Commit 1f50e284 authored by 未闻皂名's avatar 未闻皂名

2023/5/17 新增:风战士新卡

parent f9c1f29e
No preview for this file type
...@@ -243,6 +243,21 @@ function RushDuel.CreateOnlyThisAttackEffect(e, code, player, s_range, o_range, ...@@ -243,6 +243,21 @@ function RushDuel.CreateOnlyThisAttackEffect(e, code, player, s_range, o_range,
Duel.RegisterEffect(e1, player) Duel.RegisterEffect(e1, player)
c:RegisterFlagEffect(code, RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET + reset, 0, 1) c:RegisterFlagEffect(code, RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET + reset, 0, 1)
end end
-- 创建效果: 不能把效果发动 (对玩家效果)
function RushDuel.CreateCannotActivateEffect(e, desc, value, player, s_range, o_range, reset)
local e1 = Effect.CreateEffect(e:GetHandler())
e1:SetDescription(desc)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(s_range, o_range)
if value ~= nil then
e1:SetValue(value)
end
e1:SetReset(reset)
Duel.RegisterEffect(e1, player)
return e1
end
-- 创建效果: Buff类效果 -- 创建效果: Buff类效果
function RushDuel.CreateSingleEffect(e, desc, card, code, value, reset, forced) function RushDuel.CreateSingleEffect(e, desc, card, code, value, reset, forced)
local e1 = Effect.CreateEffect(e:GetHandler()) local e1 = Effect.CreateEffect(e:GetHandler())
......
local m=120247018
local list={120155029,120247031}
local cm=_G["c"..m]
cm.name="环幻乐鬼神 传思神息人"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
RD.AddFusionProcedure(c,list[1],list[2])
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Atk Up
cm.indval=RD.ValueEffectIndesType(0,TYPE_TRAP)
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsCanAttachEffectIndes(c,tp,cm.indval) or RD.IsCanAttachPierce(c)
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,3,function(g)
return g:FilterCount(Card.IsType,nil,TYPE_MONSTER)
end)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local reset=RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END
RD.AttachEffectIndes(e,c,cm.indval,aux.Stringid(m,1),reset)
RD.AttachPierce(e,c,aux.Stringid(m,2),reset)
local atk=e:GetLabel()*1000
if RD.IsSpecialSummonTurn(c) and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
and atk>0 and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then
RD.AttachAtkDef(e,c,atk,0,reset)
end
end
end
\ No newline at end of file
local m=120247019
local list={120155028,120247031}
local cm=_G["c"..m]
cm.name="环幻乐鬼 全装管弦乐团"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
RD.AddFusionProcedure(c,list[1],list[2])
--Destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Destroy
function cm.desfilter(c)
return c:IsFacedown() and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:GetSequence()<5
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_SZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_SZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_SZONE,nil)
if g:GetCount()>0 then
local atk=Duel.Destroy(g,REASON_EFFECT)*600
local c=e:GetHandler()
if atk~=0 and c:IsFaceup() and c:IsRelateToEffect(e) then
Duel.BreakEffect()
RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
end
end
\ No newline at end of file
local m=120247025
local cm=_G["c"..m]
cm.name="振乐姬 大铜喇叭碟"
function cm.initial_effect(c)
--To Hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--To Hand
function cm.confilter(c)
return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function cm.filter1(c)
return c:IsLevelAbove(7) and c:IsAttribute(ATTRIBUTE_WIND)
end
function cm.filter2(c)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_WARRIOR)
end
function cm.thfilter(c)
return (cm.filter1(c) or cm.filter2(c)) and c:IsAbleToHand()
end
function cm.check(g)
if g:GetCount()<2 then return false end
local tc1=g:GetFirst()
local tc2=g:GetNext()
return (cm.filter1(tc1) and cm.filter2(tc2)) or (cm.filter1(tc2) and cm.filter2(tc1))
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) and Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,c)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(cm.thfilter,tp,LOCATION_GRAVE,0,nil)
if chk==0 then return g:CheckSubGroup(cm.check,2,2) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectGroupAndDoAction(HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),cm.check,tp,LOCATION_GRAVE,0,2,2,nil,function(g)
RD.SendToHandAndExists(g,1-tp)
end)
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateCannotActivateEffect(e,aux.Stringid(m,1),cm.aclimit,tp,1,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.aclimit(e,re,tp)
local tc=re:GetHandler()
return re:IsActiveType(TYPE_MONSTER) and not (tc:IsAttribute(ATTRIBUTE_WIND) and tc:IsRace(RACE_WARRIOR+RACE_BEAST))
end
\ No newline at end of file
local m=120247034
local cm=_G["c"..m]
cm.name="乐姬的葬奏曲"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(cm.condition)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=Duel.GetAttackTarget()
return Duel.GetAttacker():IsControler(1-tp)
and c and c:IsControler(tp) and c:IsPosition(POS_FACEUP_ATTACK)
and c:IsLevelAbove(7) and c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_WARRIOR+RACE_BEAST)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc and tc:IsRelateToBattle() and tc:IsFaceup() then
local atk=tc:GetLevel()*-600
RD.AttachAtkDef(e,tc,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
end
\ No newline at end of file
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