Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MobiusMei
ygopro
Commits
445f4348
Commit
445f4348
authored
Aug 05, 2014
by
VanillaSalt
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
10c5edce
Changes
9
Hide whitespace changes
Inline
Side-by-side
Showing
9 changed files
with
61 additions
and
34 deletions
+61
-34
ocgcore/field.cpp
ocgcore/field.cpp
+2
-1
ocgcore/operations.cpp
ocgcore/operations.cpp
+26
-16
ocgcore/processor.cpp
ocgcore/processor.cpp
+25
-10
script/c20644748.lua
script/c20644748.lua
+4
-4
script/c32646477.lua
script/c32646477.lua
+1
-0
script/c37474917.lua
script/c37474917.lua
+1
-0
script/c4130270.lua
script/c4130270.lua
+1
-1
script/c50485594.lua
script/c50485594.lua
+0
-1
script/c77462146.lua
script/c77462146.lua
+1
-1
No files found.
ocgcore/field.cpp
View file @
445f4348
...
@@ -146,6 +146,7 @@ void field::add_card(uint8 playerid, card* pcard, uint8 location, uint8 sequence
...
@@ -146,6 +146,7 @@ void field::add_card(uint8 playerid, card* pcard, uint8 location, uint8 sequence
pcard
->
operation_param
=
(
pcard
->
operation_param
&
0x00ffffff
)
|
(
POS_FACEDOWN_DEFENCE
<<
24
);
pcard
->
operation_param
=
(
pcard
->
operation_param
&
0x00ffffff
)
|
(
POS_FACEDOWN_DEFENCE
<<
24
);
}
}
if
((
pcard
->
data
.
type
&
TYPE_PENDULUM
)
&&
(
location
==
LOCATION_GRAVE
)
if
((
pcard
->
data
.
type
&
TYPE_PENDULUM
)
&&
(
location
==
LOCATION_GRAVE
)
&&
!
pcard
->
is_affected_by_effect
(
EFFECT_CANNOT_TO_DECK
)
&&
is_player_can_send_to_deck
(
playerid
,
pcard
)
&&
(((
pcard
->
previous
.
location
==
LOCATION_MZONE
)
&&
!
pcard
->
is_status
(
STATUS_SUMMON_DISABLED
))
&&
(((
pcard
->
previous
.
location
==
LOCATION_MZONE
)
&&
!
pcard
->
is_status
(
STATUS_SUMMON_DISABLED
))
||
((
pcard
->
previous
.
location
==
LOCATION_SZONE
)
&&
!
pcard
->
is_status
(
STATUS_ACTIVATE_DISABLED
))))
{
||
((
pcard
->
previous
.
location
==
LOCATION_SZONE
)
&&
!
pcard
->
is_status
(
STATUS_ACTIVATE_DISABLED
))))
{
location
=
LOCATION_EXTRA
;
location
=
LOCATION_EXTRA
;
...
@@ -1719,7 +1720,7 @@ int32 field::check_xyz_material(card* scard, int32 findex, int32 min, int32 max,
...
@@ -1719,7 +1720,7 @@ int32 field::check_xyz_material(card* scard, int32 findex, int32 min, int32 max,
core
.
xmaterial_lst
.
insert
(
std
::
make_pair
(
0
,
*
cit
));
core
.
xmaterial_lst
.
insert
(
std
::
make_pair
(
0
,
*
cit
));
}
}
}
else
{
}
else
{
pduel
->
game_field
->
get_xyz_material
(
scard
,
findex
,
max
);
get_xyz_material
(
scard
,
findex
,
max
);
}
}
return
core
.
xmaterial_lst
.
size
()
>=
min
;
return
core
.
xmaterial_lst
.
size
()
>=
min
;
}
}
...
...
ocgcore/operations.cpp
View file @
445f4348
...
@@ -742,15 +742,15 @@ int32 field::remove_overlay_card(uint16 step, uint32 reason, card* pcard, uint8
...
@@ -742,15 +742,15 @@ int32 field::remove_overlay_card(uint16 step, uint32 reason, card* pcard, uint8
core
.
units
.
begin
()
->
step
=
3
;
core
.
units
.
begin
()
->
step
=
3
;
return
FALSE
;
return
FALSE
;
}
}
pduel
->
game_field
->
core
.
select_cards
.
clear
();
core
.
select_cards
.
clear
();
if
(
pcard
)
{
if
(
pcard
)
{
for
(
auto
cit
=
pcard
->
xyz_materials
.
begin
();
cit
!=
pcard
->
xyz_materials
.
end
();
++
cit
)
for
(
auto
cit
=
pcard
->
xyz_materials
.
begin
();
cit
!=
pcard
->
xyz_materials
.
end
();
++
cit
)
pduel
->
game_field
->
core
.
select_cards
.
push_back
(
*
cit
);
core
.
select_cards
.
push_back
(
*
cit
);
}
else
{
}
else
{
card_set
cset
;
card_set
cset
;
pduel
->
game_field
->
get_overlay_group
(
rplayer
,
s
,
o
,
&
cset
);
get_overlay_group
(
rplayer
,
s
,
o
,
&
cset
);
for
(
auto
cit
=
cset
.
begin
();
cit
!=
cset
.
end
();
++
cit
)
for
(
auto
cit
=
cset
.
begin
();
cit
!=
cset
.
end
();
++
cit
)
pduel
->
game_field
->
core
.
select_cards
.
push_back
(
*
cit
);
core
.
select_cards
.
push_back
(
*
cit
);
}
}
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
HINT_SELECTMSG
);
pduel
->
write_buffer8
(
HINT_SELECTMSG
);
...
@@ -800,14 +800,14 @@ int32 field::get_control(uint16 step, effect * reason_effect, uint8 reason_playe
...
@@ -800,14 +800,14 @@ int32 field::get_control(uint16 step, effect * reason_effect, uint8 reason_playe
return
TRUE
;
return
TRUE
;
pcard
->
filter_disable_related_cards
();
pcard
->
filter_disable_related_cards
();
if
(
pcard
->
unique_code
)
if
(
pcard
->
unique_code
)
pduel
->
game_field
->
remove_unique_card
(
pcard
);
remove_unique_card
(
pcard
);
move_to_field
(
pcard
,
playerid
,
playerid
,
LOCATION_MZONE
,
pcard
->
current
.
position
);
move_to_field
(
pcard
,
playerid
,
playerid
,
LOCATION_MZONE
,
pcard
->
current
.
position
);
pcard
->
set_status
(
STATUS_ATTACK_CANCELED
,
TRUE
);
pcard
->
set_status
(
STATUS_ATTACK_CANCELED
,
TRUE
);
return
FALSE
;
return
FALSE
;
}
}
case
1
:
{
case
1
:
{
if
(
pcard
->
unique_code
)
if
(
pcard
->
unique_code
)
pduel
->
game_field
->
add_unique_card
(
pcard
);
add_unique_card
(
pcard
);
set_control
(
pcard
,
playerid
,
reset_phase
,
reset_count
);
set_control
(
pcard
,
playerid
,
reset_phase
,
reset_count
);
pcard
->
reset
(
RESET_CONTROL
,
RESET_EVENT
);
pcard
->
reset
(
RESET_CONTROL
,
RESET_EVENT
);
pcard
->
filter_disable_related_cards
();
pcard
->
filter_disable_related_cards
();
...
@@ -848,17 +848,17 @@ int32 field::swap_control(uint16 step, effect * reason_effect, uint8 reason_play
...
@@ -848,17 +848,17 @@ int32 field::swap_control(uint16 step, effect * reason_effect, uint8 reason_play
pcard1
->
filter_disable_related_cards
();
pcard1
->
filter_disable_related_cards
();
pcard2
->
filter_disable_related_cards
();
pcard2
->
filter_disable_related_cards
();
if
(
pcard1
->
unique_code
)
if
(
pcard1
->
unique_code
)
pduel
->
game_field
->
remove_unique_card
(
pcard1
);
remove_unique_card
(
pcard1
);
if
(
pcard2
->
unique_code
)
if
(
pcard2
->
unique_code
)
pduel
->
game_field
->
remove_unique_card
(
pcard2
);
remove_unique_card
(
pcard2
);
remove_card
(
pcard1
);
remove_card
(
pcard1
);
remove_card
(
pcard2
);
remove_card
(
pcard2
);
add_card
(
p2
,
pcard1
,
l2
,
s2
);
add_card
(
p2
,
pcard1
,
l2
,
s2
);
add_card
(
p1
,
pcard2
,
l1
,
s1
);
add_card
(
p1
,
pcard2
,
l1
,
s1
);
if
(
pcard1
->
unique_code
)
if
(
pcard1
->
unique_code
)
pduel
->
game_field
->
add_unique_card
(
pcard1
);
add_unique_card
(
pcard1
);
if
(
pcard2
->
unique_code
)
if
(
pcard2
->
unique_code
)
pduel
->
game_field
->
add_unique_card
(
pcard2
);
add_unique_card
(
pcard2
);
set_control
(
pcard1
,
p2
,
reset_phase
,
reset_count
);
set_control
(
pcard1
,
p2
,
reset_phase
,
reset_count
);
set_control
(
pcard2
,
p1
,
reset_phase
,
reset_count
);
set_control
(
pcard2
,
p1
,
reset_phase
,
reset_count
);
pcard1
->
reset
(
RESET_CONTROL
,
RESET_EVENT
);
pcard1
->
reset
(
RESET_CONTROL
,
RESET_EVENT
);
...
@@ -903,8 +903,8 @@ int32 field::control_adjust(uint16 step) {
...
@@ -903,8 +903,8 @@ int32 field::control_adjust(uint16 step) {
switch
(
step
)
{
switch
(
step
)
{
case
0
:
{
case
0
:
{
core
.
operated_set
.
clear
();
core
.
operated_set
.
clear
();
uint32
b0
=
pduel
->
game_field
->
get_useable_count
(
0
,
LOCATION_MZONE
,
PLAYER_NONE
,
0
);
uint32
b0
=
get_useable_count
(
0
,
LOCATION_MZONE
,
PLAYER_NONE
,
0
);
uint32
b1
=
pduel
->
game_field
->
get_useable_count
(
1
,
LOCATION_MZONE
,
PLAYER_NONE
,
0
);
uint32
b1
=
get_useable_count
(
1
,
LOCATION_MZONE
,
PLAYER_NONE
,
0
);
for
(
auto
cit
=
core
.
control_adjust_set
[
0
].
begin
();
cit
!=
core
.
control_adjust_set
[
0
].
end
();
++
cit
)
for
(
auto
cit
=
core
.
control_adjust_set
[
0
].
begin
();
cit
!=
core
.
control_adjust_set
[
0
].
end
();
++
cit
)
(
*
cit
)
->
filter_disable_related_cards
();
(
*
cit
)
->
filter_disable_related_cards
();
for
(
auto
cit
=
core
.
control_adjust_set
[
1
].
begin
();
cit
!=
core
.
control_adjust_set
[
1
].
end
();
++
cit
)
for
(
auto
cit
=
core
.
control_adjust_set
[
1
].
begin
();
cit
!=
core
.
control_adjust_set
[
1
].
end
();
++
cit
)
...
@@ -4258,11 +4258,21 @@ int32 field::select_tribute_cards(int16 step, uint8 playerid, uint8 cancelable,
...
@@ -4258,11 +4258,21 @@ int32 field::select_tribute_cards(int16 step, uint8 playerid, uint8 cancelable,
rmax
+=
(
*
cit
)
->
operation_param
;
rmax
+=
(
*
cit
)
->
operation_param
;
min
-=
rmax
;
min
-=
rmax
;
max
-=
rmin
;
max
-=
rmin
;
core
.
units
.
begin
()
->
arg2
=
(
max
<<
16
)
+
min
;
if
(
min
<=
0
)
{
if
(
min
<=
0
)
{
core
.
units
.
begin
()
->
step
=
5
;
if
(
max
>
0
)
add_process
(
PROCESSOR_SELECT_YESNO
,
0
,
0
,
0
,
playerid
,
210
);
else
core
.
units
.
begin
()
->
step
=
6
;
}
else
returns
.
ivalue
[
0
]
=
TRUE
;
return
FALSE
;
}
case
5
:
{
if
(
!
returns
.
ivalue
[
0
])
{
core
.
units
.
begin
()
->
step
=
6
;
return
FALSE
;
return
FALSE
;
}
}
core
.
units
.
begin
()
->
arg2
=
(
max
<<
16
)
+
min
;
core
.
select_cards
.
clear
();
core
.
select_cards
.
clear
();
for
(
auto
cit
=
core
.
release_cards
.
begin
();
cit
!=
core
.
release_cards
.
end
();
++
cit
)
for
(
auto
cit
=
core
.
release_cards
.
begin
();
cit
!=
core
.
release_cards
.
end
();
++
cit
)
core
.
select_cards
.
push_back
(
*
cit
);
core
.
select_cards
.
push_back
(
*
cit
);
...
@@ -4273,12 +4283,12 @@ int32 field::select_tribute_cards(int16 step, uint8 playerid, uint8 cancelable,
...
@@ -4273,12 +4283,12 @@ int32 field::select_tribute_cards(int16 step, uint8 playerid, uint8 cancelable,
add_process
(
PROCESSOR_SELECT_TRIBUTE_P
,
0
,
0
,
0
,
((
uint32
)
cancelable
<<
16
)
+
playerid
,
(
max
<<
16
)
+
min
);
add_process
(
PROCESSOR_SELECT_TRIBUTE_P
,
0
,
0
,
0
,
((
uint32
)
cancelable
<<
16
)
+
playerid
,
(
max
<<
16
)
+
min
);
return
FALSE
;
return
FALSE
;
}
}
case
5
:
{
case
6
:
{
for
(
int32
i
=
0
;
i
<
returns
.
bvalue
[
0
];
++
i
)
for
(
int32
i
=
0
;
i
<
returns
.
bvalue
[
0
];
++
i
)
core
.
operated_set
.
insert
(
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]]);
core
.
operated_set
.
insert
(
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]]);
return
FALSE
;
return
FALSE
;
}
}
case
6
:
{
case
7
:
{
core
.
select_cards
.
clear
();
core
.
select_cards
.
clear
();
returns
.
bvalue
[
0
]
=
core
.
operated_set
.
size
();
returns
.
bvalue
[
0
]
=
core
.
operated_set
.
size
();
int32
i
=
0
;
int32
i
=
0
;
...
...
ocgcore/processor.cpp
View file @
445f4348
...
@@ -3429,8 +3429,11 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -3429,8 +3429,11 @@ int32 field::process_battle_command(uint16 step) {
else
damp
=
pd
;
else
damp
=
pd
;
if
(
is_player_affected_by_effect
(
damp
,
EFFECT_REFLECT_BATTLE_DAMAGE
))
if
(
is_player_affected_by_effect
(
damp
,
EFFECT_REFLECT_BATTLE_DAMAGE
))
damp
=
1
-
damp
;
damp
=
1
-
damp
;
core
.
battle_damage
[
damp
]
=
a
-
d
;
if
(
damp
==
pd
||
(
!
core
.
attacker
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
core
.
attack_target
)
reason_card
=
core
.
attacker
;
&&
!
is_player_affected_by_effect
(
damp
,
EFFECT_AVOID_BATTLE_DAMAGE
)))
{
core
.
battle_damage
[
damp
]
=
a
-
d
;
reason_card
=
core
.
attacker
;
}
}
}
if
(
core
.
attack_target
->
is_destructable_by_battle
(
core
.
attacker
))
if
(
core
.
attack_target
->
is_destructable_by_battle
(
core
.
attacker
))
bd
[
1
]
=
TRUE
;
bd
[
1
]
=
TRUE
;
...
@@ -3448,8 +3451,11 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -3448,8 +3451,11 @@ int32 field::process_battle_command(uint16 step) {
else
damp
=
pa
;
else
damp
=
pa
;
if
(
is_player_affected_by_effect
(
damp
,
EFFECT_REFLECT_BATTLE_DAMAGE
))
if
(
is_player_affected_by_effect
(
damp
,
EFFECT_REFLECT_BATTLE_DAMAGE
))
damp
=
1
-
damp
;
damp
=
1
-
damp
;
core
.
battle_damage
[
damp
]
=
d
-
a
;
if
(
damp
==
pa
||
(
!
core
.
attack_target
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
core
.
attacker
)
reason_card
=
core
.
attack_target
;
&&
!
is_player_affected_by_effect
(
damp
,
EFFECT_AVOID_BATTLE_DAMAGE
)))
{
core
.
battle_damage
[
damp
]
=
d
-
a
;
reason_card
=
core
.
attack_target
;
}
}
}
if
(
core
.
attacker
->
is_destructable_by_battle
(
core
.
attack_target
))
if
(
core
.
attacker
->
is_destructable_by_battle
(
core
.
attack_target
))
bd
[
0
]
=
TRUE
;
bd
[
0
]
=
TRUE
;
...
@@ -3488,8 +3494,12 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -3488,8 +3494,12 @@ int32 field::process_battle_command(uint16 step) {
dp
[
pd
]
=
1
;
dp
[
pd
]
=
1
;
dp
[
1
-
pd
]
=
0
;
dp
[
1
-
pd
]
=
0
;
}
}
if
(
dp
[
0
])
core
.
battle_damage
[
0
]
=
a
-
d
;
if
(
dp
[
pd
]
&&
!
core
.
attack_target
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
core
.
attacker
)
if
(
dp
[
1
])
core
.
battle_damage
[
1
]
=
a
-
d
;
&&
!
is_player_affected_by_effect
(
pd
,
EFFECT_AVOID_BATTLE_DAMAGE
))
core
.
battle_damage
[
pd
]
=
a
-
d
;
if
(
dp
[
1
-
pd
]
&&
!
core
.
attacker
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
core
.
attack_target
)
&&
!
is_player_affected_by_effect
(
1
-
pd
,
EFFECT_AVOID_BATTLE_DAMAGE
))
core
.
battle_damage
[
1
-
pd
]
=
a
-
d
;
reason_card
=
core
.
attacker
;
reason_card
=
core
.
attacker
;
}
}
if
(
core
.
attack_target
->
is_destructable_by_battle
(
core
.
attacker
))
if
(
core
.
attack_target
->
is_destructable_by_battle
(
core
.
attacker
))
...
@@ -3508,8 +3518,11 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -3508,8 +3518,11 @@ int32 field::process_battle_command(uint16 step) {
else
damp
=
pa
;
else
damp
=
pa
;
if
(
is_player_affected_by_effect
(
damp
,
EFFECT_REFLECT_BATTLE_DAMAGE
))
if
(
is_player_affected_by_effect
(
damp
,
EFFECT_REFLECT_BATTLE_DAMAGE
))
damp
=
1
-
damp
;
damp
=
1
-
damp
;
core
.
battle_damage
[
damp
]
=
d
-
a
;
if
(
damp
==
pa
||
(
!
core
.
attack_target
->
is_affected_by_effect
(
EFFECT_AVOID_BATTLE_DAMAGE
,
core
.
attacker
)
reason_card
=
core
.
attack_target
;
&&
!
is_player_affected_by_effect
(
damp
,
EFFECT_AVOID_BATTLE_DAMAGE
)))
{
core
.
battle_damage
[
damp
]
=
d
-
a
;
reason_card
=
core
.
attack_target
;
}
}
}
}
}
}
}
...
@@ -3524,8 +3537,10 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -3524,8 +3537,10 @@ int32 field::process_battle_command(uint16 step) {
damp
=
1
-
pa
;
damp
=
1
-
pa
;
if
(
is_player_affected_by_effect
(
damp
,
EFFECT_REFLECT_BATTLE_DAMAGE
))
if
(
is_player_affected_by_effect
(
damp
,
EFFECT_REFLECT_BATTLE_DAMAGE
))
damp
=
1
-
damp
;
damp
=
1
-
damp
;
core
.
battle_damage
[
damp
]
=
a
;
if
(
!
is_player_affected_by_effect
(
damp
,
EFFECT_AVOID_BATTLE_DAMAGE
))
{
reason_card
=
core
.
attacker
;
core
.
battle_damage
[
damp
]
=
a
;
reason_card
=
core
.
attacker
;
}
}
}
}
}
if
(
bd
[
0
])
if
(
bd
[
0
])
...
...
script/c20644748.lua
View file @
445f4348
...
@@ -62,9 +62,9 @@ function c20644748.mvalue(e,fp,rp,r)
...
@@ -62,9 +62,9 @@ function c20644748.mvalue(e,fp,rp,r)
return
5
-
Duel
.
GetFieldGroupCount
(
fp
,
LOCATION_SZONE
,
0
)
return
5
-
Duel
.
GetFieldGroupCount
(
fp
,
LOCATION_SZONE
,
0
)
end
end
function
c20644748
.
svalue
(
e
,
fp
,
rp
,
r
)
function
c20644748
.
svalue
(
e
,
fp
,
rp
,
r
)
if
Duel
.
GetFieldCard
(
fp
,
LOCATION_SZONE
,
5
)
then
local
ct
=
5
return
4
-
Duel
.
GetFieldGroupCount
(
fp
,
LOCATION_MZONE
,
0
)
for
i
=
5
,
7
do
else
if
Duel
.
GetFieldCard
(
fp
,
LOCATION_SZONE
,
i
)
then
ct
=
ct
-
1
end
return
5
-
Duel
.
GetFieldGroupCount
(
fp
,
LOCATION_MZONE
,
0
)
end
end
return
ct
-
Duel
.
GetFieldGroupCount
(
fp
,
LOCATION_MZONE
,
0
)
end
end
script/c32646477.lua
View file @
445f4348
...
@@ -2,6 +2,7 @@
...
@@ -2,6 +2,7 @@
function
c32646477
.
initial_effect
(
c
)
function
c32646477
.
initial_effect
(
c
)
--synchro summon
--synchro summon
aux
.
AddSynchroProcedure
(
c
,
nil
,
aux
.
NonTuner
(
nil
),
1
)
aux
.
AddSynchroProcedure
(
c
,
nil
,
aux
.
NonTuner
(
nil
),
1
)
c
:
EnableReviveLimit
()
--damage
--damage
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
32646477
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
32646477
,
0
))
...
...
script/c37474917.lua
View file @
445f4348
...
@@ -2,6 +2,7 @@
...
@@ -2,6 +2,7 @@
function
c37474917
.
initial_effect
(
c
)
function
c37474917
.
initial_effect
(
c
)
--synchro summon
--synchro summon
aux
.
AddSynchroProcedure
(
c
,
nil
,
aux
.
NonTuner
(
nil
),
1
)
aux
.
AddSynchroProcedure
(
c
,
nil
,
aux
.
NonTuner
(
nil
),
1
)
c
:
EnableReviveLimit
()
--damage
--damage
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
37474917
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
37474917
,
0
))
...
...
script/c4130270.lua
View file @
445f4348
...
@@ -6,7 +6,7 @@ function c4130270.initial_effect(c)
...
@@ -6,7 +6,7 @@ function c4130270.initial_effect(c)
e1
:
SetCode
(
EFFECT_CANNOT_TO_DECK
)
e1
:
SetCode
(
EFFECT_CANNOT_TO_DECK
)
e1
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetTargetRange
(
LOCATION_
MZONE
,
LOCATION_MZONE
)
e1
:
SetTargetRange
(
LOCATION_
ONFIELD
,
LOCATION_ONFIELD
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_CANNOT_TO_HAND
)
e2
:
SetCode
(
EFFECT_CANNOT_TO_HAND
)
...
...
script/c50485594.lua
View file @
445f4348
...
@@ -54,7 +54,6 @@ function c50485594.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -54,7 +54,6 @@ function c50485594.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
2
,
tp
,
LOCATION_EXTRA
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
2
,
tp
,
LOCATION_EXTRA
)
end
end
function
c50485594
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c50485594
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
local
g
=
Duel
.
GetMatchingGroup
(
c50485594
.
filter
,
tp
,
LOCATION_EXTRA
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
c50485594
.
filter
,
tp
,
LOCATION_EXTRA
,
0
,
nil
)
local
sg
=
g
:
Filter
(
c50485594
.
filter2
,
nil
,
g
)
local
sg
=
g
:
Filter
(
c50485594
.
filter2
,
nil
,
g
)
if
sg
:
GetCount
()
==
0
then
return
end
if
sg
:
GetCount
()
==
0
then
return
end
...
...
script/c77462146.lua
View file @
445f4348
...
@@ -38,7 +38,7 @@ function c77462146.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -38,7 +38,7 @@ function c77462146.activate(e,tp,eg,ep,ev,re,r,rp)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
RESET_END
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e1
:
SetValue
(
300
)
e1
:
SetValue
(
300
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
local
e2
=
e1
:
Clone
()
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment