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Nguyễn Anh Kiệt
ygopro-222DIY-cards
Commits
c10a24b3
Commit
c10a24b3
authored
Jul 11, 2024
by
Huangnan
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CDB+lua姬丝效果修改
parent
094c58b5
Changes
2
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2 changed files
with
4 additions
and
8 deletions
+4
-8
expansions/FiNALE.cdb
expansions/FiNALE.cdb
+0
-0
expansions/script/c1000370.lua
expansions/script/c1000370.lua
+4
-8
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expansions/FiNALE.cdb
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expansions/script/c1000370.lua
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c10a24b3
...
@@ -59,22 +59,18 @@ function c1000370.hdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -59,22 +59,18 @@ function c1000370.hdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
g
:
GetCount
(),
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
g
:
GetCount
(),
0
,
0
)
end
end
function
c1000370
.
hdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c1000370
.
hdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
if
not
g
then
return
end
if
not
g
then
return
end
local
sg
=
g
:
Filter
(
Card
.
IsRelateToEffect
,
nil
,
e
)
local
sg
=
g
:
Filter
(
Card
.
IsRelateToEffect
,
nil
,
e
)
Duel
.
SendtoDeck
(
sg
,
nil
,
2
,
REASON_EFFECT
)
local
sm
=
Duel
.
SendtoDeck
(
sg
,
nil
,
2
,
REASON_EFFECT
)
local
ct
=
sg
:
FilterCount
(
Card
.
IsLocation
,
nil
,
LOCATION_DECK
+
LOCATION_EXTRA
)
if
sg
~=
0
and
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
if
ct
==
0
then
return
end
local
dg
=
Duel
.
GetFieldGroup
(
tp
,
0
,
LOCATION_HAND
):
RandomSelect
(
tp
,
ct
)
local
dt
=
Duel
.
SendtoGrave
(
dg
,
REASON_EFFECT
+
REASON_DISCARD
)
local
c
=
e
:
GetHandler
()
if
dt
~=
0
and
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
dt
*
1000
)
e1
:
SetValue
(
sm
*
1000
)
e1
:
SetReset
(
RESET_EVENT
+
0x1ff0000
)
e1
:
SetReset
(
RESET_EVENT
+
0x1ff0000
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
...
...
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