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Clara Grace Paulsen
ygopro-rush-duel
Commits
2643641e
Commit
2643641e
authored
Jul 18, 2021
by
未闻皂名
Browse files
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Plain Diff
2021/7/18 新增:魔将气流,修复龙队的bug,更新翻译
parent
b2161ace
Changes
7
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7 changed files
with
50 additions
and
6 deletions
+50
-6
RD Patch.cdb
RD Patch.cdb
+0
-0
script/c120183037.lua
script/c120183037.lua
+1
-1
script/c120183042.lua
script/c120183042.lua
+44
-0
script/c120188019.lua
script/c120188019.lua
+1
-1
script/c120189003.lua
script/c120189003.lua
+2
-2
script/c120190027.lua
script/c120190027.lua
+1
-1
script/c120191012.lua
script/c120191012.lua
+1
-1
No files found.
RD Patch.cdb
View file @
2643641e
No preview for this file type
script/c120183037.lua
View file @
2643641e
local
m
=
120183037
local
list
=
{
120151015
,
120170054
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
刀刃祖鲁斯
"
cm
.
name
=
"
刃棘龙
"
function
cm
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
list
[
1
],
list
[
2
])
--Atk Up
...
...
script/c120183042.lua
0 → 100644
View file @
2643641e
local
m
=
120183042
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"魔将气流"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
end
--Activate
function
cm
.
costfilter
(
c
)
return
c
:
IsRace
(
RACE_WARRIOR
)
and
c
:
IsAbleToGraveAsCost
()
end
function
cm
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_WARRIOR
)
and
c
:
IsDefenseAbove
(
2000
)
and
RushDuel
.
IsHasDefense
(
c
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
costfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
costfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
Duel
.
SendtoGrave
(
g
,
REASON_COST
)
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
m
,
1
))
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
local
tc
=
g
:
GetFirst
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
tc
:
GetBaseDefense
())
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
end
end
\ No newline at end of file
script/c120188019.lua
View file @
2643641e
local
m
=
120188019
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"惊
奇
庄家"
cm
.
name
=
"惊
异
庄家"
function
cm
.
initial_effect
(
c
)
--Draw
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120189003.lua
View file @
2643641e
local
m
=
120189003
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"龙队
锁定扣球手
"
cm
.
name
=
"龙队
岩神终结者
"
function
cm
.
initial_effect
(
c
)
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -21,7 +21,7 @@ function cm.exfilter(c)
return
c
:
IsType
(
TYPE_MONSTER
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
Duel
.
IsExistingMatchingCard
(
cm
.
confilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
confilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckLPCost
(
tp
,
3000
)
end
...
...
script/c120190027.lua
View file @
2643641e
local
m
=
120190027
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
鞠躬石膏绷带
"
cm
.
name
=
"
行礼公会
"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120191012.lua
View file @
2643641e
local
m
=
120191012
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"梦
想
鼓手"
cm
.
name
=
"梦
幻
鼓手"
function
cm
.
initial_effect
(
c
)
--To Deck
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
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