Commit 4329e979 authored by 聖園ミカ's avatar 聖園ミカ 🐟

byd

parent c56c2059
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......@@ -24,11 +24,11 @@ end
c50218113.lvup={50218114}
function c50218113.eqcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (c:IsReason(REASON_BATTLE+REASON_EFFECT))
and c:IsReason(REASON_DESTROY) and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE)
return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsReason(REASON_DESTROY)
and c:IsPreviousLocation(LOCATION_MZONE)
end
function c50218113.eqfilter(c,tp)
if not c:IsFaceup() or not c:IsControlerCanBeChanged() then return false end
if c:IsFacedown() then return false end
if c:IsType(TYPE_TRAPMONSTER) then return Duel.GetLocationCount(tp,LOCATION_SZONE,tp,LOCATION_REASON_CONTROL)>0 and Duel.GetLocationCount(tp,LOCATION_SZONE,tp,0)>=2 end
return true
end
......@@ -48,13 +48,13 @@ function c50218113.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then
Duel.Equip(tp,c,tc,true)
Duel.Equip(tp,c,tc)
--Add Equip limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c50218113.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
......@@ -63,7 +63,7 @@ function c50218113.eqop(e,tp,eg,ep,ev,re,r,rp)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_SET_CONTROL)
e2:SetValue(tp)
e2:SetReset(RESET_EVENT+0x1fe0000)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
--Destroy
local e3=Effect.CreateEffect(c)
......@@ -71,13 +71,13 @@ function c50218113.eqop(e,tp,eg,ep,ev,re,r,rp)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EVENT_LEAVE_FIELD_P)
e3:SetOperation(c50218113.checkop)
e3:SetReset(RESET_EVENT+0x1fe0000)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetOperation(c50218113.desop)
e4:SetReset(RESET_EVENT+0x17e0000)
e4:SetReset(RESET_EVENT+RESET_OVERLAY+RESET_TOFIELD)
e4:SetLabelObject(e3)
c:RegisterEffect(e4)
end
......@@ -88,6 +88,7 @@ function c50218113.checkop(e,tp,eg,ep,ev,re,r,rp)
else e:SetLabel(0) end
end
function c50218113.desop(e,tp,eg,ep,ev,re,r,rp)
e:Reset()
if e:GetLabelObject():GetLabel()~=0 then return end
local tc=e:GetHandler():GetEquipTarget()
if tc and tc:IsLocation(LOCATION_MZONE) then
......
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