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Nguyễn Anh Kiệt
ygopro-222DIY-cards
Commits
b7708633
Commit
b7708633
authored
Jul 09, 2024
by
聖園ミカ
🐟
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byd
parent
986c0348
Changes
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3 changed files
with
20 additions
and
14 deletions
+20
-14
expansions/FiNALE.cdb
expansions/FiNALE.cdb
+0
-0
expansions/script/c20100229.lua
expansions/script/c20100229.lua
+0
-1
expansions/script/c81024031.lua
expansions/script/c81024031.lua
+20
-13
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expansions/FiNALE.cdb
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expansions/script/c20100229.lua
View file @
b7708633
...
...
@@ -59,7 +59,6 @@ function cm.batg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function
cm
.
baop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
end
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
local
tg
=
g
:
Filter
(
Card
.
IsRelateToEffect
,
nil
,
e
)
if
tg
:
GetCount
()
~=
2
then
return
end
...
...
expansions/script/c81024031.lua
View file @
b7708633
...
...
@@ -43,28 +43,35 @@ end
function
cm
.
bacon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
end
function
cm
.
bafilter
(
c
)
return
c
:
IsAttackable
()
and
c
:
IsAttack
(
1550
)
and
c
:
IsDefense
(
1050
)
and
c
:
Is
Faceup
(
)
function
cm
.
filter1
(
c
,
tp
)
return
c
:
IsAttackable
()
and
c
:
IsAttack
(
1550
)
and
c
:
IsDefense
(
1050
)
and
c
:
Is
Position
(
POS_FACEUP_ATTACK
)
and
Duel
.
IsExistingTarget
(
cm
.
filter2
,
tp
,
0
,
LOCATION_MZONE
,
1
,
c
,
c
)
end
function
cm
.
bbfilter
(
c
)
return
c
:
IsFaceup
()
function
cm
.
filter2
(
c
,
t
c
)
return
c
:
Is
CanBeBattleTarget
(
tc
)
and
c
:
Is
Faceup
()
end
function
cm
.
batg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
false
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
bafilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingTarget
(
cm
.
bbfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
filter1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
e
:
GetHandler
())
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELF
)
local
g1
=
Duel
.
SelectTarget
(
tp
,
cm
.
bafilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g1
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
e
:
GetHandler
(),
tp
)
local
ac
=
g1
:
GetFirst
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_OPPO
)
local
g2
=
Duel
.
SelectTarget
(
tp
,
cm
.
bbfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g2
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter2
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
ac
,
ac
)
e
:
SetLabelObject
(
ac
)
end
function
cm
.
cf
(
c
,
e
)
return
not
c
:
IsRelateToEffect
(
e
)
end
function
cm
.
baop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
local
tg
=
g
:
Filter
(
Card
.
IsRelateToEffect
,
nil
,
e
)
if
tg
:
GetCount
()
~=
2
then
return
end
local
ac
=
tg
:
Filter
(
Card
.
IsControler
,
nil
,
tp
):
GetFirst
()
local
at
=
tg
:
Filter
(
Card
.
IsControler
,
nil
,
1
-
tp
):
GetFirst
()
Duel
.
CalculateDamage
(
ac
,
at
)
if
#
g
>
1
and
not
g
:
IsExists
(
cm
.
cf
,
1
,
nil
,
e
)
then
local
tc
=
g
:
GetFirst
()
local
sc
=
g
:
GetNext
()
local
ac
=
e
:
GetLabelObject
()
if
tc
==
ac
then
tc
=
sc
end
if
ac
:
IsAttackable
()
then
Duel
.
CalculateDamage
(
ac
,
tc
)
end
end
end
function
cm
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
...
...
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