Commit fe1bfa78 authored by Tachibana's avatar Tachibana

tnndx

parent 6656933f
...@@ -18,7 +18,7 @@ function cm.initial_effect(c) ...@@ -18,7 +18,7 @@ function cm.initial_effect(c)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m+10000) e2:SetCountLimit(1,m)
e2:SetTarget(cm.thtg) e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop) e2:SetOperation(cm.thop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
......
...@@ -11,15 +11,6 @@ function cm.initial_effect(c) ...@@ -11,15 +11,6 @@ function cm.initial_effect(c)
e0:SetCode(EVENT_FREE_CHAIN) e0:SetCode(EVENT_FREE_CHAIN)
e0:SetHintTiming(0,TIMING_MAIN_END+TIMING_END_PHASE) e0:SetHintTiming(0,TIMING_MAIN_END+TIMING_END_PHASE)
c:RegisterEffect(e0) c:RegisterEffect(e0)
--disable spsummon
[[local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_SZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(cm.splimit)
c:RegisterEffect(e1) ]]
--act in set turn --act in set turn
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -37,9 +37,19 @@ function cm.initial_effect(c) ...@@ -37,9 +37,19 @@ function cm.initial_effect(c)
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return Duel.GetMatchingGroupCount(cm.gravefilter,tp,LOCATION_MZONE,0,nil)>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and c:IsLocation(LOCATION_GRAVE) end local flag=0
Duel.MoveToField(e:GetHandler(),tp,tp,LOCATION_SZONE,POS_FACEUP,true) if chk==0 then
c:CreateEffectRelation(e) if c:IsLocation(LOCATION_GRAVE) and Duel.GetMatchingGroupCount(cm.gravefilter,tp,LOCATION_MZONE,0,nil)>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
flag=1
return true
else
return true
end
end
if flag==0 then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
c:CreateEffectRelation(e)
end
end end
function cm.gravefilter(c) function cm.gravefilter(c)
return (c:IsRankAbove(10) or c:IsLevelAbove(10)) and c:IsType(TYPE_MONSTER) and c:IsFaceup() return (c:IsRankAbove(10) or c:IsLevelAbove(10)) and c:IsType(TYPE_MONSTER) and c:IsFaceup()
......
--仮面ライダー ゼロワン
local m=17020000
local cm=_G["c"..m]
function cm.initial_effect(c)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(cm.atkval)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(17020000,0))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e2:SetCountLimit(1,17020000)
e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(17020000,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetRange(LOCATION_GRAVE)
e4:SetCountLimit(1,17020001)
e4:SetCondition(cm.spcon)
e4:SetTarget(cm.sptg)
e4:SetOperation(cm.spop)
c:RegisterEffect(e4)
end
cm.KamenRider_name=17020000
function cm.atkval(e,c)
return c:GetLevel()*300
end
function cm.thfilter(c)
return c:IsCode(17020120) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function cm.cfilter(c,tp,rp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and bit.band(c:GetPreviousTypeOnField(),TYPE_MONSTER)~=0
and c:IsPreviousSetCard(0x7fa) and (c:IsReason(REASON_BATTLE) or (rp==1-tp and c:IsReason(REASON_EFFECT)))
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.cfilter,1,nil,tp,rp) and not eg:IsContains(e:GetHandler())
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.lvfilter(c,e)
return c:IsSetCard(0x7fa) and c:GetLevel()>=0 and c:GetHandlerPlayer()==e:GetHandlerPlayer()
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
local g=eg:Filter(cm.cfilter,nil,tp,rp)
local lv=g:GetSum(Card.GetLevel)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
...@@ -84,6 +84,7 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -84,6 +84,7 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function cm.regop(e,tp,eg,ep,ev,re,r,rp) function cm.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--indes --indes
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD) e4:SetType(EFFECT_TYPE_FIELD)
......
...@@ -90,6 +90,7 @@ function cm.disop(e,tp,eg,ep,ev,re,r,rp) ...@@ -90,6 +90,7 @@ function cm.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateActivation(ev) Duel.NegateActivation(ev)
end end
function cm.regop(e,tp,eg,ep,ev,re,r,rp) function cm.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--atkup(grave) --atkup(grave)
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD) e4:SetType(EFFECT_TYPE_FIELD)
......
...@@ -37,16 +37,16 @@ function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -37,16 +37,16 @@ function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then if chk==0 then
local zone=e:GetHandler():GetLinkedZone() local zone=e:GetHandler():GetLinkedZone()
return zone~=0 return zone~=0
and Duel.IsExistingMatchingCard(cm.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp,zone) and Duel.IsExistingMatchingCard(cm.spfilter2,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,nil,e,tp,zone)
end end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,PLAYER_ALL,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,PLAYER_ALL,LOCATION_GRAVE+LOCATION_DECK)
end end
function cm.spop(e,tp,eg,ep,ev,re,r,rp) function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local zone=c:GetLinkedZone(tp) local zone=c:GetLinkedZone(tp)
if zone~=0 and c:IsRelateToEffect(e) then if zone~=0 and c:IsRelateToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=Duel.SelectMatchingCard(tp,cm.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,zone) local g2=Duel.SelectMatchingCard(tp,cm.spfilter2,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil,e,tp,zone)
if g2:GetCount()>0 then if g2:GetCount()>0 then
Duel.SpecialSummon(g2,0,tp,tp,false,false,POS_FACEUP,zone) Duel.SpecialSummon(g2,0,tp,tp,false,false,POS_FACEUP,zone)
end end
......
...@@ -13,15 +13,14 @@ function c50218625.initial_effect(c) ...@@ -13,15 +13,14 @@ function c50218625.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--actlimit --actlimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_PZONE) e2:SetRange(LOCATION_PZONE)
e2:SetTargetRange(0,1)
e2:SetValue(c50218625.aclimit)
e2:SetCondition(c50218625.actcon) e2:SetCondition(c50218625.actcon)
e2:SetOperation(c50218625.actop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e21=e2:Clone()
e21:SetCode(EVENT_BE_BATTLE_TARGET)
c:RegisterEffect(e21)
--to hand --to hand
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND) e3:SetCategory(CATEGORY_TOHAND)
...@@ -46,20 +45,12 @@ end ...@@ -46,20 +45,12 @@ end
function c50218625.splimit(e,c) function c50218625.splimit(e,c)
return not c:IsSetCard(0xcb6) return not c:IsSetCard(0xcb6)
end end
function c50218625.actcon(e,tp,eg,ep,ev,re,r,rp) function c50218625.actcon(e)
local tp=e:GetHandlerPlayer()
local tc=Duel.GetAttacker() local tc=Duel.GetAttacker()
if not tc then return false end
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
return tc and tc:IsControler(tp) and tc:IsSetCard(0xcb6) return tc and tc:IsControler(tp) and tc:IsType(TYPE_PENDULUM)
end
function c50218625.actop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(0,1)
e1:SetValue(c50218625.aclimit)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end end
function c50218625.aclimit(e,re,tp) function c50218625.aclimit(e,re,tp)
return re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE) return re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
......
...@@ -13,15 +13,14 @@ function c50218630.initial_effect(c) ...@@ -13,15 +13,14 @@ function c50218630.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--actlimit --actlimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_PZONE) e2:SetRange(LOCATION_PZONE)
e2:SetTargetRange(0,1)
e2:SetValue(c50218630.aclimit)
e2:SetCondition(c50218630.actcon) e2:SetCondition(c50218630.actcon)
e2:SetOperation(c50218630.actop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e21=e2:Clone()
e21:SetCode(EVENT_BE_BATTLE_TARGET)
c:RegisterEffect(e21)
--destroy --destroy
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DESTROY) e3:SetCategory(CATEGORY_DESTROY)
...@@ -46,23 +45,15 @@ end ...@@ -46,23 +45,15 @@ end
function c50218630.splimit(e,c) function c50218630.splimit(e,c)
return not c:IsSetCard(0xcb6) return not c:IsSetCard(0xcb6)
end end
function c50218630.actcon(e,tp,eg,ep,ev,re,r,rp) function c50218630.actcon(e)
local tp=e:GetHandlerPlayer()
local tc=Duel.GetAttacker() local tc=Duel.GetAttacker()
if not tc then return false end
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
return tc and tc:IsControler(tp) and tc:IsSetCard(0xcb6) return tc and tc:IsControler(tp) and tc:IsType(TYPE_PENDULUM)
end
function c50218630.actop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(0,1)
e1:SetValue(c50218630.aclimit)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end end
function c50218630.aclimit(e,re,tp) function c50218630.aclimit(e,re,tp)
return re:IsActiveType(TYPE_MONSTER) and re:IsHasType(EFFECT_TYPE_ACTIVATE) return re:IsActiveType(TYPE_MONSTER)
end end
function c50218630.descon(e,tp,eg,ep,ev,re,r,rp) function c50218630.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_PENDULUM) return e:GetHandler():IsSummonType(SUMMON_TYPE_PENDULUM)
......
...@@ -117,6 +117,7 @@ function c50218660.penop(e,tp,eg,ep,ev,re,r,rp) ...@@ -117,6 +117,7 @@ function c50218660.penop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c50218660.penfilter,tp,LOCATION_PZONE,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,c50218660.penfilter,tp,LOCATION_PZONE,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.BreakEffect()
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end end
end end
\ No newline at end of file
...@@ -113,6 +113,7 @@ function c50218665.penop(e,tp,eg,ep,ev,re,r,rp) ...@@ -113,6 +113,7 @@ function c50218665.penop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c50218665.penfilter,tp,LOCATION_PZONE,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,c50218665.penfilter,tp,LOCATION_PZONE,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.BreakEffect()
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end end
end end
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment