Commit e60bf2b2 authored by 聖園ミカ's avatar 聖園ミカ 🐟

byd

parent 44748dca
...@@ -36,7 +36,7 @@ function s.initial_effect(c) ...@@ -36,7 +36,7 @@ function s.initial_effect(c)
e3:SetCode(EVENT_CHAINING) e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetRange(LOCATION_GRAVE+LOCATION_HAND) e3:SetRange(LOCATION_GRAVE+LOCATION_HAND)
e3:SetCountLimit(1,id+100) e3:SetCountLimit(1,id)
e3:SetTarget(s.gsptg) e3:SetTarget(s.gsptg)
e3:SetOperation(s.gspop) e3:SetOperation(s.gspop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
......
...@@ -2,5 +2,5 @@ ...@@ -2,5 +2,5 @@
function c81099999.initial_effect(c) function c81099999.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcCode3(c,81000000,81011000,81009000,false,false) aux.AddFusionProcCode3(c,81000000,81011000,81009000,true,true)
end end
...@@ -6,7 +6,7 @@ function cm.initial_effect(c) ...@@ -6,7 +6,7 @@ function cm.initial_effect(c)
c:SetSPSummonOnce(m) c:SetSPSummonOnce(m)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcCodeRep(c,85481000,2,1,false,false) aux.AddFusionProcCodeRep(c,85481000,2,true,true)
--todeck --todeck
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK) e1:SetCategory(CATEGORY_TODECK)
......
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