Commit 68d78349 authored by mercury233's avatar mercury233

Merge branch 'master' of https://github.com/Fluorohydride/ygopro

parents aed402e6 29f69c17
...@@ -47,6 +47,7 @@ void SoundManager::PlaySoundEffect(int sound) { ...@@ -47,6 +47,7 @@ void SoundManager::PlaySoundEffect(int sound) {
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_IRRKLANG
if(!mainGame->chkEnableSound->isChecked()) if(!mainGame->chkEnableSound->isChecked())
return; return;
engineSound->setSoundVolume(mainGame->gameConf.sound_volume);
switch(sound) { switch(sound) {
case SOUND_SUMMON: { case SOUND_SUMMON: {
engineSound->play2D("./sound/summon.wav"); engineSound->play2D("./sound/summon.wav");
...@@ -171,7 +172,6 @@ void SoundManager::PlaySoundEffect(int sound) { ...@@ -171,7 +172,6 @@ void SoundManager::PlaySoundEffect(int sound) {
default: default:
break; break;
} }
engineSound->setSoundVolume(mainGame->gameConf.sound_volume);
#endif #endif
} }
void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) { void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) {
...@@ -203,8 +203,8 @@ void SoundManager::PlayMusic(char* song, bool loop) { ...@@ -203,8 +203,8 @@ void SoundManager::PlayMusic(char* song, bool loop) {
return; return;
if(!engineMusic->isCurrentlyPlaying(song)) { if(!engineMusic->isCurrentlyPlaying(song)) {
engineMusic->stopAllSounds(); engineMusic->stopAllSounds();
soundBGM = engineMusic->play2D(song, loop, false, true);
engineMusic->setSoundVolume(mainGame->gameConf.music_volume); engineMusic->setSoundVolume(mainGame->gameConf.music_volume);
soundBGM = engineMusic->play2D(song, loop, false, true);
} }
#endif #endif
} }
......
...@@ -977,3 +977,6 @@ ...@@ -977,3 +977,6 @@
!setname 0x130 破械 !setname 0x130 破械
!setname 0x1130 破械神 !setname 0x1130 破械神
!setname 0x131 梦镜 Dream Mirror !setname 0x131 梦镜 Dream Mirror
!setname 0x132 斩机 斬機
!setname 0x133 半龙女仆 ドラゴンメイド
!setname 0x134 王战 ジェネレイド
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