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JoyJ
specials
Commits
880c4887
Commit
880c4887
authored
Nov 15, 2022
by
JoyJ
Browse files
Options
Browse Files
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update srv5555 scripts
parent
8178625a
Changes
5
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5 changed files
with
267 additions
and
0 deletions
+267
-0
dc-srv5555/S3/special-26.B-TogetherHappy.lua
dc-srv5555/S3/special-26.B-TogetherHappy.lua
+56
-0
dc-srv5555/S3/special-26.C-WhenOneBeGreat.lua
dc-srv5555/S3/special-26.C-WhenOneBeGreat.lua
+52
-0
dc-srv5555/S3/special-26.D-NoNext.lua
dc-srv5555/S3/special-26.D-NoNext.lua
+15
-0
dc-srv5555/S3/special-26.E-NewClassObject.lua
dc-srv5555/S3/special-26.E-NewClassObject.lua
+63
-0
dc-srv5555/S3/special-26.F-ChaosMagnet.lua
dc-srv5555/S3/special-26.F-ChaosMagnet.lua
+81
-0
No files found.
dc-srv5555/S3/special-26.B-TogetherHappy.lua
0 → 100644
View file @
880c4887
--村规决斗:一起哈啤
--所有怪兽得到以下效果:
--这张卡召唤·特殊召唤成功的场合发动。
--对方必须从卡组外把1张同名怪兽以相同表示形式置于场上。
CUNGUI
=
{}
function
Auxiliary
.
PreloadUds
()
--adjust
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetCountLimit
(
1
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
CUNGUI
.
RegisteredMonsters
=
Group
.
CreateGroup
()
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
CUNGUI
.
RandomSeedInit
then
CUNGUI
.
RandomSeedInit
=
true
Duel
.
LoadScript
(
"random.lua"
)
math.randomseed
(
_G
.
RANDOMSEED
)
for
i
=
1
,
10
do
math.random
(
1000
)
end
end
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
0
,
0x7f
,
0x7f
,
nil
,
TYPE_MONSTER
)
g
:
ForEach
(
CUNGUI
.
RegisterMonsterSpecialEffects
)
if
not
CUNGUI
.
DrawInit
then
CUNGUI
.
DrawInit
=
true
--Duel.Draw(1,2,REASON_RULE)
end
end
function
CUNGUI
.
RegisterMonsterSpecialEffects
(
c
)
if
CUNGUI
.
RegisteredMonsters
:
IsContains
(
c
)
then
return
end
CUNGUI
.
RegisteredMonsters
:
AddCard
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_TRIGGER_F
+
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCountLimit
(
1
)
e2
:
SetOperation
(
CUNGUI
.
spop
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e3
)
end
function
CUNGUI
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
local
tc
=
Duel
.
CreateToken
(
1
-
tp
,
c
:
GetCode
())
Duel
.
MoveToField
(
tc
,
1
-
tp
,
1
-
tp
,
LOCATION_MZONE
,
c
:
GetPosition
(),
true
)
end
\ No newline at end of file
dc-srv5555/S3/special-26.C-WhenOneBeGreat.lua
0 → 100644
View file @
880c4887
--村规决斗:一将功成
--所有怪兽得到以下效果:
--这张卡可以丢弃1张自身以外的手卡,
--从手卡·墓地特殊召唤。
--细则:这是正规召唤。
CUNGUI
=
{}
function
Auxiliary
.
PreloadUds
()
--adjust
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetCountLimit
(
1
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
CUNGUI
.
RegisteredMonsters
=
Group
.
CreateGroup
()
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
0
,
0x7f
,
0x7f
,
nil
,
TYPE_MONSTER
)
g
:
ForEach
(
CUNGUI
.
RegisterMonsterSpecialEffects
)
end
function
CUNGUI
.
RegisterMonsterSpecialEffects
(
c
)
if
CUNGUI
.
RegisteredMonsters
:
IsContains
(
c
)
then
return
end
CUNGUI
.
RegisteredMonsters
:
AddCard
(
c
)
--special summon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCondition
(
CUNGUI
.
spcon
)
e1
:
SetOperation
(
CUNGUI
.
spop
)
c
:
RegisterEffect
(
e1
)
end
function
CUNGUI
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
LOCATION_HAND
,
0
,
1
,
c
)
end
function
CUNGUI
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISCARD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
TRUE
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
c
)
Duel
.
SendtoGrave
(
g
,
REASON_COST
+
REASON_DISCARD
)
end
dc-srv5555/S3/special-26.D-NoNext.lua
0 → 100644
View file @
880c4887
--村规决斗:下不为例
--所有含有次数限制的效果,变为决斗中X次的效果。
--X的数量是原限制次数*3。
CUNGUI
=
{}
local
scl
=
Effect
.
SetCountLimit
Effect
.
SetCountLimit
=
function
(
e
,
count
,
code
)
if
not
code
then
code
=
EFFECT_COUNT_CODE_DUEL
else
code
=
code
|
EFFECT_COUNT_CODE_DUEL
end
count
=
count
*
3
scl
(
e
,
count
,
code
)
end
\ No newline at end of file
dc-srv5555/S3/special-26.E-NewClassObject.lua
0 → 100644
View file @
880c4887
--村规决斗:怪以类聚
--所有怪兽得到以下效果:
--这张卡召唤·特殊召唤成功的场合,
--从手卡·卡组·墓地·除外的卡中将所有同名怪兽
--无视召唤条件和苏生限制在自己场上尽可能地攻击表示特殊召唤。
--这个效果特殊召唤的卡当作正规召唤使用。
--后攻多抽2张。
CUNGUI
=
{}
function
Auxiliary
.
PreloadUds
()
--adjust
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetCountLimit
(
1
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
CUNGUI
.
RegisteredMonsters
=
Group
.
CreateGroup
()
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
0
,
0x7f
,
0x7f
,
nil
,
TYPE_MONSTER
)
g
:
ForEach
(
CUNGUI
.
RegisterMonsterSpecialEffects
)
if
not
CUNGUI
.
Init
then
CUNGUI
.
Init
=
true
Duel
.
Draw
(
1
,
2
,
REASON_RULE
)
end
end
function
CUNGUI
.
RegisterMonsterSpecialEffects
(
c
)
if
CUNGUI
.
RegisteredMonsters
:
IsContains
(
c
)
then
return
end
CUNGUI
.
RegisteredMonsters
:
AddCard
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCountLimit
(
1
)
e2
:
SetOperation
(
CUNGUI
.
spop
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e3
)
end
function
CUNGUI
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsCode
(
e
:
GetHandler
():
GetCode
())
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
true
,
true
,
POS_FACEUP_ATTACK
)
end
function
CUNGUI
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetMatchingGroup
(
CUNGUI
.
spfilter
,
tp
,
0x33
,
0
,
c
,
e
,
tp
)
local
f
=
Duel
.
GetMZoneCount
(
tp
)
if
#
g
>
0
and
f
>
0
then
local
max
=
#
g
if
max
>
f
then
max
=
f
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
g
=
g
:
Select
(
g
,
tp
,
max
,
max
,
nil
)
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
true
,
true
,
POS_FACEUP_ATTACK
)
end
end
\ No newline at end of file
dc-srv5555/S3/special-26.F-ChaosMagnet.lua
0 → 100644
View file @
880c4887
--村规决斗:极性不定
--所有卡片原本的Cost变为效果,原本的效果变为Cost。
--所有效果的动作信息不变(即,灰流丽·星尘龙以前能无效的现在也能无效)。
CUNGUI
=
{}
REASON_COST
=
0x40
REASON_EFFECT
=
0x80
Card
.
IsAbleToDeckAsCost
,
Card
.
IsAbleToDeck
=
Card
.
IsAbleToDeck
,
Card
.
IsAbleToDeckAsCost
Card
.
IsAbleToDeckOrExtraAsCost
=
Card
.
IsAbleToDeckAsCost
--实质IsAbleToDeck
Card
.
IsAbleToDecreaseAttackAsCost
=
aux
.
TRUE
Card
.
IsAbleToDecreaseDefenseAsCost
=
aux
.
TRUE
Card
.
IsAbleToExtraAsCost
=
aux
.
TRUE
Card
.
IsAbleToHand
,
Card
.
IsAbleToHandAsCost
=
Card
.
IsAbleToHandAsCost
,
Card
.
IsAbleToHand
Card
.
IsAbleToRemove
,
Card
.
IsAbleToRemoveAsCost
=
Card
.
IsAbleToRemoveAsCost
,
Card
.
IsAbleToRemove
Card
.
IsAbleToGrave
,
Card
.
IsAbleToGraveAsCost
=
Card
.
IsAbleToGraveAsCost
,
Card
.
IsAbleToGrave
local
dreg
=
Duel
.
RegisterEffect
local
reg
=
Card
.
RegisterEffect
Card
.
RegisterEffect
=
function
(
c
,
e
,
f
)
local
targ
=
e
:
GetTarget
()
local
cost
=
e
:
GetCost
()
local
op
=
e
:
GetOperation
()
local
new_cost
=
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
if
targ
then
return
targ
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
return
true
end
Duel
.
DisableActionCheck
(
true
)
if
targ
then
targ
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
if
op
then
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
Duel
.
DisableActionCheck
(
false
)
end
local
new_targ
=
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
targ
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
end
if
chk
==
0
then
if
cost
then
return
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
return
true
end
end
local
new_op
=
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
DisableActionCheck
(
true
)
if
cost
then
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
Duel
.
DisableActionCheck
(
false
)
end
e
:
SetCost
(
new_cost
)
e
:
SetTarget
(
new_targ
)
e
:
SetOperation
(
new_op
)
return
reg
(
c
,
e
,
f
)
end
Duel
.
RegisterEffect
=
function
(
e
,
tp
)
local
targ
=
e
:
GetTarget
()
local
cost
=
e
:
GetCost
()
local
op
=
e
:
GetOperation
()
local
new_cost
=
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
if
targ
then
return
targ
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
return
true
end
Duel
.
DisableActionCheck
(
true
)
if
targ
then
targ
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
if
op
then
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
Duel
.
DisableActionCheck
(
false
)
end
local
new_targ
=
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
targ
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
end
if
chk
==
0
then
if
cost
then
return
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
end
return
true
end
end
local
new_op
=
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
DisableActionCheck
(
true
)
if
cost
then
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
Duel
.
DisableActionCheck
(
false
)
end
e
:
SetCost
(
new_cost
)
e
:
SetTarget
(
new_targ
)
e
:
SetOperation
(
new_op
)
return
dreg
(
e
,
tp
)
end
function
Auxiliary
.
PreloadUds
()
end
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