Commit 9526005d authored by 聖園ミカ's avatar 聖園ミカ 🐟

byd

parent c91c4566
...@@ -42,7 +42,7 @@ function s.initial_effect(c) ...@@ -42,7 +42,7 @@ function s.initial_effect(c)
e4:SetDescription(aux.Stringid(id,1)) e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_ATKCHANGE) e4:SetCategory(CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_IGNITION) e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetCountLimit(1,id+o) e4:SetCountLimit(1,id+o*2)
e4:SetRange(LOCATION_MZONE) e4:SetRange(LOCATION_MZONE)
e4:SetCost(s.cost) e4:SetCost(s.cost)
e4:SetOperation(s.operation3) e4:SetOperation(s.operation3)
...@@ -97,7 +97,7 @@ function s.operation2(e,tp,eg,ep,ev,re,r,rp) ...@@ -97,7 +97,7 @@ function s.operation2(e,tp,eg,ep,ev,re,r,rp)
end end
function s.operation3(e,tp,eg,ep,ev,re,r,rp) function s.operation3(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToBattle() and c:IsFaceup() and c:IsRelateToEffect(e) then if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
......
...@@ -6,7 +6,7 @@ function s.initial_effect(c) ...@@ -6,7 +6,7 @@ function s.initial_effect(c)
--atk --atk
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_DEFENSE) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetValue(398) e1:SetValue(398)
......
...@@ -67,7 +67,7 @@ function s.sprfilter(c) ...@@ -67,7 +67,7 @@ function s.sprfilter(c)
end end
function s.fselect(g,tp,sc) function s.fselect(g,tp,sc)
return aux.gffcheck(g,Card.IsSetCard,0xce3,Card.IsCode,16400160) return aux.gffcheck(g,Card.IsSetCard,0xce3,Card.IsCode,16400160)
and Duel.GetLocationCountFromEx(tp,tp,g,sc)<=0 and Duel.GetLocationCountFromEx(tp,tp,g,sc)>0
end end
function s.sprcon(e,c) function s.sprcon(e,c)
if c==nil then return true end if c==nil then return true end
......
...@@ -6,7 +6,7 @@ function s.initial_effect(c) ...@@ -6,7 +6,7 @@ function s.initial_effect(c)
--atk --atk
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_DEFENSE) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetValue(364) e1:SetValue(364)
......
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