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ygopro
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MobiusMei
ygopro
Commits
0865cb5e
Commit
0865cb5e
authored
Nov 04, 2018
by
DailyShana
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Plain Diff
remove unnecessary making dir
parent
d6cb040c
Changes
2
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2 changed files
with
0 additions
and
56 deletions
+0
-56
gframe/game.cpp
gframe/game.cpp
+0
-54
gframe/game.h
gframe/game.h
+0
-2
No files found.
gframe/game.cpp
View file @
0865cb5e
...
...
@@ -12,12 +12,7 @@
#ifndef _WIN32
#include <sys/types.h>
#include <sys/stat.h>
#include <dirent.h>
#include <unistd.h>
#else
#include <direct.h>
#include <io.h>
#endif
const
unsigned
short
PRO_VERSION
=
0x1346
;
...
...
@@ -28,7 +23,6 @@ Game* mainGame;
bool
Game
::
Initialize
()
{
srand
(
time
(
0
));
initUtils
();
LoadConfig
();
irr
::
SIrrlichtCreationParameters
params
=
irr
::
SIrrlichtCreationParameters
();
params
.
AntiAlias
=
gameConf
.
antialias
;
...
...
@@ -1394,54 +1388,6 @@ void Game::ErrorLog(const char* msg) {
fprintf
(
fp
,
"[%s]%s
\n
"
,
timebuf
,
msg
);
fclose
(
fp
);
}
bool
Game
::
MakeDirectory
(
const
std
::
string
folder
)
{
std
::
string
folder_builder
;
std
::
string
sub
;
sub
.
reserve
(
folder
.
size
());
for
(
auto
it
=
folder
.
begin
();
it
!=
folder
.
end
();
++
it
)
{
const
char
c
=
*
it
;
sub
.
push_back
(
c
);
if
(
c
==
'/'
||
it
==
folder
.
end
()
-
1
)
{
folder_builder
.
append
(
sub
);
if
(
access
(
folder_builder
.
c_str
(),
0
)
!=
0
)
#ifdef _WIN32
if
(
mkdir
(
folder_builder
.
c_str
())
!=
0
)
#else
if
(
mkdir
(
folder_builder
.
c_str
(),
0777
)
!=
0
)
#endif
return
false
;
sub
.
clear
();
}
}
return
true
;
}
void
Game
::
initUtils
()
{
//user files
MakeDirectory
(
"replay"
);
//cards from extra pack
MakeDirectory
(
"expansions"
);
//files in ygopro-starter-pack
MakeDirectory
(
"deck"
);
MakeDirectory
(
"single"
);
//original files
MakeDirectory
(
"script"
);
MakeDirectory
(
"textures"
);
//sound
#ifdef YGOPRO_USE_IRRKLANG
MakeDirectory
(
"sound"
);
MakeDirectory
(
"sound/BGM"
);
MakeDirectory
(
"sound/BGM/advantage"
);
MakeDirectory
(
"sound/BGM/deck"
);
MakeDirectory
(
"sound/BGM/disadvantage"
);
MakeDirectory
(
"sound/BGM/duel"
);
MakeDirectory
(
"sound/BGM/lose"
);
MakeDirectory
(
"sound/BGM/menu"
);
MakeDirectory
(
"sound/BGM/win"
);
#endif
//pics
MakeDirectory
(
"pics"
);
MakeDirectory
(
"pics/field"
);
}
void
Game
::
ClearTextures
()
{
matManager
.
mCard
.
setTexture
(
0
,
0
);
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
...
...
gframe/game.h
View file @
0865cb5e
...
...
@@ -136,8 +136,6 @@ public:
void
ClearChatMsg
();
void
AddDebugMsg
(
const
char
*
msgbuf
);
void
ErrorLog
(
const
char
*
msgbuf
);
bool
MakeDirectory
(
const
std
::
string
folder
);
void
initUtils
();
void
ClearTextures
();
void
CloseDuelWindow
();
...
...
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