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EFFECT)
if effect1 and effect2 then
option = Duel.SelectOption(tp, hint1, hint2) + 1
elseif effect1 then
Duel.SelectOption(tp, hint1)
option = 1
elseif effect2 then
Duel.SelectOption(tp, hint2)
option = 2
end
if option == 1 then
operation1(e, tp, eg, ep, ev, re, r, rp)
elseif option == 2 then
operation2(e, tp, eg, ep, ev, re, r, rp)
end
end
end
-- Select Effect
function RushDuel.BaseSelectEffect(c, eff1hint, eff1con, eff1op, eff2hint, eff2con, eff2op)
......
......@@ -38,6 +38,15 @@ function RushDuel.Check(check, ...)
return check(g, table.unpack(args))
end
end
-- 对卡片组里的全部卡片作位或运算
function RushDuel.GroupBor(g, func, ...)
local result = 0
local args = {...}
g:ForEach(function(tc)
result = result | func(tc, table.unpack(args))
end)
return result
end
-- 显示选择动画, 或者展示卡片组
function RushDuel.HintOrConfirm(group, hint_selection, confirm, target_player)
if hint_selection then
......
......@@ -21,7 +21,7 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsLPBelowOpponent(tp)
end
cm.cost=RD.CostSendHandToDeckBottom(Card.IsAbleToDeckAsCost,1,1)
cm.cost=RD.CostSendHandToDeckBottom(Card.IsAbleToDeckAsCost,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2)
and Duel.IsPlayerCanDiscardDeck(1-tp,2) end
......
......@@ -6,29 +6,23 @@ function cm.initial_effect(c)
aux.AddCodeList(c,list[1],list[2])
--Fusion Material
aux.AddFusionProcCode2(c,list[1],list[2],true,true)
--Select Effect
local e1=RushDuel.BaseSelectEffect(c,aux.Stringid(m,1),cm.eff1con,cm.eff1op,aux.Stringid(m,2),cm.eff2con,cm.eff2op)
--Multi-Choose Effect
local e1=RD.CreateMultiChooseEffect(c,aux.Stringid(m,1),cm.eff1con,cm.eff1op,aux.Stringid(m,2),cm.eff2con,cm.eff2op)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
e1:SetCost(cm.cost)
c:RegisterEffect(e1)
end
--Select Effect
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
--Multi-Choose Effect
cm.cost=RD.CostSendDeckTopToGrave(1)
--Destroy
function cm.eff1con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil)
end
function cm.eff1op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
RD.SelectAndDoAction(HINTMSG_DESTROY,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
Duel.Destroy(g,REASON_EFFECT)
end
end)
end
--Atk Up
function cm.filter(c)
......@@ -42,18 +36,10 @@ function cm.eff2con(e,tp,eg,ep,ev,re,r,rp)
and Duel.IsExistingMatchingCard(cm.atkfilter,tp,0,LOCATION_MZONE,1,nil)
end
function cm.eff2op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,3))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local ag=Duel.GetMatchingGroup(cm.atkfilter,tp,0,LOCATION_MZONE,nil)
local atk=ag:GetSum(Card.GetAttack)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
local g=Duel.GetMatchingGroup(cm.atkfilter,tp,0,LOCATION_MZONE,nil)
local atk=g:GetSum(Card.GetAttack)
if atk==0 then return end
RD.SelectAndDoAction(aux.Stringid(m,3),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(sg)
RD.AttachAtkDef(e,g:GetFirst(),atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -6,25 +6,21 @@ function cm.initial_effect(c)
aux.AddCodeList(c,list[1],list[2])
--Fusion Material
aux.AddFusionProcCode2(c,list[1],list[2],true,true)
--Select Effect
local e1=RushDuel.BaseSelectEffect(c,aux.Stringid(m,1),cm.eff1con,cm.eff1op,aux.Stringid(m,2),cm.eff2con,cm.eff2op)
--Multi-Choose Effect
local e1=RD.CreateMultiChooseEffect(c,aux.Stringid(m,1),cm.eff1con,cm.eff1op,aux.Stringid(m,2),cm.eff2con,cm.eff2op)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DESTROY)
c:RegisterEffect(e1)
end
--Position
function cm.posfilter(c)
return c:IsCanChangePosition() and RushDuel.IsHasDefense(c)
and (not c:IsPosition(POS_FACEUP_ATTACK) or c:IsCanTurnSet())
return RD.IsCanChangePosition(c) and (not c:IsPosition(POS_FACEUP_ATTACK) or c:IsCanTurnSet())
end
function cm.eff1con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.posfilter,tp,0,LOCATION_MZONE,1,nil)
end
function cm.eff1op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,cm.posfilter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
RD.SelectAndDoAction(HINTMSG_POSCHANGE,cm.posfilter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
local tc=g:GetFirst()
local pos=POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE
if tc:IsPosition(POS_FACEUP_ATTACK) then
......@@ -33,8 +29,8 @@ function cm.eff1op(e,tp,eg,ep,ev,re,r,rp)
pos=POS_FACEUP_ATTACK
end
pos=Duel.SelectPosition(tp,tc,pos)
Duel.ChangePosition(tc,pos)
end
RD.ChangePosition(tc,pos)
end)
end
--Destroy
function cm.filter(c)
......@@ -49,11 +45,8 @@ function cm.eff2con(e,tp,eg,ep,ev,re,r,rp)
end
function cm.eff2op(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_MZONE,0,nil)
if ct<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,cm.desfilter,tp,0,LOCATION_MZONE,1,ct,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
if ct==0 then return end
RD.SelectAndDoAction(HINTMSG_DESTROY,cm.desfilter,tp,0,LOCATION_MZONE,1,ct,nil,function(g)
Duel.Destroy(g,REASON_EFFECT)
end
end)
end
\ No newline at end of file
......@@ -6,21 +6,15 @@ function cm.initial_effect(c)
aux.AddCodeList(c,list[1],list[2])
--Fusion Material
aux.AddFusionProcCode2(c,list[1],list[2],true,true)
--Select Effect
local e1=RushDuel.BaseSelectEffect(c,aux.Stringid(m,1),cm.eff1con,cm.eff1op,aux.Stringid(m,2),cm.eff2con,cm.eff2op)
--Multi-Choose Effect
local e1=RD.CreateMultiChooseEffect(c,aux.Stringid(m,1),cm.eff1con,cm.eff1op,aux.Stringid(m,2),cm.eff2con,cm.eff2op)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e1:SetCost(cm.cost)
c:RegisterEffect(e1)
end
--Select Effect
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeckOrExtraAsCost,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeckOrExtraAsCost,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,1,REASON_COST)
end
--Multi-Choose Effect
cm.cost=RD.CostSendGraveToDeckBottom(Card.IsAbleToDeckOrExtraAsCost,1,1)
--To Deck(Grave)
function cm.tdfilter1(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
......@@ -29,12 +23,9 @@ function cm.eff1con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.tdfilter1,tp,0,LOCATION_GRAVE,1,nil)
end
function cm.eff1op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.tdfilter1),tp,0,LOCATION_GRAVE,1,3,nil)
if g:GetCount()>0 then
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
end
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter1),tp,0,LOCATION_GRAVE,1,3,nil,function(g)
RD.SendToDeckAndExists(g)
end)
end
--To Deck(Monstar)
function cm.tdfilter2(c)
......@@ -44,10 +35,7 @@ function cm.eff2con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.tdfilter2,tp,0,LOCATION_MZONE,1,nil)
end
function cm.eff2op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.tdfilter2,tp,0,LOCATION_MZONE,1,2,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
end
RD.SelectAndDoAction(HINTMSG_TODECK,cm.tdfilter2,tp,0,LOCATION_MZONE,1,2,nil,function(g)
RD.SendToDeckAndExists(g)
end)
end
\ No newline at end of file
......@@ -6,40 +6,23 @@ function cm.initial_effect(c)
aux.AddCodeList(c,list[1],list[2])
--Fusion Material
aux.AddFusionProcCode2(c,list[1],list[2],true,true)
--Select Effect
--Multi-Choose Effect
local e1=RushDuel.BaseSelectEffect(c,aux.Stringid(m,1),cm.eff1con,cm.eff1op,aux.Stringid(m,2),cm.eff2con,cm.eff2op)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetCost(cm.cost)
c:RegisterEffect(e1)
end
--Select Effect
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
--Multi-Choose Effect
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,1)
--Atk & Def Down(Single)
function cm.eff1con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil)
end
function cm.eff1op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,3))
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-1500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
RD.SelectAndDoAction(aux.Stringid(m,3),Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),-1500,-1500,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
--Atk & Def Down(AOE)
function cm.downfilter(c)
......@@ -50,17 +33,7 @@ function cm.eff2con(e,tp,eg,ep,ev,re,r,rp)
end
function cm.eff2op(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.downfilter,tp,0,LOCATION_MZONE,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-2000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
g:ForEach(function(tc)
RD.AttachAtkDef(e,g:GetFirst(),-2000,-2000,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -24,27 +24,12 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,nil)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),-500,-500,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -21,31 +21,15 @@ end
function cm.exfilter(c)
return c:IsCode(list[1])
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,e:GetHandler())
Duel.SendtoGrave(g,REASON_COST)
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,1,nil) then
local e2=e1:Clone()
e2:SetValue(1000)
tc:RegisterEffect(e2)
RD.AttachAtkDef(e,g:GetFirst(),1000,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
end
end)
end
\ No newline at end of file
......@@ -14,7 +14,7 @@ function cm.initial_effect(c)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(cm.atktg)
e2:SetTarget(cm.downtg)
e2:SetValue(-300)
c:RegisterEffect(e2)
--Indes
......@@ -35,7 +35,7 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_GRAVE,0,1,nil)
end
--Atk Down
function cm.atktg(e,c)
function cm.downtg(e,c)
return c:IsFaceup() and not c:IsAttribute(ATTRIBUTE_LIGHT)
end
--Indes
......
......@@ -23,9 +23,9 @@ end
function cm.confilter2(c,tp)
return c:GetSummonPlayer()==tp
end
function cm.posfilter(c)
function cm.filter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsLevelAbove(8) and c:IsAttribute(ATTRIBUTE_LIGHT)
and c:IsCanChangePosition() and RushDuel.IsHasDefense(c)
and RD.IsCanChangePosition(c)
end
function cm.exfilter(c)
return c:IsType(TYPE_NORMAL)
......@@ -38,34 +38,22 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
and eg:IsExists(cm.confilter2,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.posfilter,tp,LOCATION_MZONE,0,1,nil) end
local g=Duel.GetMatchingGroup(cm.posfilter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,cm.posfilter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
if Duel.ChangePosition(g,POS_FACEUP_DEFENSE)~=0 then
local race=0
RD.SelectAndDoAction(HINTMSG_POSCHANGE,cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
if RD.ChangePosition(g,POS_FACEUP_DEFENSE)~=0 then
local sg=Duel.GetMatchingGroup(cm.exfilter,tp,LOCATION_GRAVE,0,nil)
local tc=sg:GetFirst()
while tc do
race=bit.bor(race, tc:GetRace())
tc=sg:GetNext()
end
if race~=0
and Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_MZONE,1,nil,race)
and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,cm.desfilter,tp,0,LOCATION_MZONE,1,1,nil,race)
if dg:GetCount()>0 then
local race=RD.GroupBor(sg,Card.GetRace)
if race~=0 then
local filter=RD.Filter(cm.desfilter,race)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_DESTROY,filter,tp,0,LOCATION_MZONE,1,1,nil,function(dg)
Duel.BreakEffect()
Duel.HintSelection(dg)
Duel.Destroy(dg,REASON_EFFECT)
end
end)
end
end
end
end)
end
\ No newline at end of file
......@@ -14,13 +14,13 @@ function cm.initial_effect(c)
end
--Activate
function cm.confilter(c,tp)
return c:GetPreviousControler()==tp and c==Duel.GetAttackTarget()
return RD.IsPreviousControler(c,tp) and c==Duel.GetAttackTarget()
and c:IsPreviousPosition(POS_ATTACK)
and bit.band(c:GetPreviousAttributeOnField(),ATTRIBUTE_LIGHT)~=0
and RD.IsPreviousAttribute(c,ATTRIBUTE_LIGHT)
end
function cm.spfilter(c,e,tp)
return (c:IsRace(RACE_CYBORG) or (c:IsType(TYPE_NORMAL) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsDefense(500)))
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.confilter,1,nil,tp)
......@@ -31,10 +31,5 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP)
end
\ No newline at end of file
......@@ -6,18 +6,15 @@ function cm.initial_effect(c)
aux.AddCodeList(c,list[1],list[2])
--Fusion Material
aux.AddFusionProcCode2(c,list[1],list[2],true,true)
--Select Effect
local e1=RushDuel.BaseSelectEffect(c,aux.Stringid(m,1),cm.eff1con,cm.eff1op,aux.Stringid(m,2),cm.eff2con,cm.eff2op)
--Multi-Choose Effect
local e1=RD.CreateMultiChooseEffect(c,aux.Stringid(m,1),cm.eff1con,cm.eff1op,aux.Stringid(m,2),cm.eff2con,cm.eff2op)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetCost(cm.cost)
c:RegisterEffect(e1)
end
--Select Effect
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
--Multi-Choose Effect
cm.cost=RD.CostSendDeckTopToGrave(1)
--Atk Up
function cm.atkfilter(c)
return c:IsType(TYPE_MONSTER)
......@@ -30,12 +27,7 @@ function cm.eff1op(e,tp,eg,ep,ev,re,r,rp)
if c:IsFaceup() and c:IsRelateToEffect(e) then
local g=Duel.GetMatchingGroup(cm.atkfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil)
local atk=g:GetClassCount(Card.GetAttribute)*400
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end
end
--To Deck
......@@ -46,16 +38,10 @@ function cm.eff2con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.tdfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function cm.eff2op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.ConfirmCards(1-tp,g)
if Duel.SendtoDeck(g,nil,2,REASON_EFFECT)~=0
and Duel.IsPlayerCanDraw(tp,1)
and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then
Duel.BreakEffect()
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
if RD.SendToDeckAndExists(g) then
Duel.ShuffleDeck(tp)
Duel.Draw(tp,1,REASON_EFFECT)
RD.CanDraw(aux.Stringid(m,3),tp,1,true)
end
end
end)
end
\ No newline at end of file
......@@ -21,37 +21,22 @@ end
function cm.tdfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tdfilter,tp,0,LOCATION_GRAVE,1,nil) end
local g=Duel.GetMatchingGroup(cm.tdfilter,tp,0,LOCATION_GRAVE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.tdfilter),tp,0,LOCATION_GRAVE,1,2,nil)
if g:GetCount()>0 then
Duel.ConfirmCards(1-tp,g)
if Duel.SendtoDeck(g,nil,2,REASON_EFFECT)~=0
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,0,LOCATION_GRAVE,1,2,nil,function(g)
if RD.SendToDeckAndExists(g)
and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
local sg=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
local tc=sg:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
tc=sg:GetNext()
end
sg:ForEach(function(tc)
RD.AttachAtkDef(e,tc,-500,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
end
end)
end
\ No newline at end of file
......@@ -18,7 +18,7 @@ function cm.initial_effect(c)
end
--Special Summon
function cm.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_SPELLCASTER) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0
......@@ -26,20 +26,11 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)<1 then return end
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0
and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0
and g:GetFirst():IsCode(list[1])
and c:IsFaceup()
and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1400)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
if RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP)~=0 then
local tc=Duel.GetOperatedGroup():GetFirst()
local c=e:GetHandler()
if tc:IsCode(list[1]) and c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachAtkDef(e,c,1400,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end
end
end
\ No newline at end of file
......@@ -21,20 +21,14 @@ end
function cm.thfilter(c)
return c:IsDefensePos() and c:IsAbleToHand()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
cm.cost=RD.CostPayLP(500)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.thfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
RD.SelectAndDoAction(HINTMSG_RTOHAND,cm.thfilter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.SendToOpponentHand(g)
end)
end
\ No newline at end of file
......@@ -23,19 +23,13 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<=1
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
cm.cost=RD.CostPayLP(500)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
......@@ -23,42 +23,21 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<=1
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
cm.cost=RD.CostSendSelfToGrave()
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 then
Duel.ConfirmCards(1-tp,g)
if Duel.IsPlayerCanDraw(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
if Duel.Draw(tp,1,REASON_EFFECT)~=0 and Duel.GetFlagEffect(tp,m)==0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(cm.atktg)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
--Hint
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(aux.Stringid(m,2))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e2:SetTargetRange(1,0)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
if RD.SendToHandAndExists(g,1-tp)
and RD.CanDraw(aux.Stringid(m,1),tp,1,true)~=0
and Duel.GetFlagEffect(tp,m)==0 then
RD.CreateHintEffect(e,aux.Stringid(m,2),tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
end
end)
end
function cm.atktg(e,c)
return c:IsLevelBelow(6)
......
......@@ -6,15 +6,15 @@ function cm.initial_effect(c)
aux.AddCodeList(c,list[1],list[2])
--Fusion Material
aux.AddFusionProcCode2(c,list[1],list[2],true,true)
--Select Effect
local e1=RushDuel.BaseSelectEffect(c,aux.Stringid(m,1),cm.eff1con,cm.eff1op,aux.Stringid(m,2),cm.eff2con,cm.eff2op)
--Multi-Choose Effect
local e1=RD.CreateMultiChooseEffect(c,aux.Stringid(m,1),cm.eff1con,cm.eff1op,aux.Stringid(m,2),cm.eff2con,cm.eff2op)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
c:RegisterEffect(e1)
end
--Select Effect
--Multi-Choose Effect
function cm.confilter1(c)
return c:IsRace(RACE_DRAGON) or c:IsRace(RACE_HYDRAGON)
end
......@@ -25,10 +25,7 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter1,tp,LOCATION_GRAVE,0,1,nil)
and not Duel.IsExistingMatchingCard(cm.confilter2,tp,LOCATION_GRAVE,0,1,nil)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
--Atk Up
function cm.eff1con(e,tp,eg,ep,ev,re,r,rp)
return true
......@@ -36,21 +33,8 @@ end
function cm.eff1op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(900)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
--Extra Attack
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,3))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e2:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e2:SetValue(1)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
RD.AttachAtkDef(e,c,900,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
RD.AttachExtraAttackMonster(e,c,1,aux.Stringid(m,3),RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end
end
--Pierce
......@@ -60,22 +44,7 @@ end
function cm.eff2op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
--Extra Attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,4))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
--Pierce
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,5))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
e2:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
RD.AttachExtraAttack(e,c,1,aux.Stringid(m,4),RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
RD.AttachPierce(e,c,aux.Stringid(m,5),RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end
end
\ No newline at end of file
......@@ -6,26 +6,21 @@ function cm.initial_effect(c)
aux.AddCodeList(c,list[1],list[2])
--Fusion Material
aux.AddFusionProcCode2(c,list[1],list[2],true,true)
--Select Effect
local e1=RushDuel.BaseSelectEffect(c,aux.Stringid(m,1),cm.eff1con,cm.eff1op,aux.Stringid(m,2),cm.eff2con,cm.eff2op)
--Multi-Choose Effect
local e1=RD.CreateMultiChooseEffect(c,aux.Stringid(m,1),cm.eff1con,cm.eff1op,aux.Stringid(m,2),cm.eff2con,cm.eff2op)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetCost(cm.cost)
c:RegisterEffect(e1)
end
--Select Effect
--Multi-Choose Effect
function cm.costfilter(c)
return not RushDuel.IsLegendCode(c,list[3]) and c:IsAbleToGrave()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
return not c:IsCode(list[3]) and c:IsAbleToGrave()
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
--Special Summon
function cm.spfilter(c,e,tp)
return c:IsRace(RACE_HYDRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return c:IsRace(RACE_HYDRAGON) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.eff1con(e,tp,eg,ep,ev,re,r,rp,op)
local filter=cm.spfilter
......@@ -34,25 +29,17 @@ function cm.eff1con(e,tp,eg,ep,ev,re,r,rp,op)
and Duel.IsExistingMatchingCard(filter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
end
function cm.eff1op(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP)
end
--To Hand
function cm.thfilter(c)
return RushDuel.IsLegendCode(c,list[3]) and c:IsAbleToHand()
return c:IsCode(list[3]) and c:IsAbleToHand()
end
function cm.eff2con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function cm.eff2op(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
......@@ -24,23 +24,14 @@ end
function cm.desfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,2,REASON_COST)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,cm.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
RD.SelectAndDoAction(HINTMSG_DESTROY,cm.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
Duel.Destroy(g,REASON_EFFECT)
end
end)
end
\ No newline at end of file
......@@ -19,24 +19,14 @@ function cm.costfilter(c)
end
function cm.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(6) and c:IsRace(RACE_DRAGON)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP)
end
\ No newline at end of file
......@@ -16,30 +16,12 @@ end
function cm.costfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,3,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,3,3,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,2,REASON_COST)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,3,3)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),500,500,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -19,21 +19,10 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,2,REASON_COST)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,1,1)
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc and tc:IsRelateToBattle() and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-400)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
RD.AttachAtkDef(e,tc,-400,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
end
\ No newline at end of file
......@@ -22,20 +22,11 @@ end
function cm.costfilter(c)
return c:IsCode(list[1],list[2]) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,1,REASON_COST)
end
cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(800)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800)
RD.TargetDamage(1-tp,800)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
RD.Damage()
end
\ No newline at end of file
......@@ -25,22 +25,19 @@ end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)
if chk==0 then return ct>0 and Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
if ct>3 then ct=3 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,ct,nil)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,math.min(ct,3),nil)
local d=Duel.SendtoGrave(g,REASON_COST)
e:SetLabel(d)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
local d=e:GetLabel()
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(d)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,d)
RD.TargetDraw(tp,d)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)~=0 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
if RD.Draw()~=0 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
Duel.Recover(tp,900,REASON_EFFECT)
end
end
\ No newline at end of file
......@@ -24,26 +24,15 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500)
RD.TargetRecover(tp,500)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Recover(p,d,REASON_EFFECT)~=0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,99,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
if RD.Recover()~=0 then
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,99,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
end
\ No newline at end of file
......@@ -15,11 +15,8 @@ end
--Activate
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500)
RD.TargetRecover(tp,500)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
RD.Recover()
end
\ No newline at end of file
......@@ -16,21 +16,11 @@ function cm.initial_effect(c)
c:RegisterEffect(e1)
end
--Indes
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetValue(cm.efilter)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
RD.AttachEffectIndes(e,c,cm.efilter,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end
end
function cm.efilter(e,re,rp)
......
......@@ -19,11 +19,11 @@ function cm.initial_effect(c)
end
--Special Summon
function cm.spfilter(c,e,tp)
return c:IsRace(RACE_FIEND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return c:IsRace(RACE_FIEND) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsSummonType(SUMMON_TYPE_FUSION) and c:IsReason(REASON_SPSUMMON) and c:IsStatus(STATUS_SPSUMMON_TURN)
return c:IsSummonType(SUMMON_TYPE_FUSION) and RD.IsSpecialSummonTurn(c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0
......@@ -31,10 +31,5 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP)
end
\ No newline at end of file
......@@ -27,18 +27,13 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
RD.TargetDraw(tp,2)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil)
if g:GetCount()>0 then
if RD.Draw()~=0 then
RD.SelectAndDoAction(HINTMSG_TODECK,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil,function(g)
Duel.BreakEffect()
Duel.SendtoDeck(g,nil,1,REASON_EFFECT)
end
RD.SendToDeckBottom(g)
end)
end
end
\ No newline at end of file
......@@ -27,28 +27,15 @@ end
function cm.thfilter(c)
return c:IsType(TYPE_FIELD) and c:IsAbleToHand()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,2,REASON_COST)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.DiscardDeck(tp,3,REASON_EFFECT)==0 then return end
local g=Duel.GetOperatedGroup()
if g:IsExists(cm.exfilter,1,nil)
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,2,nil)
if sg:GetCount()>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
if RD.SendDeckTopToGraveAndExists(tp,3,cm.exfilter,1,nil) then
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,2,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
end
\ No newline at end of file
......@@ -21,7 +21,7 @@ function cm.costfilter(c)
return c:IsRace(RACE_DINOSAUR) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.exfilter(c)
return RushDuel.IsLegendCode(c,list[3])
return RD.IsLegendCode(c,list[3])
end
function cm.thfilter(c)
return c:IsType(TYPE_SPELL) and c:IsAbleToHand()
......@@ -37,21 +37,11 @@ end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(700)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,1,nil)
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if sg:GetCount()>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
RD.AttachAtkDef(e,c,700,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,1,nil) then
RD.CanSelectAndDoAction(aux.Stringid(m,3),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
end
end
\ No newline at end of file
......@@ -24,10 +24,7 @@ end
function cm.tdfilter(c)
return c:IsCode(list[3],list[4]) and c:IsAbleToDeck()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,600) end
Duel.PayLPCost(tp,600)
end
cm.cost=RD.CostPayLP(600)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,1,nil) end
end
......@@ -35,22 +32,12 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local atk=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_GRAVE,0,nil)*200
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
if Duel.IsExistingMatchingCard(aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
if Duel.SendtoDeck(g,nil,1,REASON_EFFECT)~=0
and Duel.IsPlayerCanDraw(tp,1)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.Draw(tp,1,REASON_EFFECT)
RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
Duel.BreakEffect()
if RD.SendToDeckBottom(g)~=0 then
RD.CanDraw(aux.Stringid(m,2),tp,1)
end
end
end)
end
end
\ No newline at end of file
......@@ -20,44 +20,19 @@ function cm.costfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToGraveAsCost()
end
function cm.spfilter(c,e,tp)
return c:IsCode(list[1]) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
return c:IsCode(list[1]) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
RD.SelectAndSpecialSummon(cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,POS_FACEUP)
if Duel.GetFlagEffect(tp,m)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(cm.atktg)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
--Hint
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e2:SetTargetRange(1,0)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
RD.CreateHintEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
......
......@@ -15,19 +15,11 @@ function cm.initial_effect(c)
c:RegisterEffect(e1)
end
--Damage
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
cm.cost=RD.CostSendMZoneToGrave(Card.IsAbleToGraveAsCost,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
RD.TargetDamage(1-tp,500)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
RD.Damage()
end
\ No newline at end of file
......@@ -25,36 +25,17 @@ end
function cm.desfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-300)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,1,nil)
and Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_ONFIELD,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=Duel.SelectMatchingCard(tp,cm.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
if sg:GetCount()>0 then
Duel.HintSelection(sg)
RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),-300,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_GRAVE,0,1,nil) then
RD.CanSelectAndDoAction(aux.Stringid(m,2),HINTMSG_DESTROY,cm.desfilter,tp,0,LOCATION_ONFIELD,1,1,nil,function(sg)
Duel.Destroy(sg,REASON_EFFECT)
end
end)
end
end
end)
end
\ No newline at end of file
......@@ -22,33 +22,16 @@ end
function cm.exfilter(c)
return c:IsFaceup() and c:IsLevel(9)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,2,REASON_COST)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
RD.TargetDraw(tp,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)~=0
and Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_MZONE,0,1,nil) then
if RD.Draw()~=0 and Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_MZONE,0,1,nil) then
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(400)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
g:ForEach(function(tc)
RD.AttachAtkDef(e,tc,400,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
end
\ No newline at end of file
......@@ -16,35 +16,22 @@ function cm.initial_effect(c)
end
--Activate
function cm.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(5) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.thfilter(c)
return c:IsCode(list[1]) and c:IsAbleToHand()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeckAsCost,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeckAsCost,tp,LOCATION_HAND,0,1,1,e:GetHandler())
Duel.SendtoDeck(g,nil,1,REASON_COST)
end
cm.cost=RD.CostSendHandToDeckBottom(Card.IsAbleToDeckAsCost,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if sg:GetCount()>0 then
if RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP)~=0 then
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
Duel.BreakEffect()
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
RD.SendToHandAndExists(g,1-tp)
end)
end
end
\ No newline at end of file
......@@ -22,18 +22,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(m,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
RD.AttachBattleIndes(e,g:GetFirst(),1,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
......@@ -20,10 +20,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
......@@ -15,18 +15,13 @@ end
--Activate
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,3) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(3)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,3)
RD.TargetDraw(tp,3)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,LOCATION_HAND,0,2,2,nil)
if g:GetCount()>0 then
if RD.Draw()~=0 then
RD.SelectAndDoAction(HINTMSG_TOGRAVE,Card.IsAbleToGrave,tp,LOCATION_HAND,0,2,2,nil,function(g)
Duel.BreakEffect()
Duel.SendtoGrave(g,REASON_EFFECT)
end
RD.SendToGraveAndExists(g)
end)
end
end
\ No newline at end of file
......@@ -17,10 +17,7 @@ end
function cm.filter(c)
return c:IsType(TYPE_MONSTER)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,1,nil) end
end
......@@ -29,11 +26,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if c:IsFaceup() and c:IsRelateToEffect(e) then
local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_GRAVE,0,nil)
local atk=g:GetClassCount(Card.GetAttribute)*300
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end
end
\ No newline at end of file
......@@ -21,34 +21,23 @@ function cm.costfilter(c,e,tp)
end
function cm.spfilter(c,e,tp)
return c:IsLevelAbove(7) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_SPELLCASTER)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.SendtoGrave(g,REASON_COST)
function cm.exfilter(c)
return c:IsCode(list[1])
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetMZoneCount(tp)<1 then return end
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0
and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0
and g:GetFirst():IsCode(list[1])
if RD.SelectAndSpecialSummon(cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,POS_FACEUP)~=0
and RD.IsOperatedGroupExists(cm.exfilter,1,nil)
and c:IsFaceup()
and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(400)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
RD.AttachAtkDef(e,c,400,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end
end
\ No newline at end of file
......@@ -25,30 +25,16 @@ end
function cm.atkfilter(c)
return c:IsRace(RACE_SPELLCASTER)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-400)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),-400,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_MZONE,0,1,nil) then
local atk=Duel.GetMatchingGroupCount(cm.atkfilter,tp,LOCATION_GRAVE,0,nil)*100
local e2=e1:Clone()
e2:SetValue(-atk)
tc:RegisterEffect(e2)
RD.AttachAtkDef(e,g:GetFirst(),-atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
end
end)
end
\ No newline at end of file
......@@ -19,37 +19,26 @@ end
function cm.costfilter(c)
return c:IsType(TYPE_TRAP) and c:IsAbleToGraveAsCost()
end
function cm.thfilter1(c)
function cm.filter(c)
return c:IsLevelAbove(7) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function cm.thfilter2(c)
return c:IsLevelAbove(6) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
function cm.exfilter(c)
return c:IsCode(list[1]) and c:IsLocation(LOCATION_HAND)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
function cm.thfilter(c)
return c:IsLevelAbove(6) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter1,tp,LOCATION_GRAVE,0,1,nil) end
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter1),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if g:GetFirst():IsCode(list[1])
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(cm.thfilter2),tp,LOCATION_GRAVE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter2),tp,LOCATION_GRAVE,0,1,1,nil)
if sg:GetCount()>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
if RD.SendToHandAndExists(g,1-tp,cm.exfilter,1,nil) then
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(sg)
RD.SendToHandAndExists(sg,1-tp)
end)
end
end
end)
end
\ No newline at end of file
......@@ -23,19 +23,13 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<=1
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
cm.cost=RD.CostPayLP(500)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
......@@ -23,19 +23,13 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<=1
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
cm.cost=RD.CostPayLP(500)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
......@@ -23,19 +23,13 @@ end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<=1
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
cm.cost=RD.CostPayLP(500)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
RD.SelectAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
......@@ -21,26 +21,16 @@ end
function cm.exfilter(c)
return c:IsCode(list[1]) and c:IsLocation(LOCATION_HAND)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,1) end
Duel.DiscardDeck(tp,1,REASON_COST)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
if Duel.SendtoHand(g,nil,REASON_EFFECT)==0 then return end
local og=Duel.GetOperatedGroup()
if og:IsExists(cm.exfilter,1,nil)
and Duel.IsPlayerCanDraw(tp,1)
and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Draw(tp,1,REASON_DRAW)
RD.SelectAndDoAction(HINTMSG_RTOHAND,cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,function(g)
if RD.SendToHandAndExists(g,nil,cm.exfilter,1,nil) then
RD.CanDraw(aux.Stringid(m,1),tp,1)
end
end
end)
end
\ No newline at end of file
......@@ -29,7 +29,7 @@ function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter1,tp,LOCATION_MZONE,0,1,nil)
and not Duel.IsExistingMatchingCard(cm.confilter2,tp,LOCATION_MZONE,0,1,nil)
end
cm.cost=RD.CostSendHandToDeckBottom(Card.IsAbleToDeckAsCost,1,1)
cm.cost=RD.CostSendHandToDeckBottom(Card.IsAbleToDeckAsCost,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
......
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