Commit 65ee80f7 authored by TanakaKotoha's avatar TanakaKotoha

fix

parent ae565e5d
...@@ -110,7 +110,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -110,7 +110,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 and tc:GetAttack()<tc:GetBaseAttack() then if tc:IsRelateToEffect(e) and tc:GetAttack()<tc:GetBaseAttack() and Duel.Destroy(tc,REASON_EFFECT)~=0 then
if Duel.SelectYesNo(tp,aux.Stringid(m,2)) then if Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT)
end end
......
...@@ -16,14 +16,8 @@ function cm.initial_effect(c) ...@@ -16,14 +16,8 @@ function cm.initial_effect(c)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xa82)) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xa82))
e1:SetValue(1) e1:SetValue(1)
c:RegisterEffect(e1) c:RegisterEffect(e1)
-- Duel.EnableGlobalFlag(GLOBALFLAG_BRAINWASHING_CHECK) Duel.EnableGlobalFlag(GLOBALFLAG_BRAINWASHING_CHECK)
--e2 --e2
-- local e2=Effect.CreateEffect(c)
-- e2:SetCategory(CATEGORY_CONTROL)
-- e2:SetType(EFFECT_TYPE_FIELD)
-- e2:SetTarget(cm.target)
-- e2:SetOperation(cm.activate)
-- c:RegisterEffect(e2)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_REMOVE_BRAINWASHING) e2:SetCode(EFFECT_REMOVE_BRAINWASHING)
...@@ -56,65 +50,62 @@ function cm.initial_effect(c) ...@@ -56,65 +50,62 @@ function cm.initial_effect(c)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
--e2 --e2
--function cm.filter(c) function cm.filter(c)
-- return c:GetControler()~=c:GetOwner() and c:IsSetCard(0xa82) return c:GetControler()~=c:GetOwner() and c:IsSetCard(0xa82)
--end end
--function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
-- if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
--end end
--function cm.activate(e,tp,eg,ep,ev,re,r,rp) function cm.activate(e,tp,eg,ep,ev,re,r,rp)
-- local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,LOCATION_MZONE) local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,LOCATION_MZONE)
-- local tg=Group.CreateGroup() local tg=Group.CreateGroup()
-- local tc=g:GetFirst() local tc=g:GetFirst()
-- while tc do while tc do
-- if not tc:IsImmuneToEffect(e) and tc:GetFlagEffect(m)==0 then if not tc:IsImmuneToEffect(e) and tc:GetFlagEffect(m)==0 then
-- tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD,0,1) tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD,0,1)
-- - tg:AddCard(tc) tg:AddCard(tc)
-- end end
-- tc=g:GetNext() tc=g:GetNext()
-- end end
-- tg:KeepAlive() tg:KeepAlive()
-- local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
-- e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
-- e1:SetCode(EFFECT_REMOVE_BRAINWASHING) e1:SetCode(EFFECT_REMOVE_BRAINWASHING)
-- e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
-- e1:SetTarget(aux.TargetEqualFunction(Card.GetFlagEffect,1,m)) e1:SetTarget(aux.TargetEqualFunction(Card.GetFlagEffect,1,m))
-- e1:SetLabelObject(tg) e1:SetLabelObject(tg)
-- Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
--force adjust --force adjust
-- local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
-- e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
--- e2:SetCode(EVENT_CHAIN_SOLVED) e2:SetCode(EVENT_CHAIN_SOLVED)
-- e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetProperty(EFFECT_FLAG_DELAY)
-- e2:SetLabelObject(e1) e2:SetLabelObject(e1)
-- Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
--reset --reset
-- local e3=Effect.CreateEffect(e:GetHandler()) local e3=Effect.CreateEffect(e:GetHandler())
-- e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-- e3:SetCode(EVENT_CHAIN_SOLVED) e3:SetCode(EVENT_CHAIN_SOLVED)
-- e3:SetLabelObject(e2) e3:SetLabelObject(e2)
-- e3:SetLabel(Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)) e3:SetLabel(Duel.GetChainInfo(0,CHAININFO_CHAIN_ID))
-- e3:SetOperation(cm.reset) e3:SetOperation(cm.reset)
-- Duel.RegisterEffect(e3,tp) Duel.RegisterEffect(e3,tp)
--end end
--function cm.reset(e,tp,eg,ep,ev,re,r,rp) function cm.reset(e,tp,eg,ep,ev,re,r,rp)
-- if Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)==e:GetLabel() then if Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)==e:GetLabel() then
-- local e2=e:GetLabelObject() local e2=e:GetLabelObject()
-- local e1=e2:GetLabelObject() local e1=e2:GetLabelObject()
-- local tg=e1:GetLabelObject() local tg=e1:GetLabelObject()
-- for tc in aux.Next(tg) do for tc in aux.Next(tg) do
-- tc:ResetFlagEffect(m) tc:ResetFlagEffect(m)
-- end end
-- tg:DeleteGroup() tg:DeleteGroup()
-- e1:Reset() e1:Reset()
-- e2:Reset() e2:Reset()
-- e:Reset() e:Reset()
-- end end
--end end
--e9 --e9
--function cm.sumlimit(e,c,sump,sumtype,sumpos,targetp)
-- return c:GetRace()~=(RACE_FAIRY or RACE_FIEND)
--end
function cm.sumlimit(e,c,sump,sumtype,sumpos,targetp) function cm.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return not (c:IsRace(RACE_FAIRY) or c:IsRace(RACE_FIEND)) return not (c:IsRace(RACE_FAIRY) or c:IsRace(RACE_FIEND))
end end
......
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