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ygopro-222DIY-cards
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Nguyễn Anh Kiệt
ygopro-222DIY-cards
Commits
9d6c66f1
Commit
9d6c66f1
authored
Dec 20, 2022
by
REIKAI
💬
Browse files
Options
Browse Files
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Plain Diff
update 12.20
parent
9ce5ada6
Changes
9
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Showing
9 changed files
with
11 additions
and
239 deletions
+11
-239
.gitlab-ci.yml
.gitlab-ci.yml
+2
-2
expansions/222DIY.cdb
expansions/222DIY.cdb
+0
-0
expansions/lflist.conf
expansions/lflist.conf
+8
-4
expansions/pics/33200959.jpg
expansions/pics/33200959.jpg
+0
-0
expansions/pics/33200961.jpg
expansions/pics/33200961.jpg
+0
-0
expansions/script/c10700141.lua
expansions/script/c10700141.lua
+1
-1
expansions/script/c33200959.lua
expansions/script/c33200959.lua
+0
-124
expansions/script/c33200961.lua
expansions/script/c33200961.lua
+0
-101
expansions/script/c66915026.lua
expansions/script/c66915026.lua
+0
-7
No files found.
.gitlab-ci.yml
View file @
9d6c66f1
...
...
@@ -4,8 +4,8 @@ stages:
variables
:
GIT_DEPTH
:
"
1"
LAST_UPDATE_DATE
:
"
2022.11.
15
"
CURRENT_UPDATE_DATE
:
"
2022.1
1.28
"
LAST_UPDATE_DATE
:
"
2022.11.
28
"
CURRENT_UPDATE_DATE
:
"
2022.1
2.20
"
redtext
:
stage
:
prepare
...
...
expansions/222DIY.cdb
View file @
9d6c66f1
No preview for this file type
expansions/lflist.conf
View file @
9d6c66f1
...
...
@@ -71,6 +71,8 @@
04241004
0
--某手冲魔女
04241010
0
--手冲魔女-白兔爱丽丝
04241011
2
--手冲魔女-黑兔爱丽丝
04260601
1
--枫幽狐赤月一文字
04260602
0
--葵幽狐冷雾宵月夜
04295003
0
--宫水静香·奏乐先啦
#61
06109001
0
--流转虚梦
...
...
@@ -894,9 +896,11 @@
30900000
0
--时空龙·刻神指令龙
30900023
0
--计时器幼龙
30900024
0
--时空龙·命运驾驭龙
30900520
1
--元素精灵的清净之盾
30900604
0
--悖论龙
30900607
0
--奇迹的天使
30900610
0
--被封闭的道路
30900613
1
--影分身
30900712
0
--混沌病毒·炸弹
30901016
0
--花园的陆莲花少女 麦丽丝
#312
...
...
@@ -1357,12 +1361,12 @@
#502
50218545
0
--伏龙王-尔斯奎克
50218550
0
--伏龙王-赫瑞肯
50220115
0
--觉醒的伏龙-火山
50220120
0
--觉醒的伏龙-地震
50220115
2
--觉醒的伏龙-火山
50220120
1
--觉醒的伏龙-地震
50220125
0
--觉醒的伏龙-飓风
50220130
0
--觉醒的伏龙-月蚀
50220135
0
--觉醒的伏龙-日珥
50221425
0
--符龙王-魔咒
50220135
2
--觉醒的伏龙-日珥
50221425
1
--符龙王-魔咒
#514
51414050
1
--地底幽魂的断罪之魂
51414052
1
--审判所有的黑白阎罗
...
...
expansions/pics/33200959.jpg
deleted
100644 → 0
View file @
9ce5ada6
40.9 KB
expansions/pics/33200961.jpg
deleted
100644 → 0
View file @
9ce5ada6
43.3 KB
expansions/script/c10700141.lua
View file @
9d6c66f1
...
...
@@ -38,7 +38,7 @@ function cm.filter(c,e,tp)
local
lv
=
c
:
GetLevel
()
local
ct
=
2
if
c
:
GetLocation
(
LOCATION_MZONE
)
then
ct
=
1
end
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsReleasable
()
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter1
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
,
lv
)
Duel
.
GetMZoneCount
(
tp
)
>=
ct
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsReleasable
()
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter1
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
,
lv
)
and
Duel
.
GetMZoneCount
(
tp
)
>=
ct
end
function
cm
.
hfilter
(
c
)
return
c
:
IsDiscardable
(
REASON_EFFECT
)
...
...
expansions/script/c33200959.lua
deleted
100644 → 0
View file @
9ce5ada6
--星辉末裔 布拉德
function
c33200959
.
initial_effect
(
c
)
--fusion material
c
:
SetSPSummonOnce
(
33200959
)
c
:
EnableReviveLimit
()
aux
.
EnablePendulumAttribute
(
c
)
aux
.
AddFusionProcFunRep
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0x632a
),
2
,
true
)
--cannot be target
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_FIELD
)
e0
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e0
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e0
:
SetRange
(
LOCATION_PZONE
)
e0
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e0
:
SetTarget
(
c33200959
.
imtg
)
e0
:
SetValue
(
aux
.
tgoval
)
c
:
RegisterEffect
(
e0
)
--special summon rule
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e2
:
SetRange
(
LOCATION_EXTRA
)
e2
:
SetCondition
(
c33200959
.
spcon
)
e2
:
SetOperation
(
c33200959
.
spop
)
c
:
RegisterEffect
(
e2
)
--spsummon2
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
33200959
,
0
))
e3
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCountLimit
(
1
,
33200959
)
e3
:
SetTarget
(
c33200959
.
sptg2
)
e3
:
SetOperation
(
c33200959
.
spop2
)
c
:
RegisterEffect
(
e3
)
--atk
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetCode
(
EVENT_BATTLE_DAMAGE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetCondition
(
c33200959
.
atkcon
)
e4
:
SetOperation
(
c33200959
.
atkop
)
c
:
RegisterEffect
(
e4
)
end
--fusion
function
c33200959
.
spfilter2
(
c
,
fc
,
tp
,
ct
)
return
c
:
IsSetCard
(
0x632a
)
and
c
:
IsAbleToDeckAsCost
()
and
c
:
IsCanBeFusionMaterial
(
fc
,
SUMMON_TYPE_SPECIAL
)
and
(
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
c
,
fc
)
>
0
or
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
ct
,
fc
)
>
0
)
end
function
c33200959
.
spfilter3
(
c
,
fc
,
tp
)
return
c
:
IsSetCard
(
0x632a
)
and
c
:
IsReleasable
()
and
c
:
IsCanBeFusionMaterial
(
fc
,
SUMMON_TYPE_SPECIAL
)
and
Duel
.
IsExistingMatchingCard
(
c33200959
.
spfilter2
,
tp
,
LOCATION_MZONE
+
LOCATION_PZONE
,
0
,
1
,
c
,
fc
,
tp
,
c
)
end
function
c33200959
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
return
not
c
:
IsFaceup
()
and
Duel
.
IsExistingMatchingCard
(
c33200959
.
spfilter3
,
tp
,
LOCATION_MZONE
+
LOCATION_PZONE
,
0
,
1
,
nil
,
c
,
tp
)
end
function
c33200959
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RELEASE
)
local
g1
=
Duel
.
SelectMatchingCard
(
tp
,
c33200959
.
spfilter3
,
tp
,
LOCATION_MZONE
+
LOCATION_PZONE
,
0
,
1
,
1
,
nil
,
c
,
tp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g2
=
Duel
.
SelectMatchingCard
(
tp
,
c33200959
.
spfilter2
,
tp
,
LOCATION_MZONE
+
LOCATION_PZONE
,
0
,
1
,
1
,
g1
,
c
,
tp
,
g1
:
GetFirst
())
g1
:
Merge
(
g2
)
c
:
SetMaterial
(
g1
)
g1
:
RemoveCard
(
g2
:
GetFirst
())
Duel
.
Release
(
g1
,
REASON_COST
)
Duel
.
SendtoDeck
(
g2
,
nil
,
0
,
REASON_COST
)
end
--e0
function
c33200959
.
imtg
(
e
,
c
)
return
(
c
:
IsSummonType
(
SUMMON_TYPE_RITUAL
)
and
c
:
IsType
(
TYPE_PENDULUM
))
or
(
c
:
IsSummonType
(
SUMMON_TYPE_PENDULUM
)
and
c
:
IsType
(
TYPE_RITUAL
))
end
--e3
function
c33200959
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>
4
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
c33200959
.
dspfilter
(
c
,
e
,
tp
,
atk
)
return
c
:
IsType
(
TYPE_RITUAL
)
and
c
:
GetBaseAttack
()
<=
atk
and
c
:
IsSetCard
(
0x632a
)
and
c
:
IsAbleToHand
()
end
function
c33200959
.
spop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
<=
4
then
return
end
local
c
=
e
:
GetHandler
()
Duel
.
ConfirmDecktop
(
tp
,
5
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
5
)
local
ct
=
g
:
GetCount
()
local
atk
=
c
:
GetAttack
()
if
ct
>
0
and
g
:
FilterCount
(
c33200959
.
dspfilter
,
nil
,
e
,
tp
,
atk
)
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
33200959
,
2
))
then
Duel
.
DisableShuffleCheck
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
sg
=
g
:
FilterSelect
(
tp
,
c33200959
.
dspfilter
,
1
,
1
,
nil
,
e
,
tp
,
atk
)
local
sc
=
sg
:
GetFirst
()
Duel
.
SendtoHand
(
sc
,
tp
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
sc
)
Duel
.
ShuffleHand
(
tp
)
local
satk
=
0
-
sc
:
GetBaseAttack
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
satk
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e1
)
end
Duel
.
ShuffleDeck
(
tp
)
end
--e4
function
c33200959
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
return
ep
==
1
-
tp
and
tc
:
IsControler
(
tp
)
and
tc
:
IsLocation
(
LOCATION_ONFIELD
)
and
tc
:
IsSetCard
(
0x632a
)
and
tc
~=
e
:
GetHandler
()
end
function
c33200959
.
atkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
ev
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e1
)
end
\ No newline at end of file
expansions/script/c33200961.lua
deleted
100644 → 0
View file @
9ce5ada6
--星辉末裔 丹特
function
c33200961
.
initial_effect
(
c
)
--link summon
c
:
EnableReviveLimit
()
aux
.
AddLinkProcedure
(
c
,
nil
,
2
,
99
,
c33200961
.
lcheck
)
--atk up
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
33200961
,
0
))
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCountLimit
(
1
)
e3
:
SetTarget
(
c33200961
.
sptg
)
e3
:
SetOperation
(
c33200961
.
spop
)
c
:
RegisterEffect
(
e3
)
--gogogo!
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
33200961
,
0
))
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_MAIN_END
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
,
33200961
)
e1
:
SetCondition
(
c33200961
.
phcon
)
e1
:
SetTarget
(
c33200961
.
phtg
)
e1
:
SetOperation
(
c33200961
.
phop
)
c
:
RegisterEffect
(
e1
)
if
not
c33200961
.
global_check
then
c33200961
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
ge1
:
SetOperation
(
c33200961
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
ge1
:
Clone
()
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge2
,
0
)
end
end
function
c33200961
.
lcheck
(
g
,
lc
)
return
g
:
IsExists
(
Card
.
IsLinkSetCard
,
1
,
nil
,
0x632a
)
end
--e1
function
c33200961
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
while
tc
do
Duel
.
RegisterFlagEffect
(
tc
:
GetSummonPlayer
(),
33200961
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
tc
=
eg
:
GetNext
()
end
end
function
c33200961
.
phcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFlagEffect
(
1
-
tp
,
33200961
)
>=
5
and
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
and
Duel
.
IsAbleToEnterBP
()
end
function
c33200961
.
phtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
sg
,
sg
:
GetCount
(),
0
,
0
)
end
function
c33200961
.
phop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
if
sg
:
GetCount
()
>
0
then
Duel
.
ChangePosition
(
sg
,
POS_FACEUP_ATTACK
,
0
,
POS_FACEUP_ATTACK
,
0
)
local
kp
=
Duel
.
GetTurnPlayer
()
if
Duel
.
GetCurrentPhase
()
<
PHASE_BATTLE_START
then
Duel
.
SkipPhase
(
kp
,
PHASE_STANDBY
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
kp
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_END
,
1
)
end
end
end
--e3
function
c33200961
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
(
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
0
)
or
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
1
))
end
end
function
c33200961
.
dspfilter
(
c
)
return
c
:
IsSetCard
(
0x632a
)
and
c
:
IsType
(
TYPE_PENDULUM
)
and
not
c
:
IsForbidden
()
and
c
:
CheckUniqueOnField
(
tp
,
LOCATION_SZONE
)
end
function
c33200961
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
(
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
0
)
or
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
1
))
then
return
end
local
c
=
e
:
GetHandler
()
Duel
.
ConfirmDecktop
(
tp
,
5
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
5
)
local
ct
=
g
:
GetCount
()
if
ct
>
0
and
g
:
FilterCount
(
c33200961
.
dspfilter
,
nil
)
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
33200961
,
2
))
then
Duel
.
DisableShuffleCheck
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
sg
=
g
:
FilterSelect
(
tp
,
c33200961
.
dspfilter
,
1
,
1
,
nil
)
local
sc
=
sg
:
GetFirst
()
Duel
.
MoveToField
(
sc
,
tp
,
tp
,
LOCATION_PZONE
,
POS_FACEUP
,
true
)
local
satk
=
math.floor
(
sc
:
GetBaseAttack
()
/
2
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
satk
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e1
)
end
Duel
.
ShuffleDeck
(
tp
)
end
expansions/script/c66915026.lua
View file @
9d6c66f1
...
...
@@ -68,13 +68,6 @@ function c66915026.rmop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetOperation
(
c66915026
.
retop
)
e1
:
SetCountLimit
(
1
)
e1
:
SetLabel
(
counter
)
if
Duel
.
GetCurrentPhase
()
==
PHASE_END
then
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
,
77
)
c
:
RegisterFlagEffect
(
66915026
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
77
)
else
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
,
76
)
c
:
RegisterFlagEffect
(
66915026
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
76
)
end
Duel
.
RegisterEffect
(
e1
,
tp
)
c
:
SetTurnCounter
(
0
)
end
...
...
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