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Nguyễn Anh Kiệt
ygopro-222DIY-cards
Commits
9770d490
Commit
9770d490
authored
Aug 31, 2024
by
聖園ミカ
🐟
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expansions/script/c60150631.lua
expansions/script/c60150631.lua
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expansions/script/c60150631.lua
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9770d490
--绘雨 无形的威胁
function
c60150631
.
initial_effect
(
c
)
--xyz summon
aux
.
AddXyzProcedure
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsRace
,
RACE_SPELLCASTER
),
5
,
4
,
c60150631
.
ovfilter
,
aux
.
Stringid
(
60150631
,
0
),
4
,
c60150631
.
xyzop
)
c
:
EnableReviveLimit
()
--pendulum set
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
)
e1
:
SetTarget
(
c60150631
.
pctg
)
e1
:
SetOperation
(
c60150631
.
pcop
)
c
:
RegisterEffect
(
e1
)
--immune
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
c60150631
.
immunecon
)
e1
:
SetValue
(
c60150631
.
efilter
)
c
:
RegisterEffect
(
e1
)
--destroy replace
local
e7
=
Effect
.
CreateEffect
(
c
)
e7
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e7
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e7
:
SetCode
(
EFFECT_DESTROY_REPLACE
)
e7
:
SetRange
(
LOCATION_MZONE
)
e7
:
SetTarget
(
c60150631
.
reptg
)
c
:
RegisterEffect
(
e7
)
--atk
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetCode
(
EVENT_BATTLE_START
)
e2
:
SetCondition
(
c60150631
.
condition
)
e2
:
SetOperation
(
c60150631
.
operation
)
c
:
RegisterEffect
(
e2
)
--xyz summon
aux
.
AddXyzProcedure
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsRace
,
RACE_SPELLCASTER
),
5
,
4
,
c60150631
.
ovfilter
,
aux
.
Stringid
(
60150631
,
0
),
4
,
c60150631
.
xyzop
)
c
:
EnableReviveLimit
()
--pendulum set
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
)
e1
:
SetTarget
(
c60150631
.
pctg
)
e1
:
SetOperation
(
c60150631
.
pcop
)
c
:
RegisterEffect
(
e1
)
--immune
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
c60150631
.
immunecon
)
e1
:
SetValue
(
c60150631
.
efilter
)
c
:
RegisterEffect
(
e1
)
--destroy replace
local
e7
=
Effect
.
CreateEffect
(
c
)
e7
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e7
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e7
:
SetCode
(
EFFECT_DESTROY_REPLACE
)
e7
:
SetRange
(
LOCATION_MZONE
)
e7
:
SetTarget
(
c60150631
.
reptg
)
c
:
RegisterEffect
(
e7
)
--atk
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetCode
(
EVENT_BATTLE_START
)
e2
:
SetCondition
(
c60150631
.
condition
)
e2
:
SetOperation
(
c60150631
.
operation
)
c
:
RegisterEffect
(
e2
)
end
function
c60150631
.
ovfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x5b21
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x5b21
)
end
function
c60150631
.
xyzop
(
e
,
tp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
end
function
c60150631
.
pcfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_PENDULUM
)
and
not
c
:
IsForbidden
()
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_PENDULUM
)
and
not
c
:
IsForbidden
()
end
function
c60150631
.
pctg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
b1
=
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
0
)
or
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
1
)
if
chk
==
0
then
return
b1
and
Duel
.
IsExistingMatchingCard
(
c60150631
.
pcfilter
,
tp
,
LOCATION_EXTRA
+
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
local
b1
=
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
0
)
or
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
1
)
if
chk
==
0
then
return
b1
and
Duel
.
IsExistingMatchingCard
(
c60150631
.
pcfilter
,
tp
,
LOCATION_EXTRA
+
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
end
function
c60150631
.
pcop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
local
b1
=
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
0
)
or
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
1
)
if
not
b1
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c60150631
.
pcfilter
,
tp
,
LOCATION_EXTRA
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
MoveToField
(
g
:
GetFirst
(),
tp
,
tp
,
LOCATION_PZONE
,
POS_FACEUP
,
true
)
end
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
local
b1
=
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
0
)
or
Duel
.
CheckLocation
(
tp
,
LOCATION_PZONE
,
1
)
if
not
b1
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c60150631
.
pcfilter
,
tp
,
LOCATION_EXTRA
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
MoveToField
(
g
:
GetFirst
(),
tp
,
tp
,
LOCATION_PZONE
,
POS_FACEUP
,
true
)
end
end
function
c60150631
.
immuneconf
ilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x3b21
)
and
(
c
:
GetSequence
()
==
6
or
c
:
GetSequence
()
==
7
)
function
c60150631
.
immuneconf
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x3b21
)
end
function
c60150631
.
immunecon
(
e
,
c
,
tp
)
return
Duel
.
IsExistingMatchingCard
(
c60150631
.
immuneconfilter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
return
Duel
.
IsExistingMatchingCard
(
c60150631
.
immuneconf
,
tp
,
LOCATION_PZONE
,
LOCATION_PZONE
,
1
,
nil
)
end
function
c60150631
.
efilter
(
e
,
re
)
return
e
:
GetOwnerPlayer
()
~=
re
:
GetOwnerPlayer
()
return
e
:
GetOwnerPlayer
()
~=
re
:
GetOwnerPlayer
()
end
function
c60150631
.
reptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsReason
(
REASON_EFFECT
+
REASON_BATTLE
)
and
c
:
CheckRemoveOverlayCard
(
tp
,
1
,
REASON_EFFECT
)
end
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
60150631
,
1
))
then
c
:
RemoveOverlayCard
(
tp
,
1
,
1
,
REASON_EFFECT
)
return
true
else
return
false
end
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsReason
(
REASON_EFFECT
+
REASON_BATTLE
)
and
c
:
CheckRemoveOverlayCard
(
tp
,
1
,
REASON_EFFECT
)
end
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
60150631
,
1
))
then
c
:
RemoveOverlayCard
(
tp
,
1
,
1
,
REASON_EFFECT
)
return
true
else
return
false
end
end
function
c60150631
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
bc
=
c
:
GetBattleTarget
()
return
c
:
IsRelateToBattle
()
and
bc
and
bc
:
IsFaceup
()
and
bc
:
IsRelateToBattle
()
and
e
:
GetHandler
():
GetOverlayCount
()
~=
0
local
c
=
e
:
GetHandler
()
local
bc
=
c
:
GetBattleTarget
()
return
c
:
IsRelateToBattle
()
and
bc
and
bc
:
IsFaceup
()
and
bc
:
IsRelateToBattle
()
and
e
:
GetHandler
():
GetOverlayCount
()
~=
0
end
function
c60150631
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
bc
=
c
:
GetBattleTarget
()
local
atk
=
bc
:
GetAttack
()
local
def
=
bc
:
GetDefense
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToBattle
()
and
bc
:
IsFaceup
()
and
bc
:
IsRelateToBattle
()
then
if
atk
>
def
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
atk
/
2
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e1
)
else
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
def
/
2
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e1
)
end
end
local
c
=
e
:
GetHandler
()
local
bc
=
c
:
GetBattleTarget
()
local
atk
=
bc
:
GetAttack
()
local
def
=
bc
:
GetDefense
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToBattle
()
and
bc
:
IsFaceup
()
and
bc
:
IsRelateToBattle
()
then
if
atk
>
def
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
atk
/
2
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e1
)
else
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
def
/
2
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e1
)
end
end
end
\ No newline at end of file
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