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Nguyễn Anh Kiệt
ygopro-222DIY-cards
Commits
5e0ea109
Commit
5e0ea109
authored
Aug 18, 2024
by
聖園ミカ
🐟
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byd
parent
89bf2d46
Changes
6
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6 changed files
with
6 additions
and
1 deletion
+6
-1
expansions/script/c81004206.lua
expansions/script/c81004206.lua
+1
-1
expansions/script/c88123003.lua
expansions/script/c88123003.lua
+1
-0
expansions/script/c88123006.lua
expansions/script/c88123006.lua
+1
-0
expansions/script/c88123010.lua
expansions/script/c88123010.lua
+1
-0
expansions/script/c88123017.lua
expansions/script/c88123017.lua
+1
-0
expansions/script/c88123018.lua
expansions/script/c88123018.lua
+1
-0
No files found.
expansions/script/c81004206.lua
View file @
5e0ea109
...
@@ -14,8 +14,8 @@ function cm.initial_effect(c)
...
@@ -14,8 +14,8 @@ function cm.initial_effect(c)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
cm
.
att1550_def1050
=
true
cm
.
att1550_def1050
=
true
end
function
cm
.
cfilter
(
c
)
function
cm
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsAttack
(
1550
)
and
c
:
IsDefense
(
1050
)
return
c
:
IsFaceup
()
and
c
:
IsAttack
(
1550
)
and
c
:
IsDefense
(
1050
)
end
end
...
...
expansions/script/c88123003.lua
View file @
5e0ea109
...
@@ -22,6 +22,7 @@ function cm.initial_effect(c)
...
@@ -22,6 +22,7 @@ function cm.initial_effect(c)
e2
:
SetOperation
(
cm
.
repop
)
e2
:
SetOperation
(
cm
.
repop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
cm
.
asahina_chiya
=
true
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
GetBaseAttack
()
==
0
and
c
:
IsRace
(
RACE_SPELLCASTER
)
and
c
:
IsAttribute
(
ATTRIBUTE_FIRE
)
return
c
:
GetBaseAttack
()
==
0
and
c
:
IsRace
(
RACE_SPELLCASTER
)
and
c
:
IsAttribute
(
ATTRIBUTE_FIRE
)
end
end
...
...
expansions/script/c88123006.lua
View file @
5e0ea109
...
@@ -26,6 +26,7 @@ function cm.initial_effect(c)
...
@@ -26,6 +26,7 @@ function cm.initial_effect(c)
e2
:
SetOperation
(
cm
.
atkop
)
e2
:
SetOperation
(
cm
.
atkop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
cm
.
asahina_chiya
=
true
function
cm
.
atkfilter
(
c
)
function
cm
.
atkfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
GetBaseAttack
()
==
0
and
c
:
IsRace
(
RACE_SPELLCASTER
)
and
c
:
IsAttribute
(
ATTRIBUTE_FIRE
)
return
c
:
IsFaceup
()
and
c
:
GetBaseAttack
()
==
0
and
c
:
IsRace
(
RACE_SPELLCASTER
)
and
c
:
IsAttribute
(
ATTRIBUTE_FIRE
)
end
end
...
...
expansions/script/c88123010.lua
View file @
5e0ea109
...
@@ -29,6 +29,7 @@ function cm.initial_effect(c)
...
@@ -29,6 +29,7 @@ function cm.initial_effect(c)
e3
:
SetOperation
(
cm
.
spop
)
e3
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
cm
.
asahina_chiya
=
true
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
GetBaseAttack
()
==
0
and
c
:
IsRace
(
RACE_SPELLCASTER
)
and
c
:
IsAttribute
(
ATTRIBUTE_FIRE
)
return
c
:
IsFaceup
()
and
c
:
GetBaseAttack
()
==
0
and
c
:
IsRace
(
RACE_SPELLCASTER
)
and
c
:
IsAttribute
(
ATTRIBUTE_FIRE
)
end
end
...
...
expansions/script/c88123017.lua
View file @
5e0ea109
...
@@ -29,6 +29,7 @@ function s.initial_effect(c)
...
@@ -29,6 +29,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
s
.
toss_coin
=
true
s
.
toss_coin
=
true
s
.
asahina_chiya
=
true
function
s
.
filter
(
c
)
function
s
.
filter
(
c
)
return
c
:
GetBaseAttack
()
==
0
return
c
:
GetBaseAttack
()
==
0
and
c
:
IsRace
(
RACE_SPELLCASTER
)
and
c
:
IsAttribute
(
ATTRIBUTE_FIRE
)
and
c
:
IsRace
(
RACE_SPELLCASTER
)
and
c
:
IsAttribute
(
ATTRIBUTE_FIRE
)
...
...
expansions/script/c88123018.lua
View file @
5e0ea109
...
@@ -38,6 +38,7 @@ function s.initial_effect(c)
...
@@ -38,6 +38,7 @@ function s.initial_effect(c)
e5
:
SetValue
(
s
.
damlimit
)
e5
:
SetValue
(
s
.
damlimit
)
c
:
RegisterEffect
(
e5
)
c
:
RegisterEffect
(
e5
)
end
end
s
.
asahina_chiya
=
true
function
s
.
indtg
(
e
,
c
)
function
s
.
indtg
(
e
,
c
)
return
c
:
GetBaseAttack
()
==
0
return
c
:
GetBaseAttack
()
==
0
and
c
:
IsRace
(
RACE_SPELLCASTER
)
and
c
:
IsAttribute
(
ATTRIBUTE_FIRE
)
and
c
:
IsRace
(
RACE_SPELLCASTER
)
and
c
:
IsAttribute
(
ATTRIBUTE_FIRE
)
...
...
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