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ygopro
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MobiusMei
ygopro
Commits
9808111f
Commit
9808111f
authored
Sep 24, 2016
by
独孤朲
Committed by
GitHub
Sep 24, 2016
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Plain Diff
Merge pull request #1844 from mercury233/patch-icon
set window icon
parents
be0df3bc
be90faf5
Changes
1
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Showing
1 changed file
with
15 additions
and
2 deletions
+15
-2
gframe/game.cpp
gframe/game.cpp
+15
-2
No files found.
gframe/game.cpp
View file @
9808111f
...
@@ -66,8 +66,21 @@ bool Game::Initialize() {
...
@@ -66,8 +66,21 @@ bool Game::Initialize() {
guiFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
gameConf
.
textfontsize
);
guiFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
gameConf
.
textfontsize
);
textFont
=
guiFont
;
textFont
=
guiFont
;
smgr
=
device
->
getSceneManager
();
smgr
=
device
->
getSceneManager
();
device
->
setWindowCaption
(
L"
[---]
"
);
device
->
setWindowCaption
(
L"
YGOPro
"
);
device
->
setResizable
(
false
);
device
->
setResizable
(
false
);
#ifdef _WIN32
HINSTANCE
hInstance
=
(
HINSTANCE
)
GetModuleHandle
(
NULL
);
HICON
hSmallIcon
=
(
HICON
)
LoadImage
(
hInstance
,
MAKEINTRESOURCE
(
1
),
IMAGE_ICON
,
16
,
16
,
LR_DEFAULTCOLOR
);
HICON
hBigIcon
=
(
HICON
)
LoadImage
(
hInstance
,
MAKEINTRESOURCE
(
1
),
IMAGE_ICON
,
32
,
32
,
LR_DEFAULTCOLOR
);
HWND
hWnd
;
irr
::
video
::
SExposedVideoData
exposedData
=
driver
->
getExposedVideoData
();
if
(
gameConf
.
use_d3d
)
hWnd
=
reinterpret_cast
<
HWND
>
(
exposedData
.
D3D9
.
HWnd
);
else
hWnd
=
reinterpret_cast
<
HWND
>
(
exposedData
.
OpenGLWin32
.
HWnd
);
SendMessage
(
hWnd
,
WM_SETICON
,
ICON_SMALL
,
(
long
)
hSmallIcon
);
SendMessage
(
hWnd
,
WM_SETICON
,
ICON_BIG
,
(
long
)
hBigIcon
);
#endif
//main menu
//main menu
wchar_t
strbuf
[
256
];
wchar_t
strbuf
[
256
];
myswprintf
(
strbuf
,
L"YGOPro Version:%X.0%X.%X"
,
PRO_VERSION
>>
12
,
(
PRO_VERSION
>>
4
)
&
0xff
,
PRO_VERSION
&
0xf
);
myswprintf
(
strbuf
,
L"YGOPro Version:%X.0%X.%X"
,
PRO_VERSION
>>
12
,
(
PRO_VERSION
>>
4
)
&
0xff
,
PRO_VERSION
&
0xf
);
...
@@ -632,7 +645,7 @@ void Game::MainLoop() {
...
@@ -632,7 +645,7 @@ void Game::MainLoop() {
usleep
(
20000
);
usleep
(
20000
);
#endif
#endif
if
(
cur_time
>=
1000
)
{
if
(
cur_time
>=
1000
)
{
myswprintf
(
cap
,
L"FPS: %d"
,
fps
);
myswprintf
(
cap
,
L"
YGOPro
FPS: %d"
,
fps
);
device
->
setWindowCaption
(
cap
);
device
->
setWindowCaption
(
cap
);
fps
=
0
;
fps
=
0
;
cur_time
-=
1000
;
cur_time
-=
1000
;
...
...
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