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JoyJ
specials
Commits
845a0e08
Commit
845a0e08
authored
Mar 26, 2022
by
JoyJ
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add destiny_draw rule
parent
76038bef
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destiny_draw/special.lua
destiny_draw/special.lua
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destiny_draw/special.lua
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845a0e08
--村规决斗:命运抽卡
--开局时,双方将1张红龙(56789759)从卡组外表侧表示除外。
--这场决斗中这张卡不是表侧表示除外的场合,这张卡表侧表示除外。
--这张卡得到以下效果。
--自己因通常抽卡以外抽卡的场合,如果卡组的数量在要抽的卡的数量以上,改为从卡组选卡加入手卡。
--自己通常抽卡的场合,如果卡组的数量在要抽的卡的数量以上,改为从卡组选卡加入手卡。
CUNGUI
=
{}
function
Auxiliary
.
PreloadUds
()
--adjust
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
function
CUNGUI
.
AdjustOperation
()
if
not
CUNGUI
.
INIT
then
CUNGUI
.
INIT
=
true
CUNGUI
.
RegisterCardRule
(
0
)
CUNGUI
.
RegisterCardRule
(
1
)
local
g
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_HAND
,
LOCATION_HAND
)
Duel
.
SendtoDeck
(
g
,
nil
,
2
,
REASON_RULE
)
Duel
.
Draw
(
0
,
5
,
REASON_RULE
)
Duel
.
Draw
(
1
,
5
,
REASON_RULE
)
end
if
CUNGUI
.
RuleCard
[
0
]
and
(
not
CUNGUI
.
RuleCard
[
0
]:
IsLocation
(
LOCATION_REMOVED
)
or
not
CUNGUI
.
RuleCard
[
0
]:
IsFaceup
())
then
Duel
.
Remove
(
CUNGUI
.
RuleCard
[
0
],
POS_FACEUP
,
REASON_RULE
)
end
if
CUNGUI
.
RuleCard
[
1
]
and
(
not
CUNGUI
.
RuleCard
[
1
]:
IsLocation
(
LOCATION_REMOVED
)
or
not
CUNGUI
.
RuleCard
[
1
]:
IsFaceup
())
then
Duel
.
Remove
(
CUNGUI
.
RuleCard
[
1
],
POS_FACEUP
,
REASON_RULE
)
end
if
CUNGUI
.
RuleCard
[
0
]
and
not
CUNGUI
.
RuleCard
[
0
]:
IsFaceup
()
then
Duel
.
ChangePosition
(
CUNGUI
.
RuleCard
[
0
],
POS_FACEUP
)
end
if
CUNGUI
.
RuleCard
[
1
]
and
not
CUNGUI
.
RuleCard
[
1
]:
IsFaceup
()
then
Duel
.
ChangePosition
(
CUNGUI
.
RuleCard
[
1
],
POS_FACEUP
)
end
end
CUNGUI
.
RuleCard
=
{}
function
CUNGUI
.
RegisterCardRule
(
tp
)
local
c
=
Duel
.
CreateToken
(
tp
,
56789759
)
Duel
.
Remove
(
c
,
POS_FACEUP
,
REASON_RULE
)
CUNGUI
.
RuleCard
[
tp
]
=
c
--search
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
27564031
,
0
))
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_CANNOT_INACTIVATE
+
EFFECT_FLAG_CANNOT_NEGATE
)
e2
:
SetCode
(
EVENT_PREDRAW
)
e2
:
SetRange
(
LOCATION_REMOVED
)
e2
:
SetCondition
(
CUNGUI
.
condition
)
e2
:
SetTarget
(
CUNGUI
.
target
)
e2
:
SetOperation
(
CUNGUI
.
operation
)
c
:
RegisterEffect
(
e2
)
end
function
CUNGUI
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tp
==
Duel
.
GetTurnPlayer
()
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>
0
and
Duel
.
GetDrawCount
(
tp
)
>
0
end
function
CUNGUI
.
filter
(
c
)
return
c
:
IsSetCard
(
0x23
)
and
c
:
IsAbleToHand
()
end
function
CUNGUI
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
dt
=
Duel
.
GetDrawCount
(
tp
)
if
chk
==
0
then
return
dt
>
0
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>=
dt
end
aux
.
DrawReplaceCount
=
0
aux
.
DrawReplaceMax
=
dt
e
:
SetLabel
(
dt
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_DRAW_COUNT
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DRAW
)
e1
:
SetValue
(
0
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
0
,
LOCATION_DECK
)
end
local
OrigDraw
=
Duel
.
Draw
Duel
.
Draw
=
function
(
tp
,
count
,
reason
)
if
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
<
count
then
OrigDraw
(
tp
,
dt
,
reason
)
return
end
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_DECK
,
0
,
count
,
count
,
nil
)
Duel
.
SendtoHand
(
g
,
tp
,
REASON_DRAW
|
reason
)
end
function
CUNGUI
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
aux
.
DrawReplaceCount
=
aux
.
DrawReplaceCount
+
1
if
aux
.
DrawReplaceCount
>
aux
.
DrawReplaceMax
then
return
end
local
dt
=
e
:
GetLabel
()
if
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
<
dt
then
OrigDraw
(
tp
,
dt
,
REASON_RULE
)
return
end
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
nil
,
tp
,
LOCATION_DECK
,
0
,
dt
,
dt
,
nil
)
Duel
.
SendtoHand
(
g
,
tp
,
REASON_DRAW
+
REASON_RULE
)
end
\ No newline at end of file
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