Commit 6fc782ff authored by SherryChaos's avatar SherryChaos

batch move to grave or exclude

parent 216c3162
......@@ -10,12 +10,13 @@ MDPro v1.2.0更新:
③"SavedCardFormat",".jpg"或者".png",调整保存卡图的格式。
PS:新增的选项会在至少运行一次新版本游戏后才会出现。
5.现在,成为召唤素材的卡片会在同一时间飞出。
6.编辑卡组界面的卡片详情能翻动查看上一张或下一张卡,快捷键:左右方向键。
7.卡片详情页面现在能放大卡图了,快捷键:方向键上(放大)方向键下(还原)。
8.卡片详情中保存卡图新增一键[保存所有卡图]和[一键保存所有衍生物卡图]的选项。
9.修复决斗中无法在卡片详情中保存卡图的错误。
10.修复安卓端[天霆号 阿宙斯]的卡片特效的显示错误。
11.修复Windbot不能读取扩展卡的错误。
6.合并同时去往墓地或除外区域的卡的移动。
7.编辑卡组界面的卡片详情能翻动查看上一张或下一张卡,快捷键:左右方向键。
8.卡片详情页面现在能放大卡图了,快捷键:方向键上(放大)方向键下(还原)。
9.卡片详情中保存卡图新增一键[保存所有卡图]和[一键保存所有衍生物卡图]的选项。
10.修复决斗中无法在卡片详情中保存卡图的错误。
11.修复安卓端[天霆号 阿宙斯]的卡片特效的显示错误。
12.修复Windbot不能读取扩展卡的错误。
MDPro v1.1.9更新:
1.新增部分自定义功能,设置文件位于“Data/Settings.json“:
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......@@ -23553,7 +23553,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 1581995138}
m_Direction: 2
m_Value: 0
m_Size: 1
m_Size: 0
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -27811,7 +27811,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 931169952}
m_Direction: 2
m_Value: 0
m_Size: 1
m_Size: 0.6103896
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -54023,7 +54023,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 476827028}
m_Direction: 2
m_Value: 1
m_Size: 0.5975252
m_Size: 0.6561944
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -71793,7 +71793,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 948258731}
m_Direction: 2
m_Value: 0
m_Size: 1
m_Size: 0
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -98445,7 +98445,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 761159127}
m_Direction: 2
m_Value: 0
m_Size: 1
m_Size: 0.6629212
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -103723,7 +103723,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 2083794100}
m_Direction: 2
m_Value: 0
m_Size: 1
m_Size: 0.5588235
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
......@@ -116507,7 +116507,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: -1099.9994, y: 0}
m_AnchoredPosition: {x: -1099.9991, y: 0}
m_SizeDelta: {x: -1100, y: 128}
m_Pivot: {x: 1, y: 0}
--- !u!114 &1661354805
......@@ -122766,7 +122766,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -59.999878, y: 0}
m_AnchoredPosition: {x: -60, y: 0}
m_SizeDelta: {x: -1080, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1766834024
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......@@ -383,17 +383,18 @@ namespace MDPro3
mat.mainTexture = task.Result;
renderer.material = mat;
}
public IEnumerator LoadDummyCard(ElementObjectManager manager, int code, bool active = false)
public IEnumerator LoadDummyCard(ElementObjectManager manager, int code, uint player, bool active = false)
{
if (active)
manager.gameObject.SetActive(false);
manager.GetElement<Renderer>("DummyCardModel_side").material = cardMatSide;
manager.GetElement<Renderer>("DummyCardModel_back").material = player == 0 ? Program.I().ocgcore.myProtector : Program.I().ocgcore.opProtector;
var task = LoadCardAsync(code, false);
while (!task.IsCompleted)
yield return null;
var mat = GetCardMaterial(code);
manager.GetElement<Renderer>("DummyCardModel_side").material = cardMatSide;
manager.GetElement<Renderer>("DummyCardModel_front").material = mat;
manager.GetElement<Renderer>("DummyCardModel_front").material.mainTexture = task.Result;
if (active)
......
......@@ -404,7 +404,7 @@ namespace MDPro3
var subManager = manager.GetElement<ElementObjectManager>("DummyCardXYZ");
dummyCard = subManager.gameObject;
var ie = Program.I().texture_.LoadDummyCard(subManager, summonCard);
var ie = Program.I().texture_.LoadDummyCard(subManager, summonCard, 0);
StartCoroutine(ie);
Destroy(manager.GetElement("SummonXYZShowUnitCard0" + (materials.Count > 2 ? "3" : materials.Count.ToString())));
......@@ -437,7 +437,7 @@ namespace MDPro3
dummyCard = subManager.GetElement("DummyCardLink");
var cardModel = subManager.GetElement<ElementObjectManager>("DummyCardLink");
var ie = Program.I().texture_.LoadDummyCard(cardModel, summonCard);
var ie = Program.I().texture_.LoadDummyCard(cardModel, summonCard, 0);
StartCoroutine(ie);
var postLink = subManager.GetElement<Renderer>("DummyCardLinkAdd");
......
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......@@ -58,8 +58,8 @@ public class AssetBundleRobber : MonoBehaviour
masterDuelAssetBundlePath = masterDuelWindowsAssetBundlePath;
workingPlace = windowsWorkingPlace;
//masterDuelAssetBundlePath = masterDuelAndroidAssetBundlePath;
//workingPlace = androindWorkingPlace;
masterDuelAssetBundlePath = masterDuelAndroidAssetBundlePath;
workingPlace = androindWorkingPlace;
fullCopy = true;
//fullCopy = false;
......
......@@ -18,7 +18,7 @@ RenderTexture:
m_MipCount: -1
m_DepthStencilFormat: 90
m_ColorFormat: 8
m_MipMap: 0
m_MipMap: 1
m_GenerateMips: 1
m_SRGB: 0
m_UseDynamicScale: 0
......
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