Commit 643f6ca8 authored by mercury233's avatar mercury233

Merge branch 'master' of https://github.com/Fluorohydride/ygopro into server

parents 47935247 9addd246
...@@ -595,7 +595,7 @@ void ClientField::ShowSelectOption(int select_hint) { ...@@ -595,7 +595,7 @@ void ClientField::ShowSelectOption(int select_hint) {
wchar_t textBuffer[256]; wchar_t textBuffer[256];
int count = select_options.size(); int count = select_options.size();
bool quickmode = true; bool quickmode = true;
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
for(auto option : select_options) { for(auto option : select_options) {
if(mainGame->guiFont->getDimension(dataManager.GetDesc(option)).Width > 310) { if(mainGame->guiFont->getDimension(dataManager.GetDesc(option)).Width > 310) {
quickmode = false; quickmode = false;
...@@ -643,7 +643,7 @@ void ClientField::ShowSelectOption(int select_hint) { ...@@ -643,7 +643,7 @@ void ClientField::ShowSelectOption(int select_hint) {
myswprintf(textBuffer, dataManager.GetSysString(555)); myswprintf(textBuffer, dataManager.GetSysString(555));
mainGame->wOptions->setText(textBuffer); mainGame->wOptions->setText(textBuffer);
mainGame->PopupElement(mainGame->wOptions); mainGame->PopupElement(mainGame->wOptions);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
} }
void ClientField::ReplaySwap() { void ClientField::ReplaySwap() {
std::swap(deck[0], deck[1]); std::swap(deck[0], deck[1]);
......
...@@ -68,9 +68,9 @@ inline int myswprintf(wchar_t(&buf)[N], const wchar_t* fmt, TR... args) { ...@@ -68,9 +68,9 @@ inline int myswprintf(wchar_t(&buf)[N], const wchar_t* fmt, TR... args) {
#include <memory.h> #include <memory.h>
#include <time.h> #include <time.h>
#include <thread> #include <thread>
#include <mutex>
#include "bufferio.h" #include "bufferio.h"
#include "myfilesystem.h" #include "myfilesystem.h"
#include "mymutex.h"
#include "mysignal.h" #include "mysignal.h"
#include "../ocgcore/ocgapi.h" #include "../ocgcore/ocgapi.h"
#include "../ocgcore/common.h" #include "../ocgcore/common.h"
......
...@@ -129,10 +129,10 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -129,10 +129,10 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
soundManager.PlaySoundEffect(SOUND_BUTTON); soundManager.PlaySoundEffect(SOUND_BUTTON);
switch(id) { switch(id) {
case BUTTON_CLEAR_DECK: { case BUTTON_CLEAR_DECK: {
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->guiFont, dataManager.GetSysString(1339)); mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->guiFont, dataManager.GetSysString(1339));
mainGame->PopupElement(mainGame->wQuery); mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
prev_operation = id; prev_operation = id;
break; break;
} }
...@@ -183,22 +183,22 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -183,22 +183,22 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
int sel = mainGame->cbDBDecks->getSelected(); int sel = mainGame->cbDBDecks->getSelected();
if(sel == -1) if(sel == -1)
break; break;
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
wchar_t textBuffer[256]; wchar_t textBuffer[256];
myswprintf(textBuffer, L"%ls\n%ls", mainGame->cbDBDecks->getItem(sel), dataManager.GetSysString(1337)); myswprintf(textBuffer, L"%ls\n%ls", mainGame->cbDBDecks->getItem(sel), dataManager.GetSysString(1337));
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->guiFont, textBuffer); mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->guiFont, textBuffer);
mainGame->PopupElement(mainGame->wQuery); mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
prev_operation = id; prev_operation = id;
prev_sel = sel; prev_sel = sel;
break; break;
} }
case BUTTON_LEAVE_GAME: { case BUTTON_LEAVE_GAME: {
if(is_modified && !mainGame->chkIgnoreDeckChanges->isChecked()) { if(is_modified && !mainGame->chkIgnoreDeckChanges->isChecked()) {
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->guiFont, dataManager.GetSysString(1356)); mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->guiFont, dataManager.GetSysString(1356));
mainGame->PopupElement(mainGame->wQuery); mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
prev_operation = id; prev_operation = id;
break; break;
} }
...@@ -368,10 +368,10 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -368,10 +368,10 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
} }
case COMBOBOX_DBDECKS: { case COMBOBOX_DBDECKS: {
if(is_modified && !mainGame->chkIgnoreDeckChanges->isChecked()) { if(is_modified && !mainGame->chkIgnoreDeckChanges->isChecked()) {
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->guiFont, dataManager.GetSysString(1356)); mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->guiFont, dataManager.GetSysString(1356));
mainGame->PopupElement(mainGame->wQuery); mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
prev_operation = id; prev_operation = id;
break; break;
} }
......
This diff is collapsed.
...@@ -817,7 +817,7 @@ void Game::MainLoop() { ...@@ -817,7 +817,7 @@ void Game::MainLoop() {
atkframe += 0.1f; atkframe += 0.1f;
atkdy = (float)sin(atkframe); atkdy = (float)sin(atkframe);
driver->beginScene(true, true, SColor(0, 0, 0, 0)); driver->beginScene(true, true, SColor(0, 0, 0, 0));
gMutex.Lock(); gMutex.lock();
if(dInfo.isStarted) { if(dInfo.isStarted) {
if(dInfo.isFinished && showcardcode == 1) if(dInfo.isFinished && showcardcode == 1)
soundManager.PlayBGM(BGM_WIN); soundManager.PlayBGM(BGM_WIN);
...@@ -846,7 +846,7 @@ void Game::MainLoop() { ...@@ -846,7 +846,7 @@ void Game::MainLoop() {
} }
DrawGUI(); DrawGUI();
DrawSpec(); DrawSpec();
gMutex.Unlock(); gMutex.unlock();
if(signalFrame > 0) { if(signalFrame > 0) {
signalFrame--; signalFrame--;
if(!signalFrame) if(!signalFrame)
......
...@@ -188,8 +188,7 @@ public: ...@@ -188,8 +188,7 @@ public:
void FlashWindow(); void FlashWindow();
void SetCursor(ECURSOR_ICON icon); void SetCursor(ECURSOR_ICON icon);
Mutex gMutex; std::mutex gMutex;
Mutex gBuffer;
Signal frameSignal; Signal frameSignal;
Signal actionSignal; Signal actionSignal;
Signal replaySignal; Signal replaySignal;
......
...@@ -80,10 +80,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -80,10 +80,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
hints.ai_flags = EVUTIL_AI_ADDRCONFIG; hints.ai_flags = EVUTIL_AI_ADDRCONFIG;
int status = evutil_getaddrinfo(hostname, port, &hints, &answer); int status = evutil_getaddrinfo(hostname, port, &hints, &answer);
if(status != 0) { if(status != 0) {
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
soundManager.PlaySoundEffect(SOUND_INFO); soundManager.PlaySoundEffect(SOUND_INFO);
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1412)); mainGame->env->addMessageBox(L"", dataManager.GetSysString(1412));
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
break; break;
} else { } else {
sockaddr_in * sin = ((struct sockaddr_in *)answer->ai_addr); sockaddr_in * sin = ((struct sockaddr_in *)answer->ai_addr);
...@@ -245,12 +245,12 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -245,12 +245,12 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
int sel = mainGame->lstReplayList->getSelected(); int sel = mainGame->lstReplayList->getSelected();
if(sel == -1) if(sel == -1)
break; break;
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
wchar_t textBuffer[256]; wchar_t textBuffer[256];
myswprintf(textBuffer, L"%ls\n%ls", mainGame->lstReplayList->getListItem(sel), dataManager.GetSysString(1363)); myswprintf(textBuffer, L"%ls\n%ls", mainGame->lstReplayList->getListItem(sel), dataManager.GetSysString(1363));
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->guiFont, textBuffer); mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->guiFont, textBuffer);
mainGame->PopupElement(mainGame->wQuery); mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
prev_operation = id; prev_operation = id;
prev_sel = sel; prev_sel = sel;
break; break;
...@@ -259,11 +259,11 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -259,11 +259,11 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
int sel = mainGame->lstReplayList->getSelected(); int sel = mainGame->lstReplayList->getSelected();
if(sel == -1) if(sel == -1)
break; break;
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
mainGame->wReplaySave->setText(dataManager.GetSysString(1364)); mainGame->wReplaySave->setText(dataManager.GetSysString(1364));
mainGame->ebRSName->setText(mainGame->lstReplayList->getListItem(sel)); mainGame->ebRSName->setText(mainGame->lstReplayList->getListItem(sel));
mainGame->PopupElement(mainGame->wReplaySave); mainGame->PopupElement(mainGame->wReplaySave);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
prev_operation = id; prev_operation = id;
prev_sel = sel; prev_sel = sel;
break; break;
......
#ifndef MUTEX_H
#define MUTEX_H
#ifdef _WIN32
#include <windows.h>
class Mutex {
public:
Mutex() {
InitializeCriticalSection(&_mutex);
}
~Mutex() {
DeleteCriticalSection(&_mutex);
}
void Lock() {
EnterCriticalSection(&_mutex);
}
void Unlock() {
LeaveCriticalSection(&_mutex);
}
bool TryLock() {
return TryEnterCriticalSection(&_mutex) == TRUE;
}
private:
CRITICAL_SECTION _mutex;
};
#else // _WIN32
#include <pthread.h>
class Mutex {
public:
Mutex() {
pthread_mutex_init(&mutex_t, NULL);
}
~Mutex() {
pthread_mutex_destroy(&mutex_t);
}
void Lock() {
pthread_mutex_lock(&mutex_t);
}
void Unlock() {
pthread_mutex_unlock(&mutex_t);
}
bool TryLock() {
return !pthread_mutex_trylock(&mutex_t);
}
private:
pthread_mutex_t mutex_t;
};
#endif // _WIN32
#endif // MUTEX_H
...@@ -90,7 +90,7 @@ int ReplayMode::ReplayThread() { ...@@ -90,7 +90,7 @@ int ReplayMode::ReplayThread() {
exit_pending = false; exit_pending = false;
current_step = 0; current_step = 0;
if(mainGame->dInfo.isReplaySkiping) if(mainGame->dInfo.isReplaySkiping)
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
while (is_continuing && !exit_pending) { while (is_continuing && !exit_pending) {
int result = process(pduel); int result = process(pduel);
int len = result & 0xffff; int len = result & 0xffff;
...@@ -99,7 +99,7 @@ int ReplayMode::ReplayThread() { ...@@ -99,7 +99,7 @@ int ReplayMode::ReplayThread() {
get_message(pduel, (byte*)engineBuffer); get_message(pduel, (byte*)engineBuffer);
is_continuing = ReplayAnalyze(engineBuffer, len); is_continuing = ReplayAnalyze(engineBuffer, len);
if(is_restarting) { if(is_restarting) {
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
is_restarting = false; is_restarting = false;
mainGame->dInfo.isReplaySkiping = true; mainGame->dInfo.isReplaySkiping = true;
Restart(false); Restart(false);
...@@ -125,7 +125,7 @@ int ReplayMode::ReplayThread() { ...@@ -125,7 +125,7 @@ int ReplayMode::ReplayThread() {
mainGame->dInfo.isFinished = false; mainGame->dInfo.isFinished = false;
mainGame->dInfo.isReplaySkiping = false; mainGame->dInfo.isReplaySkiping = false;
mainGame->dField.RefreshAllCards(); mainGame->dField.RefreshAllCards();
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
} }
skip_step = step; skip_step = step;
current_step = 0; current_step = 0;
...@@ -135,7 +135,7 @@ int ReplayMode::ReplayThread() { ...@@ -135,7 +135,7 @@ int ReplayMode::ReplayThread() {
if(mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
mainGame->dInfo.isReplaySkiping = false; mainGame->dInfo.isReplaySkiping = false;
mainGame->dField.RefreshAllCards(); mainGame->dField.RefreshAllCards();
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
} }
EndDuel(); EndDuel();
return 0; return 0;
...@@ -231,26 +231,26 @@ void ReplayMode::EndDuel() { ...@@ -231,26 +231,26 @@ void ReplayMode::EndDuel() {
end_duel(pduel); end_duel(pduel);
if(!is_closing) { if(!is_closing) {
mainGame->actionSignal.Reset(); mainGame->actionSignal.Reset();
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
mainGame->stMessage->setText(dataManager.GetSysString(1501)); mainGame->stMessage->setText(dataManager.GetSysString(1501));
if(mainGame->wCardSelect->isVisible()) if(mainGame->wCardSelect->isVisible())
mainGame->HideElement(mainGame->wCardSelect); mainGame->HideElement(mainGame->wCardSelect);
mainGame->PopupElement(mainGame->wMessage); mainGame->PopupElement(mainGame->wMessage);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
mainGame->actionSignal.Wait(); mainGame->actionSignal.Wait();
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
mainGame->dInfo.isStarted = false; mainGame->dInfo.isStarted = false;
mainGame->dInfo.isFinished = true; mainGame->dInfo.isFinished = true;
mainGame->dInfo.isReplay = false; mainGame->dInfo.isReplay = false;
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
mainGame->closeDoneSignal.Reset(); mainGame->closeDoneSignal.Reset();
mainGame->closeSignal.Set(); mainGame->closeSignal.Set();
mainGame->closeDoneSignal.Wait(); mainGame->closeDoneSignal.Wait();
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
mainGame->ShowElement(mainGame->wReplay); mainGame->ShowElement(mainGame->wReplay);
mainGame->stTip->setVisible(false); mainGame->stTip->setVisible(false);
mainGame->device->setEventReceiver(&mainGame->menuHandler); mainGame->device->setEventReceiver(&mainGame->menuHandler);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
if(exit_on_return) if(exit_on_return)
mainGame->device->closeDevice(); mainGame->device->closeDevice();
} }
...@@ -294,9 +294,9 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) { ...@@ -294,9 +294,9 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
return true; return true;
} }
if(is_swaping) { if(is_swaping) {
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
mainGame->dField.ReplaySwap(); mainGame->dField.ReplaySwap();
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
is_swaping = false; is_swaping = false;
} }
char* offset = pbuf; char* offset = pbuf;
...@@ -307,12 +307,12 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) { ...@@ -307,12 +307,12 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
if(mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
mainGame->dInfo.isReplaySkiping = false; mainGame->dInfo.isReplaySkiping = false;
mainGame->dField.RefreshAllCards(); mainGame->dField.RefreshAllCards();
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
} }
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
mainGame->stMessage->setText(L"Error occurs."); mainGame->stMessage->setText(L"Error occurs.");
mainGame->PopupElement(mainGame->wMessage); mainGame->PopupElement(mainGame->wMessage);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
mainGame->actionSignal.Reset(); mainGame->actionSignal.Reset();
mainGame->actionSignal.Wait(); mainGame->actionSignal.Wait();
return false; return false;
...@@ -326,7 +326,7 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) { ...@@ -326,7 +326,7 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
if(mainGame->dInfo.isReplaySkiping) { if(mainGame->dInfo.isReplaySkiping) {
mainGame->dInfo.isReplaySkiping = false; mainGame->dInfo.isReplaySkiping = false;
mainGame->dField.RefreshAllCards(); mainGame->dField.RefreshAllCards();
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
} }
pbuf += 2; pbuf += 2;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
...@@ -508,7 +508,7 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) { ...@@ -508,7 +508,7 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
if(skip_turn == 0) { if(skip_turn == 0) {
mainGame->dInfo.isReplaySkiping = false; mainGame->dInfo.isReplaySkiping = false;
mainGame->dField.RefreshAllCards(); mainGame->dField.RefreshAllCards();
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
} }
} }
player = BufferIO::ReadInt8(pbuf); player = BufferIO::ReadInt8(pbuf);
...@@ -845,7 +845,7 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) { ...@@ -845,7 +845,7 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
mainGame->dInfo.isFinished = false; mainGame->dInfo.isFinished = false;
mainGame->dInfo.isReplaySkiping = false; mainGame->dInfo.isReplaySkiping = false;
mainGame->dField.RefreshAllCards(); mainGame->dField.RefreshAllCards();
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
} }
} }
if(is_pausing) { if(is_pausing) {
......
...@@ -79,7 +79,7 @@ int SingleMode::SinglePlayThread() { ...@@ -79,7 +79,7 @@ int SingleMode::SinglePlayThread() {
rh.version = PRO_VERSION; rh.version = PRO_VERSION;
rh.flag = REPLAY_SINGLE_MODE; rh.flag = REPLAY_SINGLE_MODE;
rh.seed = seed; rh.seed = seed;
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
mainGame->HideElement(mainGame->wSinglePlay); mainGame->HideElement(mainGame->wSinglePlay);
mainGame->ClearCardInfo(); mainGame->ClearCardInfo();
mainGame->wCardImg->setVisible(true); mainGame->wCardImg->setVisible(true);
...@@ -93,7 +93,7 @@ int SingleMode::SinglePlayThread() { ...@@ -93,7 +93,7 @@ int SingleMode::SinglePlayThread() {
mainGame->dInfo.isFinished = false; mainGame->dInfo.isFinished = false;
mainGame->dInfo.isSingleMode = true; mainGame->dInfo.isSingleMode = true;
mainGame->device->setEventReceiver(&mainGame->dField); mainGame->device->setEventReceiver(&mainGame->dField);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
char engineBuffer[0x1000]; char engineBuffer[0x1000];
is_closing = false; is_closing = false;
is_continuing = true; is_continuing = true;
...@@ -125,7 +125,7 @@ int SingleMode::SinglePlayThread() { ...@@ -125,7 +125,7 @@ int SingleMode::SinglePlayThread() {
} }
} }
last_replay.EndRecord(); last_replay.EndRecord();
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
time_t nowtime = time(NULL); time_t nowtime = time(NULL);
tm* localedtime = localtime(&nowtime); tm* localedtime = localtime(&nowtime);
wchar_t timetext[40]; wchar_t timetext[40];
...@@ -134,7 +134,7 @@ int SingleMode::SinglePlayThread() { ...@@ -134,7 +134,7 @@ int SingleMode::SinglePlayThread() {
if(!mainGame->chkAutoSaveReplay->isChecked()) { if(!mainGame->chkAutoSaveReplay->isChecked()) {
mainGame->wReplaySave->setText(dataManager.GetSysString(1340)); mainGame->wReplaySave->setText(dataManager.GetSysString(1340));
mainGame->PopupElement(mainGame->wReplaySave); mainGame->PopupElement(mainGame->wReplaySave);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
mainGame->replaySignal.Reset(); mainGame->replaySignal.Reset();
mainGame->replaySignal.Wait(); mainGame->replaySignal.Wait();
} else { } else {
...@@ -143,26 +143,26 @@ int SingleMode::SinglePlayThread() { ...@@ -143,26 +143,26 @@ int SingleMode::SinglePlayThread() {
myswprintf(msgbuf, dataManager.GetSysString(1367), timetext); myswprintf(msgbuf, dataManager.GetSysString(1367), timetext);
mainGame->SetStaticText(mainGame->stACMessage, 310, mainGame->guiFont, msgbuf); mainGame->SetStaticText(mainGame->stACMessage, 310, mainGame->guiFont, msgbuf);
mainGame->PopupElement(mainGame->wACMessage, 20); mainGame->PopupElement(mainGame->wACMessage, 20);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
mainGame->WaitFrameSignal(30); mainGame->WaitFrameSignal(30);
} }
if(mainGame->actionParam) if(mainGame->actionParam)
last_replay.SaveReplay(mainGame->ebRSName->getText()); last_replay.SaveReplay(mainGame->ebRSName->getText());
end_duel(pduel); end_duel(pduel);
if(!is_closing) { if(!is_closing) {
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
mainGame->dInfo.isStarted = false; mainGame->dInfo.isStarted = false;
mainGame->dInfo.isFinished = true; mainGame->dInfo.isFinished = true;
mainGame->dInfo.isSingleMode = false; mainGame->dInfo.isSingleMode = false;
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
mainGame->closeDoneSignal.Reset(); mainGame->closeDoneSignal.Reset();
mainGame->closeSignal.Set(); mainGame->closeSignal.Set();
mainGame->closeDoneSignal.Wait(); mainGame->closeDoneSignal.Wait();
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
mainGame->ShowElement(mainGame->wSinglePlay); mainGame->ShowElement(mainGame->wSinglePlay);
mainGame->stTip->setVisible(false); mainGame->stTip->setVisible(false);
mainGame->device->setEventReceiver(&mainGame->menuHandler); mainGame->device->setEventReceiver(&mainGame->menuHandler);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
if(exit_on_return) if(exit_on_return)
mainGame->device->closeDevice(); mainGame->device->closeDevice();
} }
...@@ -732,9 +732,9 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) { ...@@ -732,9 +732,9 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
pbuf++; pbuf++;
DuelClient::ClientAnalyze(offset, pbuf - offset); DuelClient::ClientAnalyze(offset, pbuf - offset);
SinglePlayReload(); SinglePlayReload();
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
mainGame->dField.RefreshAllCards(); mainGame->dField.RefreshAllCards();
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
break; break;
} }
case MSG_AI_NAME: { case MSG_AI_NAME: {
...@@ -756,10 +756,10 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) { ...@@ -756,10 +756,10 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
pbuf += len + 1; pbuf += len + 1;
memcpy(msgbuf, begin, len + 1); memcpy(msgbuf, begin, len + 1);
BufferIO::DecodeUTF8(msgbuf, msg); BufferIO::DecodeUTF8(msgbuf, msg);
mainGame->gMutex.Lock(); mainGame->gMutex.lock();
mainGame->SetStaticText(mainGame->stMessage, 310, mainGame->guiFont, msg); mainGame->SetStaticText(mainGame->stMessage, 310, mainGame->guiFont, msg);
mainGame->PopupElement(mainGame->wMessage); mainGame->PopupElement(mainGame->wMessage);
mainGame->gMutex.Unlock(); mainGame->gMutex.unlock();
mainGame->actionSignal.Reset(); mainGame->actionSignal.Reset();
mainGame->actionSignal.Wait(); mainGame->actionSignal.Wait();
break; break;
......
...@@ -582,6 +582,10 @@ ...@@ -582,6 +582,10 @@
!counter 0x104f 蛊指示物 !counter 0x104f 蛊指示物
!counter 0x50 指示物(娱乐伙伴 掉头跑骑兵) !counter 0x50 指示物(娱乐伙伴 掉头跑骑兵)
!counter 0x51 指示物(蜂军巢) !counter 0x51 指示物(蜂军巢)
!counter 0x52 指示物(防火龙·暗流体)
!counter 0x53 指示物(炽天蝶)
!counter 0x54 指示物(星遗物引导的前路)
!counter 0x55 指示物(隐居者的大釜)
#setnames, using tab for comment #setnames, using tab for comment
!setname 0x1 正义盟军 AOJ !setname 0x1 正义盟军 AOJ
!setname 0x2 次世代 ジェネクス !setname 0x2 次世代 ジェネクス
...@@ -970,3 +974,5 @@ ...@@ -970,3 +974,5 @@
!setname 0x12d 斯摩夫 シムルグ !setname 0x12d 斯摩夫 シムルグ
!setname 0x12e 占卜魔女 占い魔女 !setname 0x12e 占卜魔女 占い魔女
!setname 0x12f 蜂军 BF(ビー・フォース) !setname 0x12f 蜂军 BF(ビー・フォース)
!setname 0x130 破械
!setname 0x1130 破械神
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