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ygopro-rush-duel
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Clara Grace Paulsen
ygopro-rush-duel
Commits
2b8de11e
Commit
2b8de11e
authored
Mar 16, 2022
by
未闻皂名
Browse files
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Plain Diff
2022/3/16 新增:古之规则,模块化部分KP04
parent
08d20863
Changes
11
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11 changed files
with
81 additions
and
97 deletions
+81
-97
RD Patch.cdb
RD Patch.cdb
+0
-0
script/RDAction.lua
script/RDAction.lua
+9
-0
script/RDCost.lua
script/RDCost.lua
+5
-0
script/RDFunction.lua
script/RDFunction.lua
+8
-4
script/c120130043.lua
script/c120130043.lua
+3
-3
script/c120155039.lua
script/c120155039.lua
+13
-25
script/c120155040.lua
script/c120155040.lua
+6
-25
script/c120155041.lua
script/c120155041.lua
+4
-27
script/c120155043.lua
script/c120155043.lua
+2
-4
script/c120155044.lua
script/c120155044.lua
+6
-9
script/c120212010.lua
script/c120212010.lua
+25
-0
No files found.
RD Patch.cdb
View file @
2b8de11e
No preview for this file type
script/RDAction.lua
View file @
2b8de11e
...
...
@@ -105,6 +105,15 @@ function RushDuel.CanSelectAndSpecialSummon(desc, filter, tp, s_range, o_range,
end
return
0
end
-- 操作: 选择怪兽特殊召唤
function
RushDuel
.
SelectGroupAndSpecialSummon
(
filter
,
check
,
tp
,
s_range
,
o_range
,
min
,
max
,
expect
,
e
,
pos
,
break_effect
)
local
ct
=
RushDuel
.
GetMZoneCount
(
tp
,
max
)
if
ct
>=
min
then
local
hint_selection
=
RushDuel
.
_private_is_include_public
(
s_range
,
o_range
)
return
RushDuel
.
_private_action_select_group
(
HINTMSG_SPSUMMON
,
filter
,
check
,
tp
,
s_range
,
o_range
,
min
,
ct
,
expect
,
hint_selection
,
false
,
RushDuel
.
_special_summon
,
e
,
tp
,
pos
,
break_effect
)
end
return
0
end
-- 操作: 选择魔法·陷阱卡盖放
function
RushDuel
.
SelectAndSet
(
filter
,
e
,
tp
,
s_range
,
o_range
,
min
,
max
,
expect
,
break_effect
)
local
ct
=
RushDuel
.
GetSZoneCount
(
tp
,
max
)
...
...
script/RDCost.lua
View file @
2b8de11e
...
...
@@ -133,6 +133,11 @@ end
function
RushDuel
.
CostSendGraveToDeck
(
filter
,
min
,
max
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToDeckSort
(
filter
,
LOCATION_GRAVE
,
min
,
max
,
false
,
2
,
false
,
true
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
end
-- 代价: 让墓地的卡返回卡组 (子卡片组)
function
RushDuel
.
CostSendGraveSubToDeck
(
filter
,
check
,
min
,
max
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendGroupToDeckSort
(
filter
,
check
,
LOCATION_GRAVE
,
min
,
max
,
false
,
2
,
false
,
true
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
end
-- 代价: 让墓地的卡返回卡组下面
function
RushDuel
.
CostSendGraveToDeckBottom
(
filter
,
min
,
max
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToDeckSort
(
filter
,
LOCATION_GRAVE
,
min
,
max
,
false
,
1
,
false
,
true
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
...
...
script/RDFunction.lua
View file @
2b8de11e
...
...
@@ -58,6 +58,13 @@ function RushDuel.GetSZoneCount(player, max)
return
math.min
(
ct
,
max
)
end
-- 将玩家卡组最上面的N张卡移到卡组最下面
function
RushDuel
.
SendDeckTopToBottom
(
player
,
count
)
for
i
=
1
,
count
do
Duel
.
MoveSequence
(
Duel
.
GetDecktopGroup
(
player
,
1
):
GetFirst
(),
1
)
end
end
-- 返回卡组并排序
function
RushDuel
.
SendToDeckSort
(
target
,
sequence
,
reason
,
sort_player
,
target_player
)
local
g
=
RushDuel
.
ToMaximunGroup
(
target
)
...
...
@@ -71,10 +78,7 @@ function RushDuel.SendToDeckSort(target, sequence, reason, sort_player, target_p
if
sequence
~=
2
and
ct
>
1
then
Duel
.
SortDecktop
(
sort_player
,
target_player
,
ct
)
if
sequence
==
1
then
for
i
=
1
,
ct
do
local
tc
=
Duel
.
GetDecktopGroup
(
target_player
,
1
):
GetFirst
()
Duel
.
MoveSequence
(
tc
,
1
)
end
RushDuel
.
SendDeckTopToBottom
(
target_player
,
ct
)
end
end
return
og
,
ct
...
...
script/c120130043.lua
View file @
2b8de11e
...
...
@@ -13,9 +13,9 @@ end
--Activate
function
cm
.
costfilter
(
c
,
e
,
tp
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsPublic
()
and
Duel
.
IsExistingMatchingCard
(
cm
.
attr
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
c
:
GetAttribute
())
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
c
:
GetAttribute
())
end
function
cm
.
attr
filter
(
c
,
attr
)
function
cm
.
filter
(
c
,
attr
)
return
c
:
IsFaceup
()
and
not
c
:
IsAttribute
(
attr
)
end
cm
.
cost
=
RD
.
CostShowHand
(
cm
.
costfilter
,
1
,
1
,
function
(
g
)
...
...
@@ -24,7 +24,7 @@ end)
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
attr
=
e
:
GetLabel
()
local
function
filter
(
c
)
return
cm
.
attr
filter
(
c
,
attr
)
return
cm
.
filter
(
c
,
attr
)
end
RD
.
SelectAndDoAction
(
aux
.
Stringid
(
m
,
1
),
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
3
,
nil
,
function
(
g
)
g
:
ForEach
(
function
(
c
)
...
...
script/c120155039.lua
View file @
2b8de11e
...
...
@@ -11,36 +11,24 @@ function cm.initial_effect(c)
c
:
RegisterEffect
(
e1
)
end
--Activate
function
cm
.
costfilter
(
c
,
tp
)
function
cm
.
costfilter
(
c
,
e
,
tp
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsPublic
()
and
Duel
.
IsExistingMatchingCard
(
cm
.
race
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
,
c
:
GetRace
())
and
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
,
c
:
GetRace
())
end
function
cm
.
race
filter
(
c
,
race
)
function
cm
.
filter
(
c
,
race
)
return
c
:
IsFaceup
()
and
not
c
:
IsRace
(
race
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
costfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CONFIRM
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
costfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
tp
)
e
:
SetLabel
(
g
:
GetFirst
():
GetRace
())
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ShuffleHand
(
tp
)
end
cm
.
cost
=
RD
.
CostShowHand
(
cm
.
costfilter
,
1
,
1
,
function
(
g
)
return
g
:
GetFirst
():
GetRace
()
end
)
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
race
=
e
:
GetLabel
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
m
,
1
))
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
racefilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
3
,
nil
,
race
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
local
tc
=
g
:
GetFirst
()
while
tc
do
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_RACE
)
e1
:
SetValue
(
race
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
tc
=
g
:
GetNext
()
end
local
function
filter
(
c
)
return
cm
.
filter
(
c
,
race
)
end
RD
.
SelectAndDoAction
(
aux
.
Stringid
(
m
,
1
),
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
3
,
nil
,
function
(
g
)
g
:
ForEach
(
function
(
c
)
RD
.
ChangeRace
(
e
,
c
,
race
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
end
)
end
)
end
\ No newline at end of file
script/c120155040.lua
View file @
2b8de11e
...
...
@@ -21,35 +21,16 @@ end
function
cm
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsLevelBelow
(
8
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
costfilter
,
tp
,
LOCATION_GRAVE
,
0
,
nil
)
if
chk
==
0
then
return
g
:
CheckSubGroup
(
cm
.
costcheck
,
2
,
2
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
cm
.
costcheck
,
false
,
2
,
2
,
nil
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
SendtoDeck
(
sg
,
nil
,
2
,
REASON_COST
)
end
cm
.
cost
=
RD
.
CostSendGraveSubToDeck
(
cm
.
costfilter
,
cm
.
costcheck
,
2
,
2
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
m
,
1
))
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
2
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
local
tc
=
g
:
GetFirst
()
while
tc
do
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
e1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetValue
(
cm
.
indval
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
tc
=
g
:
GetNext
()
end
end
RD
.
SelectAndDoAction
(
aux
.
Stringid
(
m
,
1
),
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
2
,
nil
,
function
(
g
)
g
:
ForEach
(
function
(
tc
)
RD
.
AttachEffectIndes
(
e
,
tc
,
cm
.
indval
,
aux
.
Stringid
(
m
,
2
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
end
)
end
)
end
function
cm
.
indval
(
e
,
re
,
rp
)
return
rp
==
1
-
e
:
GetHandlerPlayer
()
and
re
:
IsActiveType
(
TYPE_TRAP
)
...
...
script/c120155041.lua
View file @
2b8de11e
...
...
@@ -15,7 +15,7 @@ end
--Activate
function
cm
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsType
(
TYPE_NORMAL
)
and
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
and
c
:
IsRace
(
RACE_FIEND
)
and
c
:
IsLevelAbove
(
1
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP_ATTACK
)
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP_ATTACK
)
end
function
cm
.
check
(
g
)
return
g
:
GetSum
(
Card
.
GetLevel
)
<=
10
...
...
@@ -30,33 +30,10 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
2
,
tp
,
LOCATION_GRAVE
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
59822133
)
and
Duel
.
GetMZoneCount
(
tp
)
>
1
then
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
cm
.
spfilter
),
tp
,
LOCATION_GRAVE
,
0
,
nil
,
e
,
tp
)
if
g
:
CheckSubGroup
(
cm
.
check
,
2
,
2
,
nil
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
cm
.
check
,
false
,
2
,
2
,
nil
)
if
sg
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
sg
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP_ATTACK
)
end
end
end
RD
.
SelectGroupAndSpecialSummon
(
aux
.
NecroValleyFilter
(
cm
.
spfilter
),
cm
.
check
,
tp
,
LOCATION_GRAVE
,
0
,
2
,
2
,
nil
,
e
,
POS_FACEUP_ATTACK
)
if
Duel
.
GetFlagEffect
(
tp
,
m
)
~=
0
then
return
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e1
:
SetTarget
(
cm
.
atktg
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
--Hint
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CLIENT_HINT
)
e2
:
SetTargetRange
(
1
,
0
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
RD
.
CreateHintEffect
(
e
,
aux
.
Stringid
(
m
,
1
),
tp
,
1
,
0
,
RESET_PHASE
+
PHASE_END
)
RD
.
CreateAttackLimitEffect
(
e
,
cm
.
atktg
,
tp
,
LOCATION_MZONE
,
0
,
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
cm
.
atktg
(
e
,
c
)
...
...
script/c120155043.lua
View file @
2b8de11e
...
...
@@ -21,9 +21,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel
.
ConfirmDecktop
(
tp
,
ct
)
local
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
m
,
1
),
aux
.
Stringid
(
m
,
2
))
if
ct
>
1
then
Duel
.
SortDecktop
(
tp
,
tp
,
ct
)
end
if
op
==
0
then
return
end
for
i
=
1
,
ct
do
local
tc
=
Duel
.
GetDecktopGroup
(
tp
,
1
):
GetFirst
()
Duel
.
MoveSequence
(
tc
,
1
)
if
op
==
1
then
RD
.
SendDeckTopToBottom
(
tp
,
ct
)
end
end
\ No newline at end of file
script/c120155044.lua
View file @
2b8de11e
...
...
@@ -16,22 +16,19 @@ end
function
cm
.
confilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_WYRM
)
end
function
cm
.
td
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
c
:
IsAbleToDeck
()
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
confilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
td
filter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
td
filter
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
filter
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
1
,
0
,
0
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
tdfilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
Duel
.
SendtoDeck
(
g
,
nil
,
1
,
REASON_EFFECT
)
end
RD
.
SelectAndDoAction
(
HINTMSG_TODECK
,
cm
.
filter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
,
function
(
g
)
RD
.
SendToOpponentDeckBottom
(
g
,
tp
)
end
)
end
\ No newline at end of file
script/c120212010.lua
0 → 100644
View file @
2b8de11e
local
m
=
120212010
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"古之规则"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
end
--Activate
function
cm
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsLevelAbove
(
5
)
and
c
:
IsType
(
TYPE_NORMAL
)
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP
)
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
)
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
RD
.
SelectAndSpecialSummon
(
cm
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
POS_FACEUP
)
end
\ No newline at end of file
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