Commit 78b30686 authored by 聖園ミカ's avatar 聖園ミカ 🐟

byd

parent 5801df17
...@@ -2,58 +2,58 @@ ...@@ -2,58 +2,58 @@
local m=81004007 local m=81004007
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
--recycle --tohand
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND) e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m) e1:SetCountLimit(1,m)
e1:SetCost(cm.cost) e1:SetCost(cm.thcost)
e1:SetTarget(cm.target) e1:SetTarget(cm.thtg)
e1:SetOperation(cm.operation) e1:SetOperation(cm.thop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--to hand --search
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND) e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m) e2:SetCountLimit(1,m)
e2:SetCost(aux.bfgcost) e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.thtg) e2:SetTarget(cm.shtg)
e2:SetOperation(cm.thop) e2:SetOperation(cm.shop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
cm.att1550_def1050=false cm.att1550_def1050=false
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD) Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end end
function cm.filter(c) function cm.thfilter(c)
return c:IsFaceupEx() and c:IsAttack(1550) and c:IsDefense(1050) and not c:IsCode(m) and c:IsAbleToHand() return c:IsAttack(1550) and c:IsDefense(1050) and c:IsAbleToHand() and c:IsFaceupEx()
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp,chk) function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
end end
function cm.thfilter(c) function cm.shfilter(c)
return c.att1550_def1050 and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() and c:IsFaceupEx() return c.att1550_def1050 and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() and c:IsFaceupEx()
end end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function cm.shtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.shfilter,tp,LOCATION_REMOVED+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_REMOVED+LOCATION_GRAVE)
end end
function cm.thop(e,tp,eg,ep,ev,re,r,rp) function cm.shop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.shfilter),tp,LOCATION_REMOVED+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
......
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