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Nguyễn Anh Kiệt
ygopro-222DIY-cards
Commits
b4c427e4
Commit
b4c427e4
authored
Sep 04, 2024
by
聖園ミカ
🐟
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parent
3bcb48ec
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32 additions
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7 deletions
+32
-7
expansions/script/c64831511.lua
expansions/script/c64831511.lua
+32
-7
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expansions/script/c64831511.lua
View file @
b4c427e4
...
@@ -11,7 +11,6 @@ function cm.initial_effect(c)
...
@@ -11,7 +11,6 @@ function cm.initial_effect(c)
e1
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e1
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetTarget
(
cm
.
thtg
)
e1
:
SetTarget
(
cm
.
thtg
)
e1
:
SetOperation
(
cm
.
thop
)
e1
:
SetOperation
(
cm
.
thop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
...
@@ -23,7 +22,6 @@ function cm.initial_effect(c)
...
@@ -23,7 +22,6 @@ function cm.initial_effect(c)
e2
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e2
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e2
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e2
:
SetCost
(
cm
.
cost
)
e2
:
SetTarget
(
cm
.
tstg
)
e2
:
SetTarget
(
cm
.
tstg
)
e2
:
SetOperation
(
cm
.
tsop
)
e2
:
SetOperation
(
cm
.
tsop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
...
@@ -33,19 +31,20 @@ function cm.initial_effect(c)
...
@@ -33,19 +31,20 @@ function cm.initial_effect(c)
e3
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e3
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e3
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e3
:
Set
Cost
(
cm
.
cos
t
)
e3
:
Set
Target
(
cm
.
targe
t
)
e3
:
SetOperation
(
cm
.
activate
)
e3
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
cm
.
VrAqua
=
true
cm
.
VrAqua
=
true
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
filter
(
c
)
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
()
)
return
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsRace
(
RACE_CYBERSE
)
end
end
function
cm
.
thfilter
(
c
)
function
cm
.
thfilter
(
c
)
return
c
.
VrAqua
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToHand
()
return
c
.
VrAqua
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToHand
()
end
end
function
cm
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
end
end
...
@@ -53,6 +52,7 @@ function cm.sumfilter(c)
...
@@ -53,6 +52,7 @@ function cm.sumfilter(c)
return
c
:
IsSummonable
(
true
,
nil
)
and
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
return
c
:
IsSummonable
(
true
,
nil
)
and
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
end
end
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
thfilter
),
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
thfilter
),
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
>
0
then
if
g
:
GetCount
()
>
0
and
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
>
0
then
...
@@ -68,12 +68,19 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -68,12 +68,19 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
end
end
if
Duel
.
IsExistingTarget
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
c
:
IsRelateToEffect
(
e
)
and
c
:
IsCanTurnSet
()
then
Duel
.
BreakEffect
()
c
:
CancelToGrave
()
Duel
.
ChangePosition
(
c
,
POS_FACEDOWN
)
Duel
.
RaiseEvent
(
c
,
EVENT_SSET
,
e
,
REASON_EFFECT
,
tp
,
tp
,
0
)
end
end
end
function
cm
.
tsfilter
(
c
)
function
cm
.
tsfilter
(
c
)
return
c
.
VrAqua
and
not
c
:
IsCode
(
m
)
and
c
:
IsAbleToHand
()
return
c
.
VrAqua
and
not
c
:
IsCode
(
m
)
and
c
:
IsAbleToHand
()
end
end
function
cm
.
tstg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
tstg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
tsfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
tsfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_GRAVE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_GRAVE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
end
end
...
@@ -81,6 +88,7 @@ function cm.ssmfilter(c)
...
@@ -81,6 +88,7 @@ function cm.ssmfilter(c)
return
c
:
IsSummonable
(
true
,
nil
)
and
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsLevel
(
10
)
return
c
:
IsSummonable
(
true
,
nil
)
and
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsLevel
(
10
)
end
end
function
cm
.
tsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
tsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
tsfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
tsfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
>
0
then
if
g
:
GetCount
()
>
0
and
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
>
0
then
...
@@ -96,20 +104,37 @@ function cm.tsop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -96,20 +104,37 @@ function cm.tsop(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
end
end
if
Duel
.
IsExistingTarget
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
c
:
IsRelateToEffect
(
e
)
and
c
:
IsCanTurnSet
()
then
Duel
.
BreakEffect
()
c
:
CancelToGrave
()
Duel
.
ChangePosition
(
c
,
POS_FACEDOWN
)
Duel
.
RaiseEvent
(
c
,
EVENT_SSET
,
e
,
REASON_EFFECT
,
tp
,
tp
,
0
)
end
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
end
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
c
=
e
:
GetHandler
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_INACTIVATE
)
e1
:
SetCode
(
EFFECT_CANNOT_INACTIVATE
)
e1
:
SetValue
(
cm
.
effectfilter
)
e1
:
SetValue
(
cm
.
effectfilter
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
()
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_CANNOT_DISEFFECT
)
e2
:
SetCode
(
EFFECT_CANNOT_DISEFFECT
)
e2
:
SetValue
(
cm
.
effectfilter
)
e2
:
SetValue
(
cm
.
effectfilter
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
Duel
.
RegisterEffect
(
e2
,
tp
)
if
Duel
.
IsExistingTarget
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
c
:
IsRelateToEffect
(
e
)
and
c
:
IsCanTurnSet
()
then
Duel
.
BreakEffect
()
c
:
CancelToGrave
()
Duel
.
ChangePosition
(
c
,
POS_FACEDOWN
)
Duel
.
RaiseEvent
(
c
,
EVENT_SSET
,
e
,
REASON_EFFECT
,
tp
,
tp
,
0
)
end
end
end
function
cm
.
effectfilter
(
e
,
ct
)
function
cm
.
effectfilter
(
e
,
ct
)
local
p
=
e
:
GetHandler
():
GetControler
()
local
p
=
e
:
GetHandler
():
GetControler
()
...
...
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