Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MobiusMei
ygopro
Commits
05b6c0a2
Commit
05b6c0a2
authored
Aug 08, 2017
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
test
parent
ae84948f
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
46 additions
and
54 deletions
+46
-54
gframe/data_manager.cpp
gframe/data_manager.cpp
+6
-2
gframe/game.cpp
gframe/game.cpp
+18
-35
gframe/game.h
gframe/game.h
+22
-17
No files found.
gframe/data_manager.cpp
View file @
05b6c0a2
...
...
@@ -12,7 +12,11 @@ bool DataManager::LoadDB(const char* file) {
if
(
sqlite3_open_v2
(
file
,
&
pDB
,
SQLITE_OPEN_READONLY
,
0
)
!=
SQLITE_OK
)
return
Error
(
pDB
);
sqlite3_stmt
*
pStmt
;
#ifdef YGOPRO_SERVER_MODE
const
char
*
sql
=
"select * from datas"
;
#else
const
char
*
sql
=
"select * from datas,texts where datas.id=texts.id"
;
#endif //YGOPRO_SERVER_MODE
if
(
sqlite3_prepare_v2
(
pDB
,
sql
,
-
1
,
&
pStmt
,
0
)
!=
SQLITE_OK
)
return
Error
(
pDB
);
CardDataC
cd
;
...
...
@@ -44,7 +48,7 @@ bool DataManager::LoadDB(const char* file) {
cd
.
attribute
=
sqlite3_column_int
(
pStmt
,
9
);
cd
.
category
=
sqlite3_column_int
(
pStmt
,
10
);
_datas
.
insert
(
std
::
make_pair
(
cd
.
code
,
cd
));
/*
#ifndef YGOPRO_SERVER_MODE
len
=
BufferIO
::
DecodeUTF8
((
const
char
*
)
sqlite3_column_text
(
pStmt
,
12
),
strBuffer
);
if
(
len
)
{
cs
.
name
=
new
wchar_t
[
len
+
1
];
...
...
@@ -66,7 +70,7 @@ bool DataManager::LoadDB(const char* file) {
}
else
cs
.
desc
[
i
-
14
]
=
0
;
}
_strings
.
insert
(
std
::
make_pair
(
cd
.
code
,
cs
));
*/
#endif //YGOPRO_SERVER_MODE
}
}
while
(
step
!=
SQLITE_DONE
);
sqlite3_finalize
(
pStmt
);
...
...
gframe/game.cpp
View file @
05b6c0a2
#include "config.h"
#include "game.h"
//#include "image_manager.h"
#ifdef YGOPRO_SERVER_MODE
#include "data_manager.h"
#include "deck_manager.h"
#include "replay.h"
//#include "materials.h"
//#include "duelclient.h"
#include "netserver.h"
//#include "single_mode.h"
#ifdef _WIN32
#define strcasecmp _stricmp
#include "dirent.h"
#endif // _WIN32
#else
#include "image_manager.h"
#include "data_manager.h"
#include "deck_manager.h"
#include "replay.h"
#include "materials.h"
#include "duelclient.h"
#include "netserver.h"
#include "single_mode.h"
#endif //YGOPRO_SERVER_MODE
#ifndef _WIN32
#include <sys/types.h>
#include <dirent.h>
#include <unistd.h>
#endif
const
unsigned
short
PRO_VERSION
=
0x233C
;
...
...
@@ -42,23 +43,7 @@ unsigned char draw_count;
void
Game
::
MainServerLoop
(
int
bDuel_mode
,
int
lflist
)
{
deckManager
.
LoadLFList
();
//load expansions
DIR
*
dir
;
struct
dirent
*
dirp
;
const
char
*
foldername
=
"./expansions/"
;
if
((
dir
=
opendir
(
foldername
))
!=
NULL
)
{
while
((
dirp
=
readdir
(
dir
))
!=
NULL
)
{
size_t
len
=
strlen
(
dirp
->
d_name
);
if
(
len
<
5
||
strcasecmp
(
dirp
->
d_name
+
len
-
4
,
".cdb"
)
!=
0
)
continue
;
char
*
filepath
=
(
char
*
)
malloc
(
sizeof
(
char
)
*
(
len
+
strlen
(
foldername
)));
strncpy
(
filepath
,
foldername
,
strlen
(
foldername
)
+
1
);
strncat
(
filepath
,
dirp
->
d_name
,
len
);
dataManager
.
LoadDB
(
filepath
);
free
(
filepath
);
}
closedir
(
dir
);
}
LoadExpansionDB
()
dataManager
.
LoadDB
(
"cards.cdb"
);
...
...
@@ -74,7 +59,7 @@ void Game::MainServerLoop(int bDuel_mode, int lflist) {
#endif
}
}
/*
#ifndef YGOPRO_SERVER_MODE
bool
Game
::
Initialize
()
{
srand
(
time
(
0
));
LoadConfig
();
...
...
@@ -673,8 +658,8 @@ bool Game::Initialize() {
hideChatTimer
=
0
;
return
true
;
}
*/
/*
void
Game
::
MainLoop
()
{
wchar_t
cap
[
256
];
camera
=
smgr
->
addCameraSceneNode
(
0
);
...
...
@@ -764,8 +749,6 @@ void Game::MainLoop() {
SaveConfig
();
// device->drop();
}
*/
/*
void
Game
::
BuildProjectionMatrix
(
irr
::
core
::
matrix4
&
mProjection
,
f32
left
,
f32
right
,
f32
bottom
,
f32
top
,
f32
znear
,
f32
zfar
)
{
for
(
int
i
=
0
;
i
<
16
;
++
i
)
mProjection
[
i
]
=
0
;
...
...
@@ -821,6 +804,7 @@ void Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gu
dataManager
.
strBuffer
[
pbuffer
]
=
0
;
pControl
->
setText
(
dataManager
.
strBuffer
);
}
#endif //YGOPRO_SERVER_MODE
void
Game
::
LoadExpansionDB
()
{
#ifdef _WIN32
char
fpath
[
1000
];
...
...
@@ -858,6 +842,7 @@ void Game::LoadExpansionDB() {
}
#endif
}
#ifndef YGOPRO_SERVER_MODE
void
Game
::
RefreshDeck
(
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
cbDeck
->
clear
();
#ifdef _WIN32
...
...
@@ -1294,14 +1279,12 @@ void Game::CloseDuelWindow() {
ClearTextures
();
closeDoneSignal
.
Set
();
}
*/
int
Game
::
LocalPlayer
(
int
player
)
{
return
dInfo
.
isFirst
?
player
:
1
-
player
;
}
const
wchar_t
*
Game
::
LocalName
(
int
local_player
)
{
return
local_player
==
0
?
dInfo
.
hostname
:
dInfo
.
clientname
;
}
/*
void
Game
::
SetWindowsIcon
()
{
#ifdef _WIN32
HINSTANCE
hInstance
=
(
HINSTANCE
)
GetModuleHandleW
(
NULL
);
...
...
@@ -1322,6 +1305,6 @@ void Game::FlashWindow() {
FlashWindowEx
(
&
fi
);
#endif
}
*/
#endif //YGOPRO_SERVER_MODE
}
gframe/game.h
View file @
05b6c0a2
...
...
@@ -2,9 +2,11 @@
#define GAME_H
#include "config.h"
//#include "client_field.h"
//#include "deck_con.h"
//#include "menu_handler.h"
#ifndef YGOPRO_SERVER_MODE
#include "client_field.h"
#include "deck_con.h"
#include "menu_handler.h"
#endif //YGOPRO_SERVER_MODE
#include <unordered_map>
#include <vector>
#include <list>
...
...
@@ -65,7 +67,7 @@ struct DuelInfo {
unsigned
short
time_limit
;
unsigned
short
time_left
[
2
];
};
/*
#ifndef YGOPRO_SERVER_MODE
struct
FadingUnit
{
bool
signalAction
;
bool
isFadein
;
...
...
@@ -77,14 +79,16 @@ struct FadingUnit {
irr
::
core
::
vector2di
fadingLR
;
irr
::
core
::
vector2di
fadingDiff
;
};
*/
#endif //YGOPRO_SERVER_MODE
class
Game
{
public:
bool
Initialize
();
//void MainLoop();
#ifdef YGOPRO_SERVER_MODE
void
MainServerLoop
(
int
bDuel_mode
,
int
lflist
);
/*
void
LoadExpansionDB
();
#else
void
MainLoop
();
void
BuildProjectionMatrix
(
irr
::
core
::
matrix4
&
mProjection
,
f32
left
,
f32
right
,
f32
bottom
,
f32
top
,
f32
znear
,
f32
zfar
);
void
InitStaticText
(
irr
::
gui
::
IGUIStaticText
*
pControl
,
u32
cWidth
,
u32
cHeight
,
irr
::
gui
::
CGUITTFont
*
font
,
const
wchar_t
*
text
);
void
SetStaticText
(
irr
::
gui
::
IGUIStaticText
*
pControl
,
u32
cWidth
,
irr
::
gui
::
CGUITTFont
*
font
,
const
wchar_t
*
text
,
u32
pos
=
0
);
...
...
@@ -116,19 +120,17 @@ public:
void
AddDebugMsg
(
char
*
msgbuf
);
void
ClearTextures
();
void
CloseDuelWindow
();
*/
int
LocalPlayer
(
int
player
);
const
wchar_t
*
LocalName
(
int
local_player
);
/*
bool
HasFocus
(
EGUI_ELEMENT_TYPE
type
)
const
{
//
irr::gui::IGUIElement* focus = env->getFocus();
irr
::
gui
::
IGUIElement
*
focus
=
env
->
getFocus
();
return
focus
&&
focus
->
hasType
(
type
);
}
void SetWindowsIcon();
void
SetWindowsIcon
();
void
FlashWindow
();
*/
Mutex
gMutex
;
Mutex
gBuffer
;
...
...
@@ -138,10 +140,12 @@ public:
Signal
singleSignal
;
Signal
closeSignal
;
Signal
closeDoneSignal
;
#endif //YGOPRO_SERVER_MODE
Config
gameConf
;
#ifndef YGOPRO_SERVER_MODE
DuelInfo
dInfo
;
/*
std::list<FadingUnit> fadingList;
std
::
list
<
FadingUnit
>
fadingList
;
std
::
vector
<
int
>
logParam
;
std
::
wstring
chatMsg
[
8
];
...
...
@@ -174,8 +178,7 @@ public:
bool
is_building
;
bool
is_siding
;
*/
/*
ClientField
dField
;
DeckBuilder
deckBuilder
;
MenuHandler
menuHandler
;
...
...
@@ -428,10 +431,11 @@ public:
irr
::
gui
::
IGUIButton
*
btnChainWhenAvail
;
//cancel or finish
irr
::
gui
::
IGUIButton
*
btnCancelOrFinish
;
*/
#endif //YGOPRO_SERVER_MODE
};
extern
Game
*
mainGame
;
#ifdef YGOPRO_SERVER_MODE
extern
unsigned
short
aServerPort
;
extern
unsigned
int
lflist
;
extern
unsigned
char
rule
;
...
...
@@ -444,6 +448,7 @@ extern unsigned short time_limit;
extern
unsigned
short
replay_mode
;
extern
unsigned
char
start_hand
;
extern
unsigned
char
draw_count
;
#endif //YGOPRO_SERVER_MODE
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment