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JoyJ
specials
Commits
d2a4a8e1
Commit
d2a4a8e1
authored
Jul 30, 2022
by
JoyJ
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Merge branch 'master' of
https://github.com/purerosefallen/specials
parents
fa845320
5eb6e692
Changes
2
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2 changed files
with
121 additions
and
1 deletion
+121
-1
dc-srv5555/S3/special-25-EqualSummon.lua
dc-srv5555/S3/special-25-EqualSummon.lua
+1
-1
fh-special-2208/special.lua
fh-special-2208/special.lua
+120
-0
No files found.
dc-srv5555/S3/special-25-EqualSummon.lua
View file @
d2a4a8e1
...
...
@@ -85,7 +85,7 @@ function CUNGUI.AddOverlay(c)
local
tc
=
Duel
.
CreateToken
(
c
:
GetControler
(),
39526584
)
g
:
AddCard
(
tc
)
end
Duel
.
SendtoHand
(
g
,
c
:
GetControler
(),
REASON_RULE
)
~=
2
if
Duel
.
SendtoHand
(
g
,
c
:
GetControler
(),
REASON_RULE
)
~=
2
then
return
end
Duel
.
Overlay
(
c
,
g
)
end
...
...
fh-special-2208/special.lua
0 → 100644
View file @
d2a4a8e1
--村规决斗:超速大师
--大师规则5的超速规则。
--开局时后攻抽2先攻抽1。
RushDuel
=
{}
function
Auxiliary
.
PreloadUds
()
--Duel Start
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE_START
+
PHASE_DRAW
)
e1
:
SetOperation
(
function
(
e
)
--Draw 1 For First Hand
Duel
.
Draw
(
0
,
1
,
REASON_RULE
)
Duel
.
Draw
(
1
,
2
,
REASON_RULE
)
--Legend Card
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsCode
,
0
,
0xff
,
0xff
,
nil
,
120000000
)
local
legend
=
g
:
GetFirst
()
while
legend
do
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_ADD_CODE
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetRange
(
0xff
)
e1
:
SetValue
(
legend
:
GetOriginalCode
())
legend
:
RegisterEffect
(
e1
)
legend
=
g
:
GetNext
()
end
e
:
Reset
()
end
)
Duel
.
RegisterEffect
(
e1
,
0
)
--Draw
local
e2
=
Effect
.
GlobalEffect
()
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_DRAW_COUNT
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetTargetRange
(
1
,
1
)
e2
:
SetValue
(
RushDuel
.
DrawCount
)
Duel
.
RegisterEffect
(
e2
,
0
)
--Hand Limit
local
e3
=
Effect
.
GlobalEffect
()
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_HAND_LIMIT
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetTargetRange
(
1
,
1
)
e3
:
SetValue
(
100
)
Duel
.
RegisterEffect
(
e3
,
0
)
--Summon Limit
local
e4
=
Effect
.
GlobalEffect
()
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EFFECT_SET_SUMMON_COUNT_LIMIT
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e4
:
SetTargetRange
(
1
,
1
)
e4
:
SetValue
(
100
)
Duel
.
RegisterEffect
(
e4
,
0
)
--Lock Zone
local
e5
=
Effect
.
GlobalEffect
()
e5
:
SetType
(
EFFECT_TYPE_FIELD
)
e5
:
SetCode
(
EFFECT_DISABLE_FIELD
)
e5
:
SetOperation
(
RushDuel
.
DisableZone
)
-- Duel.RegisterEffect(e5,0)
--Skip M2
local
e6
=
Effect
.
GlobalEffect
()
e6
:
SetType
(
EFFECT_TYPE_FIELD
)
e6
:
SetCode
(
EFFECT_SKIP_M2
)
e6
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e6
:
SetTargetRange
(
1
,
1
)
Duel
.
RegisterEffect
(
e6
,
0
)
--Trap Chain
local
e7
=
Effect
.
GlobalEffect
()
e7
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e7
:
SetCode
(
EVENT_CHAINING
)
e7
:
SetOperation
(
RushDuel
.
TrapChainLimitOperation
)
Duel
.
RegisterEffect
(
e7
,
0
)
--Once Per Turn
local
e5
=
Effect
.
GlobalEffect
()
e5
:
SetType
(
EFFECT_TYPE_FIELD
)
e5
:
SetCode
(
EFFECT_ACTIVATE_COST
)
e5
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e5
:
SetRange
(
LOCATION_MZONE
)
e5
:
SetTargetRange
(
1
,
0
)
e5
:
SetTarget
(
RushDuel
.
OncePerTurnTarget
)
e5
:
SetCost
(
RushDuel
.
OncePerTurnCost
)
e5
:
SetOperation
(
RushDuel
.
OncePerTurnOperation
)
local
e6
=
Effect
.
GlobalEffect
()
e6
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_GRANT
)
e6
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e6
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e6
:
SetLabelObject
(
e5
)
Duel
.
RegisterEffect
(
e6
,
0
)
end
function
RushDuel
.
DrawCount
(
e
)
local
p
=
Duel
.
GetTurnPlayer
()
local
ct
=
Duel
.
GetFieldGroupCount
(
p
,
LOCATION_HAND
,
0
)
if
ct
>
4
then
return
1
else
return
5
-
ct
end
end
--Lock Zone
function
RushDuel
.
DisableZone
(
e
,
tp
)
return
0x11111111
end
--Trap Chain
function
RushDuel
.
TrapChainLimitOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
time
=
re
:
GetCode
()
if
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
re
:
IsActiveType
(
TYPE_TRAP
)
then
Duel
.
SetChainLimit
(
RushDuel
.
chaintime
)
end
end
function
RushDuel
.
chaintime
(
e
,
rp
,
tp
)
return
not
(
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
e
:
IsActiveType
(
TYPE_TRAP
))
end
--Once per turn
function
RushDuel
.
OncePerTurnTarget
(
e
,
te
,
tp
)
return
te
:
GetHandler
()
==
e
:
GetHandler
()
end
function
RushDuel
.
OncePerTurnCost
(
e
,
te
,
tp
)
return
e
:
GetHandler
():
GetFlagEffect
(
10001
)
==
0
end
function
RushDuel
.
OncePerTurnOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e
:
GetHandler
():
RegisterFlagEffect
(
10001
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
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