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JoyJ
specials
Commits
5c1448cd
Commit
5c1448cd
authored
May 09, 2022
by
JoyJ
Browse files
Options
Browse Files
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Plain Diff
update srv5555 scripts
parent
da071445
Changes
37
Hide whitespace changes
Inline
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Showing
37 changed files
with
321 additions
and
130 deletions
+321
-130
dc-srv5555/S1/special-10-AttackDispose.lua
dc-srv5555/S1/special-10-AttackDispose.lua
+2
-2
dc-srv5555/S1/special-10.1-PhilosopherStone.lua
dc-srv5555/S1/special-10.1-PhilosopherStone.lua
+5
-5
dc-srv5555/S1/special-10.2-Speedrun.lua
dc-srv5555/S1/special-10.2-Speedrun.lua
+2
-2
dc-srv5555/S1/special-10.4-Fushikiri.lua
dc-srv5555/S1/special-10.4-Fushikiri.lua
+52
-8
dc-srv5555/S1/special-10.5-PeopleMountainPeopleSea.lua
dc-srv5555/S1/special-10.5-PeopleMountainPeopleSea.lua
+6
-5
dc-srv5555/S1/special-10.7-KiraKiraDebut.lua
dc-srv5555/S1/special-10.7-KiraKiraDebut.lua
+2
-1
dc-srv5555/S1/special-10.X-WeeklySpecial.lua
dc-srv5555/S1/special-10.X-WeeklySpecial.lua
+19
-4
dc-srv5555/S1/special-6-Shadowverse.lua
dc-srv5555/S1/special-6-Shadowverse.lua
+14
-11
dc-srv5555/S1/special-7.4-ShadowStreamMaster.lua
dc-srv5555/S1/special-7.4-ShadowStreamMaster.lua
+0
-11
dc-srv5555/S1/special-7.5-200%Off.lua
dc-srv5555/S1/special-7.5-200%Off.lua
+2
-0
dc-srv5555/S1/special-8.3-GoshakuSenttaiAndHanoi.lua
dc-srv5555/S1/special-8.3-GoshakuSenttaiAndHanoi.lua
+2
-1
dc-srv5555/S1/special-9.4-Sthginkra.lua
dc-srv5555/S1/special-9.4-Sthginkra.lua
+0
-11
dc-srv5555/S1/special-9.9-MonsterReborn.lua
dc-srv5555/S1/special-9.9-MonsterReborn.lua
+7
-1
dc-srv5555/S1/special-9.B-BurningDraw.lua
dc-srv5555/S1/special-9.B-BurningDraw.lua
+1
-1
dc-srv5555/S2/special-11-StrongGift.lua
dc-srv5555/S2/special-11-StrongGift.lua
+4
-2
dc-srv5555/S2/special-12.1-DeathStranding.lua
dc-srv5555/S2/special-12.1-DeathStranding.lua
+2
-2
dc-srv5555/S2/special-12.7-Forbidden.lua
dc-srv5555/S2/special-12.7-Forbidden.lua
+2
-18
dc-srv5555/S2/special-13-ForbiddenRule.lua
dc-srv5555/S2/special-13-ForbiddenRule.lua
+16
-16
dc-srv5555/S2/special-14.4-Tribute.lua
dc-srv5555/S2/special-14.4-Tribute.lua
+1
-0
dc-srv5555/S2/special-14.5-HarmonyOS.lua
dc-srv5555/S2/special-14.5-HarmonyOS.lua
+6
-7
dc-srv5555/S2/special-14.7-OnePunchMan.lua
dc-srv5555/S2/special-14.7-OnePunchMan.lua
+1
-1
dc-srv5555/S2/special-14.B-NonCrackDefender.lua
dc-srv5555/S2/special-14.B-NonCrackDefender.lua
+1
-3
dc-srv5555/S2/special-14.D-HopeSlash.lua
dc-srv5555/S2/special-14.D-HopeSlash.lua
+5
-6
dc-srv5555/S2/special-16.2-CardIsFriend.lua
dc-srv5555/S2/special-16.2-CardIsFriend.lua
+1
-1
dc-srv5555/S2/special-17.2-WorldCreation.lua
dc-srv5555/S2/special-17.2-WorldCreation.lua
+3
-4
dc-srv5555/S3/special-21-RandomGift.lua
dc-srv5555/S3/special-21-RandomGift.lua
+0
-0
dc-srv5555/S3/special-21-RandomGift2.lua
dc-srv5555/S3/special-21-RandomGift2.lua
+1
-1
dc-srv5555/S3/special-21.1-OpenBlindBox.lua
dc-srv5555/S3/special-21.1-OpenBlindBox.lua
+0
-0
dc-srv5555/S3/special-21.2-FormChange.lua
dc-srv5555/S3/special-21.2-FormChange.lua
+0
-0
dc-srv5555/S3/special-21.3-StopWar.lua
dc-srv5555/S3/special-21.3-StopWar.lua
+0
-0
dc-srv5555/S3/special-21.4-TradeWithEqualPrice.lua
dc-srv5555/S3/special-21.4-TradeWithEqualPrice.lua
+0
-0
dc-srv5555/S3/special-21.5-ZeroSum.lua
dc-srv5555/S3/special-21.5-ZeroSum.lua
+3
-2
dc-srv5555/S3/special-21.6-Brothers.lua
dc-srv5555/S3/special-21.6-Brothers.lua
+2
-1
dc-srv5555/S3/special-21.7-MagicMaster.lua
dc-srv5555/S3/special-21.7-MagicMaster.lua
+0
-0
dc-srv5555/S3/special-21.8-TimeFlies.lua
dc-srv5555/S3/special-21.8-TimeFlies.lua
+11
-3
dc-srv5555/S3/special-21.9-WarOfGods.lua
dc-srv5555/S3/special-21.9-WarOfGods.lua
+70
-0
dc-srv5555/S3/special-21.A-WarAndPeace.lua
dc-srv5555/S3/special-21.A-WarAndPeace.lua
+78
-0
No files found.
dc-srv5555/S1/special-10-AttackDispose.lua
View file @
5c1448cd
--村规决斗:进攻部署
--村规决斗:进攻部署
--所有怪兽得到以下效果:
--所有怪兽得到以下效果:
--这张卡进行攻击的伤害计算时才能发动。这个效果的发动和效果不会被无效化。
--这张卡进行攻击的伤害计算时才能发动。这个效果的发动和效果不会被无效化。
--从卡组选1只与这张卡种族相同的怪兽里侧攻击表示特殊召唤。
--从卡组选1只与这张卡种族
或属性
相同的怪兽里侧攻击表示特殊召唤。
--细则:
--细则:
--自己卡组没有条件合适的怪兽的场合,即使对方能选,也不能发动。
--自己卡组没有条件合适的怪兽的场合,即使对方能选,也不能发动。
...
@@ -50,7 +50,7 @@ end
...
@@ -50,7 +50,7 @@ end
function
CUNGUI
.
filter
(
c
,
e
,
tp
)
function
CUNGUI
.
filter
(
c
,
e
,
tp
)
local
tc
=
e
:
GetHandler
()
local
tc
=
e
:
GetHandler
()
return
c
:
IsRace
(
tc
:
GetRace
(
))
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
return
(
c
:
IsRace
(
tc
:
GetRace
())
or
c
:
IsAttribute
(
tc
:
GetAttribute
()
))
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
end
function
CUNGUI
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
CUNGUI
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
dc-srv5555/S1/special-10.1-PhilosopherStone.lua
View file @
5c1448cd
--村规决斗:贤者之石
--村规决斗:贤者之石
--所有魔法·陷阱卡发动时的效果处理
改
为:
--所有魔法·陷阱卡发动时的效果处理
可以变
为:
--宣言1个卡名。那个卡名的怪兽从卡组外加入卡组·额外卡组。
--宣言1个卡名。那个卡名的怪兽从卡组外加入卡组·额外卡组。
--加入了主卡组,且这个回合第一次以此类效果将怪兽加入主卡组的场合,再从卡组选1只怪兽加入手卡。
--加入了主卡组,且这个回合第一次以此类效果将怪兽加入主卡组的场合,再从卡组选1只怪兽加入手卡
(对方不能确认这个效果加入手卡的卡)
。
--所有陷阱卡都可以在自己的回合从手卡发动。
--所有陷阱卡都可以在自己的回合从手卡发动。
--后攻多抽2张。
--后攻多抽2张。
CUNGUI
=
{}
CUNGUI
=
{}
...
@@ -13,8 +13,8 @@ CUNGUI.turn[1] = 0
...
@@ -13,8 +13,8 @@ CUNGUI.turn[1] = 0
Register
=
Card
.
RegisterEffect
Register
=
Card
.
RegisterEffect
Card
.
RegisterEffect
=
function
(
c
,
e
,
forced
)
Card
.
RegisterEffect
=
function
(
c
,
e
,
forced
)
if
(
e
:
GetType
()
&
EFFECT_TYPE_ACTIVATE
)
>
0
and
not
CUNGUI
.
registered
[
c
]
then
if
(
e
:
GetType
()
&
EFFECT_TYPE_ACTIVATE
)
>
0
and
not
CUNGUI
.
registered
[
c
]
then
if
not
e
:
GetDescription
()
then
if
not
e
:
GetDescription
()
or
e
:
GetDescription
()
==
0
then
e
:
SetDescription
(
aux
.
Stringid
(
5772618
,
0
)
)
e
:
SetDescription
(
7
)
end
end
CUNGUI
.
registered
[
c
]
=
true
CUNGUI
.
registered
[
c
]
=
true
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
@@ -22,7 +22,7 @@ Card.RegisterEffect = function(c,e,forced)
...
@@ -22,7 +22,7 @@ Card.RegisterEffect = function(c,e,forced)
e1
:
SetCategory
(
CATEGORY_TOEXTRA
)
e1
:
SetCategory
(
CATEGORY_TOEXTRA
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
10000
)
e1
:
SetCountLimit
(
10000
)
e1
:
SetDescription
(
aux
.
Stringid
(
269012
,
1
))
e1
:
SetDescription
(
aux
.
Stringid
(
66666004
,
4
))
e1
:
SetCondition
(
aux
.
TRUE
)
e1
:
SetCondition
(
aux
.
TRUE
)
e1
:
SetCost
(
aux
.
TRUE
)
e1
:
SetCost
(
aux
.
TRUE
)
e1
:
SetTarget
(
aux
.
TRUE
)
e1
:
SetTarget
(
aux
.
TRUE
)
...
...
dc-srv5555/S1/special-10.2-Speedrun.lua
View file @
5c1448cd
--村规决斗:顺风飙车
--村规决斗:顺风飙车
--
每次因通常抽卡
以外抽卡的场合,那个对方从卡组抽2张。
--
①:每次一名玩家因通常抽卡,和①效果
以外抽卡的场合,那个对方从卡组抽2张。
--每次卡因抽卡以外的方式加入手卡的场合,那个原本所有者的对方(如果有多张,则取第一张的原本所有者)从卡组抽2张。
--
②:
每次卡因抽卡以外的方式加入手卡的场合,那个原本所有者的对方(如果有多张,则取第一张的原本所有者)从卡组抽2张。
CUNGUI
=
{}
CUNGUI
=
{}
...
...
dc-srv5555/S1/special-10.4-Fushikiri.lua
View file @
5c1448cd
--村规决斗:断绝不死
--村规决斗:断绝不死
--送去墓地的卡直接消失。
--开局时,双方将1张不死世界(4064256)从卡组外表侧表示除外。
--被除外的卡直接消失。
--这场决斗中这张卡不是表侧表示除外的场合,这张卡表侧表示除外。
-->ygopro客户端引擎不支持,废弃
--这张卡得到以下效果。
--墓地的卡里侧表示除外。
--这张卡以外的表侧表示的除外的卡返回卡组。
CUNGUI
=
{}
CUNGUI
=
{}
CUNGUI
.
RuleCardCode
=
4064256
function
Auxiliary
.
PreloadUds
()
function
Auxiliary
.
PreloadUds
()
--
one more draw
--
adjust
local
e1
=
Effect
.
GlobalEffect
()
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
function
CUNGUI
.
AdjustOperation
()
if
not
CUNGUI
.
RuleCardInit
then
CUNGUI
.
RuleCardInit
=
true
CUNGUI
.
RegisterCardRule
(
0
)
CUNGUI
.
RegisterCardRule
(
1
)
end
if
not
CUNGUI
.
DrawInit
then
CUNGUI
.
DrawInit
=
true
Duel
.
Draw
(
1
,
1
,
REASON_RULE
)
end
if
CUNGUI
.
RuleCard
[
0
]
and
(
not
CUNGUI
.
RuleCard
[
0
]:
IsLocation
(
LOCATION_REMOVED
)
or
not
CUNGUI
.
RuleCard
[
0
]:
IsFaceup
())
then
Duel
.
Remove
(
CUNGUI
.
RuleCard
[
0
],
POS_FACEUP
,
REASON_RULE
)
end
if
CUNGUI
.
RuleCard
[
1
]
and
(
not
CUNGUI
.
RuleCard
[
1
]:
IsLocation
(
LOCATION_REMOVED
)
or
not
CUNGUI
.
RuleCard
[
1
]:
IsFaceup
())
then
Duel
.
Remove
(
CUNGUI
.
RuleCard
[
1
],
POS_FACEUP
,
REASON_RULE
)
end
if
CUNGUI
.
RuleCard
[
0
]
and
not
CUNGUI
.
RuleCard
[
0
]:
IsFaceup
()
then
Duel
.
ChangePosition
(
CUNGUI
.
RuleCard
[
0
],
POS_FACEUP
)
end
if
CUNGUI
.
RuleCard
[
1
]
and
not
CUNGUI
.
RuleCard
[
1
]:
IsFaceup
()
then
Duel
.
ChangePosition
(
CUNGUI
.
RuleCard
[
1
],
POS_FACEUP
)
end
end
CUNGUI
.
RuleCard
=
{}
function
CUNGUI
.
RegisterCardRule
(
tp
)
local
c
=
Duel
.
CreateToken
(
tp
,
CUNGUI
.
RuleCardCode
)
Duel
.
Remove
(
c
,
POS_FACEUP
,
REASON_RULE
)
CUNGUI
.
RuleCard
[
tp
]
=
c
-- one more draw
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetRange
(
LOCATION_REMOVED
)
e1
:
SetOperation
(
function
(
e
)
e1
:
SetOperation
(
function
(
e
)
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
0
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
LOCATION_GRAVE
,
0
,
nil
)
Duel
.
Exile
(
g
,
REASON_RULE
)
Duel
.
Remove
(
g
,
POS_FACEDOWN
,
REASON_RULE
)
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_REMOVED
,
0
,
c
)
Duel
.
SendtoDeck
(
g
,
nil
,
2
,
REASON_RULE
)
end
)
end
)
Duel
.
RegisterEffect
(
e1
,
0
)
c
:
RegisterEffect
(
e1
)
end
end
\ No newline at end of file
dc-srv5555/S1/special-10.5-PeopleMountainPeopleSea.lua
View file @
5c1448cd
--村规决斗:人海战术
--村规决斗:人海战术
--所有(非衍生物)怪兽得到以下效果:
--所有(非衍生物)怪兽得到以下效果:
--这张卡召唤·特殊召唤成功时发动。
--①:这张卡召唤·特殊召唤成功时发动。
--宣言1个数字(1-12),从卡组外在自己场上将1只「白骨」特殊召唤。
--宣言1个数字(1-12),从卡组外在自己场上将1只「白骨」(攻0/守0)特殊召唤。
--这个效果特殊召唤的衍生物的等级和宣言的数字相同,属性、种族和卡名变成和特殊召唤的怪兽相同(离场后仍然生效)
--这个效果特殊召唤的衍生物的等级和宣言的数字相同,属性、种族和卡名变成和特殊召唤的怪兽相同(发生位置改变后后仍然生效)。
--这个效果特殊召唤的衍生物在特殊召唤的回合不能使用这个①效果(发生位置改变后依然不能使用)。
CUNGUI
=
{}
CUNGUI
=
{}
function
Auxiliary
.
PreloadUds
()
function
Auxiliary
.
PreloadUds
()
...
@@ -19,7 +20,7 @@ end
...
@@ -19,7 +20,7 @@ end
CUNGUI
.
RegisteredMonsters
=
Group
.
CreateGroup
()
CUNGUI
.
RegisteredMonsters
=
Group
.
CreateGroup
()
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
0
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_EXTRA
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_EXTRA
,
nil
,
TYPE_MONSTER
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
0
,
0xff
,
0xff
,
nil
,
TYPE_MONSTER
)
g
:
ForEach
(
CUNGUI
.
RegisterMonsterSpecialEffects
)
g
:
ForEach
(
CUNGUI
.
RegisterMonsterSpecialEffects
)
end
end
...
@@ -58,7 +59,7 @@ function CUNGUI.tkop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -58,7 +59,7 @@ function CUNGUI.tkop(e,tp,eg,ep,ev,re,r,rp)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e2
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetValue
(
1
)
e2
:
SetValue
(
0
)
token
:
RegisterEffect
(
e2
)
token
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
token
)
local
e3
=
Effect
.
CreateEffect
(
token
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
dc-srv5555/S1/special-10.7-KiraKiraDebut.lua
View file @
5c1448cd
...
@@ -17,7 +17,7 @@ end
...
@@ -17,7 +17,7 @@ end
CUNGUI
.
RegisteredMonsters
=
Group
.
CreateGroup
()
CUNGUI
.
RegisteredMonsters
=
Group
.
CreateGroup
()
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
0
,
LOCATION_DECK
+
LOCATION_HAND
,
LOCATION_DECK
+
LOCATION_HAND
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
0
,
0xff
,
0xff
,
nil
)
g
:
ForEach
(
CUNGUI
.
RegisterMonsterSpecialEffects
)
g
:
ForEach
(
CUNGUI
.
RegisterMonsterSpecialEffects
)
end
end
...
@@ -31,6 +31,7 @@ function CUNGUI.RegisterMonsterSpecialEffects(c)
...
@@ -31,6 +31,7 @@ function CUNGUI.RegisterMonsterSpecialEffects(c)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
LOCATION_HAND
+
LOCATION_GRAVE
)
e1
:
SetRange
(
LOCATION_HAND
+
LOCATION_GRAVE
)
e1
:
SetDescription
(
66666004
,
5
)
e1
:
SetCondition
(
CUNGUI
.
spcon
)
e1
:
SetCondition
(
CUNGUI
.
spcon
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
...
...
dc-srv5555/S1/special-10.X-WeeklySpecial.lua
View file @
5c1448cd
--村规决斗:不关你事
--村规决斗:不关你事
--所有(入连锁的)效果得到以下追加文本:
--所有(入连锁的)效果得到以下追加文本:
--
自己在这场决斗中是后攻,且这个效果的发动是自己整场决斗中
第一次把效果发动的场合,
--
这个效果的发动是自己这个回合
第一次把效果发动的场合,
--这个效果的发动和效果不能被无效化,对方不能针对这个效果的发动把魔法·陷阱·怪兽的效果发动。
--这个效果的发动和效果不能被无效化,对方不能针对这个效果的发动把魔法·陷阱·怪兽的效果发动。
CUNGUI
=
{}
CUNGUI
=
{}
CUNGUI
.
used
=
{}
CUNGUI
.
Registered
=
Group
.
CreateGroup
()
CUNGUI
.
Registered
=
Group
.
CreateGroup
()
CUNGUI
.
PropertySaver
=
{}
CUNGUI
.
PropertySaver
=
{}
local
OrigClone
=
Effect
.
Clone
local
OrigRegisterEffect
=
Card
.
RegisterEffect
local
OrigRegisterEffect
=
Card
.
RegisterEffect
Card
.
RegisterEffect
=
function
(
c
,
e
)
Card
.
RegisterEffect
=
function
(
c
,
e
)
...
@@ -29,8 +29,8 @@ function CUNGUI.GetNewTarget(target)
...
@@ -29,8 +29,8 @@ function CUNGUI.GetNewTarget(target)
e
:
SetProperty
(
CUNGUI
.
PropertySaver
[
e
])
e
:
SetProperty
(
CUNGUI
.
PropertySaver
[
e
])
CUNGUI
.
PropertySaver
[
e
]
=
false
CUNGUI
.
PropertySaver
[
e
]
=
false
end
end
if
tp
~=
0
and
not
CUNGUI
.
used
and
e
:
IsHasType
(
0x7d0
)
then
if
not
CUNGUI
.
used
[
tp
]
and
e
:
IsHasType
(
0x7d0
)
then
CUNGUI
.
used
=
true
CUNGUI
.
used
[
tp
]
=
true
if
not
CUNGUI
.
PropertySaver
[
e
]
then
CUNGUI
.
PropertySaver
[
e
]
=
e
:
GetProperty
()
end
if
not
CUNGUI
.
PropertySaver
[
e
]
then
CUNGUI
.
PropertySaver
[
e
]
=
e
:
GetProperty
()
end
local
prop
=
CUNGUI
.
PropertySaver
[
e
]
local
prop
=
CUNGUI
.
PropertySaver
[
e
]
prop
=
prop
|
0x2000600
prop
=
prop
|
0x2000600
...
@@ -43,4 +43,19 @@ function CUNGUI.GetNewTarget(target)
...
@@ -43,4 +43,19 @@ function CUNGUI.GetNewTarget(target)
end
end
function
CUNGUI
.
climit
(
e
,
ep
,
tp
)
function
CUNGUI
.
climit
(
e
,
ep
,
tp
)
return
tp
==
ep
return
tp
==
ep
end
function
Auxiliary
.
PreloadUds
()
--adjust
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetCountLimit
(
1
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
function
CUNGUI
.
AdjustOperation
()
CUNGUI
.
used
[
0
]
=
false
CUNGUI
.
used
[
1
]
=
false
end
end
\ No newline at end of file
dc-srv5555/S1/special-6-Shadowverse.lua
View file @
5c1448cd
...
@@ -171,7 +171,8 @@ function CUNGUI.DecreaseCostWhenUsingSpellOrTrap(e,tp,eg,ep,ev,re,r,rp)
...
@@ -171,7 +171,8 @@ function CUNGUI.DecreaseCostWhenUsingSpellOrTrap(e,tp,eg,ep,ev,re,r,rp)
if
re
:
IsActiveType
(
TYPE_MONSTER
)
then
return
end
if
re
:
IsActiveType
(
TYPE_MONSTER
)
then
return
end
local
p
=
re
:
GetOwner
():
GetControler
()
local
p
=
re
:
GetOwner
():
GetControler
()
CUNGUI
.
SVCosts
[
p
]
=
CUNGUI
.
SVCosts
[
p
]
-
1
CUNGUI
.
SVCosts
[
p
]
=
CUNGUI
.
SVCosts
[
p
]
-
1
Debug
.
Message
(
"已支付1费以发动魔法·陷阱效果。当前费用:"
..
CUNGUI
.
SVCosts
[
p
])
Duel
.
Hint
(
p
,
HINT_NUMBER
,
CUNGUI
.
SVCosts
[
p
])
Duel
.
Hint
(
1
-
p
,
HINT_NUMBER
,
CUNGUI
.
SVCosts
[
p
])
end
end
function
CUNGUI
.
RecoverSVCost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
CUNGUI
.
RecoverSVCost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
@@ -179,11 +180,8 @@ function CUNGUI.RecoverSVCost(e,tp,eg,ep,ev,re,r,rp)
...
@@ -179,11 +180,8 @@ function CUNGUI.RecoverSVCost(e,tp,eg,ep,ev,re,r,rp)
local
svcost
=
math.ceil
(
tc
/
2
)
local
svcost
=
math.ceil
(
tc
/
2
)
if
svcost
>
10
then
svcost
=
10
end
if
svcost
>
10
then
svcost
=
10
end
CUNGUI
.
SVCosts
[
Duel
.
GetTurnPlayer
()]
=
svcost
CUNGUI
.
SVCosts
[
Duel
.
GetTurnPlayer
()]
=
svcost
Duel
.
Hint
(
HINT_NUMBER
,
PLAYER_ALL
,
svcost
)
Duel
.
Hint
(
tp
,
HINT_NUMBER
,
svcost
)
Debug
.
Message
(
"已回复费用,当前费用:"
..
svcost
)
Duel
.
Hint
(
1
-
tp
,
HINT_NUMBER
,
svcost
)
if
tc
==
4
or
tc
==
5
then
Debug
.
Message
(
"回合玩家已可进化。当前进化点:"
..
(
tc
-
2
))
end
end
end
function
CUNGUI
.
ChangeDamage
(
e
,
re
,
val
,
r
,
rp
,
rc
)
function
CUNGUI
.
ChangeDamage
(
e
,
re
,
val
,
r
,
rp
,
rc
)
...
@@ -276,13 +274,15 @@ function CUNGUI.MonsterUseCost(e,tp,eg,ep,ev,re,r,rp)
...
@@ -276,13 +274,15 @@ function CUNGUI.MonsterUseCost(e,tp,eg,ep,ev,re,r,rp)
local
needCost
=
math.floor
((
atk
+
def
)
/
1000
)
local
needCost
=
math.floor
((
atk
+
def
)
/
1000
)
if
CUNGUI
.
SVCosts
[
rp
]
>=
needCost
then
if
CUNGUI
.
SVCosts
[
rp
]
>=
needCost
then
CUNGUI
.
SVCosts
[
rp
]
=
CUNGUI
.
SVCosts
[
rp
]
-
needCost
CUNGUI
.
SVCosts
[
rp
]
=
CUNGUI
.
SVCosts
[
rp
]
-
needCost
Debug
.
Message
(
"已支付"
..
needCost
..
"费以召唤怪兽。当前费用:"
..
CUNGUI
.
SVCosts
[
rp
])
Duel
.
Hint
(
rp
,
HINT_NUMBER
,
CUNGUI
.
SVCosts
[
rp
])
Duel
.
Hint
(
1
-
rp
,
HINT_NUMBER
,
CUNGUI
.
SVCosts
[
rp
])
else
else
needCost
=
needCost
-
CUNGUI
.
SVCosts
[
rp
]
needCost
=
needCost
-
CUNGUI
.
SVCosts
[
rp
]
if
needCost
>
Duel
.
GetLP
(
rp
)
then
needCost
=
Duel
.
GetLP
(
rp
)
end
if
needCost
>
Duel
.
GetLP
(
rp
)
then
needCost
=
Duel
.
GetLP
(
rp
)
end
CUNGUI
.
SVCosts
[
rp
]
=
0
CUNGUI
.
SVCosts
[
rp
]
=
0
OrigPayLPCost
(
rp
,
needCost
)
OrigPayLPCost
(
rp
,
needCost
)
Debug
.
Message
(
"已支付全部剩余费用与"
..
needCost
..
"点基本分以召唤怪兽。"
)
Duel
.
Hint
(
rp
,
HINT_NUMBER
,
0
)
Duel
.
Hint
(
1
-
rp
,
HINT_NUMBER
,
0
)
end
end
end
end
...
@@ -296,13 +296,15 @@ function CUNGUI.MonsterUseCostMSet(e,tp,eg,ep,ev,re,r,rp)
...
@@ -296,13 +296,15 @@ function CUNGUI.MonsterUseCostMSet(e,tp,eg,ep,ev,re,r,rp)
local
needCost
=
math.floor
((
atk
+
def
)
/
1000
)
local
needCost
=
math.floor
((
atk
+
def
)
/
1000
)
if
CUNGUI
.
SVCosts
[
rp
]
>=
needCost
then
if
CUNGUI
.
SVCosts
[
rp
]
>=
needCost
then
CUNGUI
.
SVCosts
[
rp
]
=
CUNGUI
.
SVCosts
[
rp
]
-
needCost
CUNGUI
.
SVCosts
[
rp
]
=
CUNGUI
.
SVCosts
[
rp
]
-
needCost
Debug
.
Message
(
"已支付"
..
needCost
..
"费以覆盖怪兽。当前费用:"
..
CUNGUI
.
SVCosts
[
rp
])
Duel
.
Hint
(
rp
,
HINT_NUMBER
,
CUNGUI
.
SVCosts
[
rp
])
Duel
.
Hint
(
1
-
rp
,
HINT_NUMBER
,
CUNGUI
.
SVCosts
[
rp
])
else
else
needCost
=
needCost
-
CUNGUI
.
SVCosts
[
rp
]
needCost
=
needCost
-
CUNGUI
.
SVCosts
[
rp
]
if
needCost
>
Duel
.
GetLP
(
rp
)
then
needCost
=
Duel
.
GetLP
(
rp
)
end
if
needCost
>
Duel
.
GetLP
(
rp
)
then
needCost
=
Duel
.
GetLP
(
rp
)
end
CUNGUI
.
SVCosts
[
rp
]
=
0
CUNGUI
.
SVCosts
[
rp
]
=
0
OrigPayLPCost
(
rp
,
needCost
)
OrigPayLPCost
(
rp
,
needCost
)
Debug
.
Message
(
"已支付全部剩余费用与"
..
needCost
..
"点基本分以召唤怪兽。"
)
Duel
.
Hint
(
rp
,
HINT_NUMBER
,
0
)
Duel
.
Hint
(
1
-
rp
,
HINT_NUMBER
,
0
)
end
end
end
end
...
@@ -334,7 +336,8 @@ function CUNGUI.Evolution(e,tp,eg,ep,ev,re,r,rp)
...
@@ -334,7 +336,8 @@ function CUNGUI.Evolution(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
Debug
.
Message
(
"已进行进化。当前进化点:"
..
CUNGUI
.
SVEvolutionPoints
[
tp
])
Duel
.
Hint
(
tp
,
HINT_NUMBER
,
CUNGUI
.
SVEvolutionPoints
[
tp
])
Duel
.
Hint
(
1
-
tp
,
HINT_NUMBER
,
CUNGUI
.
SVEvolutionPoints
[
tp
])
end
end
CUNGUI
.
AttackLimitEffects
=
{}
CUNGUI
.
AttackLimitEffects
=
{}
...
...
dc-srv5555/S1/special-7.4-ShadowStreamMaster.lua
View file @
5c1448cd
--村规决斗:影流之主
--村规决斗:影流之主
--所有怪兽得到以下效果:
--所有怪兽得到以下效果:
--(仅通常怪兽)这张卡也当作效果怪兽使用。
--这张卡只要在场上存在,就尽可能地占据3个格子。
--这张卡只要在场上存在,就尽可能地占据3个格子。
--这张卡在1个战斗阶段可以攻击3次。
--这张卡在1个战斗阶段可以攻击3次。
CUNGUI
=
{}
CUNGUI
=
{}
...
@@ -26,16 +25,6 @@ end
...
@@ -26,16 +25,6 @@ end
function
CUNGUI
.
RegisterMonsterSpecialEffects
(
c
)
function
CUNGUI
.
RegisterMonsterSpecialEffects
(
c
)
if
CUNGUI
.
RegisteredMonsters
:
IsContains
(
c
)
then
return
end
if
CUNGUI
.
RegisteredMonsters
:
IsContains
(
c
)
then
return
end
CUNGUI
.
RegisteredMonsters
:
AddCard
(
c
)
CUNGUI
.
RegisteredMonsters
:
AddCard
(
c
)
if
c
:
IsType
(
TYPE_NORMAL
)
then
--Normal monster
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCode
(
EFFECT_ADD_TYPE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetValue
(
TYPE_EFFECT
)
c
:
RegisterEffect
(
e1
)
end
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetRange
(
LOCATION_MZONE
)
...
...
dc-srv5555/S1/special-7.5-200%Off.lua
View file @
5c1448cd
--村规决斗:反向支付
--支付Cost时,按相反动作来支付。
function
Auxiliary
.
PreloadUds
()
function
Auxiliary
.
PreloadUds
()
--adjust
--adjust
...
...
dc-srv5555/S1/special-8.3-GoshakuSenttaiAndHanoi.lua
View file @
5c1448cd
--村规决斗:某次周赛
--所有起动效果变为2速。
--所有起动效果变为2速。
--游戏开始时,后攻者抽
2张卡
。
--游戏开始时,后攻者抽
1张
。
--每个回合开始时,非回合玩家将【灰流丽】【效果遮蒙者】【原始生命态尼比鲁】【增殖的G】【幽鬼兔】中的随机1张加入手卡。回合结束时,那张卡里侧表示除外。
--每个回合开始时,非回合玩家将【灰流丽】【效果遮蒙者】【原始生命态尼比鲁】【增殖的G】【幽鬼兔】中的随机1张加入手卡。回合结束时,那张卡里侧表示除外。
CUNGUI
=
{}
CUNGUI
=
{}
...
...
dc-srv5555/S1/special-9.4-Sthginkra.lua
View file @
5c1448cd
--村规决斗:昨日方舟
--村规决斗:昨日方舟
--所有怪兽得到以下效果:
--所有怪兽得到以下效果:
--(仅通常怪兽)这张卡也当作效果怪兽使用。
--这个类型的效果1回合能使用最多3次。
--这个类型的效果1回合能使用最多3次。
--自己主要阶段才能发动。宣言1个种族,从自己卡组上面把5张卡翻开。
--自己主要阶段才能发动。宣言1个种族,从自己卡组上面把5张卡翻开。
--可以从那之中选1只那个种族的怪兽特殊召唤。
--可以从那之中选1只那个种族的怪兽特殊召唤。
...
@@ -29,16 +28,6 @@ end
...
@@ -29,16 +28,6 @@ end
function
CUNGUI
.
RegisterMonsterSpecialEffects
(
c
)
function
CUNGUI
.
RegisterMonsterSpecialEffects
(
c
)
if
CUNGUI
.
RegisteredMonsters
:
IsContains
(
c
)
then
return
end
if
CUNGUI
.
RegisteredMonsters
:
IsContains
(
c
)
then
return
end
CUNGUI
.
RegisteredMonsters
:
AddCard
(
c
)
CUNGUI
.
RegisteredMonsters
:
AddCard
(
c
)
if
c
:
IsType
(
TYPE_NORMAL
)
then
--Normal monster
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCode
(
EFFECT_ADD_TYPE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetValue
(
TYPE_EFFECT
)
c
:
RegisterEffect
(
e1
)
end
--spsummon2
--spsummon2
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
41546
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
41546
,
1
))
...
...
dc-srv5555/S1/special-9.9-MonsterReborn.lua
View file @
5c1448cd
--村规决斗:死者苏生
--所有卡没有苏生限制。
--移除所有场上只能存在1张的限制。
--从第2回合开始,每回合开始时,把1张【死者苏生】加入回合玩家手卡。
--那张卡回合结束时里侧表示除外(移动过位置也除外)。
CUNGUI
=
{}
CUNGUI
=
{}
Card
.
EnableReviveLimit
=
function
(
card
)
end
Card
.
EnableReviveLimit
=
function
(
card
)
end
Card
.
SetUniqueOnField
=
function
(
c
,
s
,
o
,
code
,
loc
)
end
Card
.
SetUniqueOnField
=
function
(
c
,
s
,
o
,
code
,
loc
)
end
...
@@ -15,7 +21,7 @@ end
...
@@ -15,7 +21,7 @@ end
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetTurnCount
()
>
1
then
if
Duel
.
GetTurnCount
()
>
1
then
local
tp
=
Duel
.
GetTurnPlayer
()
tp
=
Duel
.
GetTurnPlayer
()
local
card
=
Duel
.
CreateToken
(
tp
,
83764718
)
local
card
=
Duel
.
CreateToken
(
tp
,
83764718
)
if
Duel
.
SendtoHand
(
card
,
nil
,
REASON_RULE
)
<
1
then
return
end
if
Duel
.
SendtoHand
(
card
,
nil
,
REASON_RULE
)
<
1
then
return
end
local
e1
=
Effect
.
CreateEffect
(
card
)
local
e1
=
Effect
.
CreateEffect
(
card
)
...
...
dc-srv5555/S1/special-9.B-BurningDraw.lua
View file @
5c1448cd
...
@@ -27,7 +27,7 @@ function CUNGUI.AdjustOperation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -27,7 +27,7 @@ function CUNGUI.AdjustOperation(e,tp,eg,ep,ev,re,r,rp)
CUNGUI
.
INIT
=
true
CUNGUI
.
INIT
=
true
Duel
.
SetLP
(
1
,
Duel
.
GetLP
(
1
)
+
4000
)
Duel
.
SetLP
(
1
,
Duel
.
GetLP
(
1
)
+
4000
)
end
end
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
0
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_EXTRA
+
LOCATION_MZONE
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_EXTRA
+
LOCATION_MZONE
,
nil
,
TYPE_MONSTER
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
0
,
0xff
,
0xff
,
nil
,
TYPE_MONSTER
)
g
:
ForEach
(
CUNGUI
.
RegisterMonsterSpecialEffects
)
g
:
ForEach
(
CUNGUI
.
RegisterMonsterSpecialEffects
)
end
end
...
...
dc-srv5555/S2/special-11-StrongGift.lua
View file @
5c1448cd
...
@@ -20,8 +20,8 @@ CUNGUI.RegisteredMonsters = Group.CreateGroup()
...
@@ -20,8 +20,8 @@ CUNGUI.RegisteredMonsters = Group.CreateGroup()
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
0
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_EXTRA
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_EXTRA
,
nil
,
TYPE_MONSTER
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
0
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_EXTRA
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_EXTRA
,
nil
,
TYPE_MONSTER
)
g
:
ForEach
(
CUNGUI
.
RegisterMonsterSpecialEffects
)
g
:
ForEach
(
CUNGUI
.
RegisterMonsterSpecialEffects
)
if
not
CUNGUI
.
drawed
then
if
not
CUNGUI
.
InitDraw
then
CUNGUI
.
drawed
=
true
CUNGUI
.
InitDraw
=
true
Duel
.
Draw
(
0
,
1
,
REASON_RULE
)
Duel
.
Draw
(
0
,
1
,
REASON_RULE
)
end
end
end
end
...
@@ -34,6 +34,7 @@ function CUNGUI.RegisterMonsterSpecialEffects(c)
...
@@ -34,6 +34,7 @@ function CUNGUI.RegisterMonsterSpecialEffects(c)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetDescription
(
aux
.
Stringid
(
66666004
,
5
))
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_SPSUM_PARAM
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_SPSUM_PARAM
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetTargetRange
(
POS_FACEUP
,
1
)
e1
:
SetTargetRange
(
POS_FACEUP
,
1
)
...
@@ -48,6 +49,7 @@ function CUNGUI.spcon(e,c)
...
@@ -48,6 +49,7 @@ function CUNGUI.spcon(e,c)
if
c
==
nil
then
return
true
end
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
local
tp
=
c
:
GetControler
()
return
Duel
.
IsExistingMatchingCard
(
CUNGUI
.
spfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
tp
)
return
Duel
.
IsExistingMatchingCard
(
CUNGUI
.
spfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
tp
)
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
Duel
.
IsPlayerCanDraw
(
1
-
tp
,
1
)
end
end
function
CUNGUI
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
function
CUNGUI
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RELEASE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RELEASE
)
...
...
dc-srv5555/S2/special-12.1-DeathStranding.lua
View file @
5c1448cd
...
@@ -32,10 +32,10 @@ end
...
@@ -32,10 +32,10 @@ end
function
CUNGUI
.
RegisterMonsterSpecialEffects
(
c
)
function
CUNGUI
.
RegisterMonsterSpecialEffects
(
c
)
if
CUNGUI
.
RegisteredMonsters
:
IsContains
(
c
)
then
return
end
if
CUNGUI
.
RegisteredMonsters
:
IsContains
(
c
)
then
return
end
CUNGUI
.
RegisteredMonsters
:
AddCard
(
c
)
CUNGUI
.
RegisteredMonsters
:
AddCard
(
c
)
--ss
--ss
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
2648201
,
1
))
e4
:
SetDescription
(
aux
.
Stringid
(
66666004
,
5
))
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetCountLimit
(
1
,
98765432
)
e4
:
SetCountLimit
(
1
,
98765432
)
...
...
dc-srv5555/S2/special-12.7-Forbidden.lua
View file @
5c1448cd
...
@@ -4,7 +4,7 @@
...
@@ -4,7 +4,7 @@
--①1回合1次,这张卡被除外的状态下才能发动。这个效果不会被无效化。
--①1回合1次,这张卡被除外的状态下才能发动。这个效果不会被无效化。
--宣言1个【禁止令】以外的卡名,在这场决斗中,对方的那些卡受到禁止令效果影响。
--宣言1个【禁止令】以外的卡名,在这场决斗中,对方的那些卡受到禁止令效果影响。
--②1回合1次,这张卡被除外的状态下才能发动。这个效果不会被无效化。
--②1回合1次,这张卡被除外的状态下才能发动。这个效果不会被无效化。
--这张卡撕碎(效果名:卡片破坏),解除自己目前受到的所有因此类
卡的
①效果的禁止令效果。
--这张卡撕碎(效果名:卡片破坏),解除自己目前受到的所有因此类①效果的禁止令效果。
--③这张卡不是表侧表示除外状态的场合,这张卡表侧表示除外。这个效果不会被无效化,在卡组·手卡也会适用。
--③这张卡不是表侧表示除外状态的场合,这张卡表侧表示除外。这个效果不会被无效化,在卡组·手卡也会适用。
CUNGUI
=
{}
CUNGUI
=
{}
...
@@ -68,7 +68,7 @@ function CUNGUI.RegisterForbiddenRule(tp)
...
@@ -68,7 +68,7 @@ function CUNGUI.RegisterForbiddenRule(tp)
end
end
function
CUNGUI
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
CUNGUI
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
for
i
,
v
in
pairs
(
CUNGUI
.
ForbiddenEffects
[
1
-
tp
])
do
for
_
,
v
in
pairs
(
CUNGUI
.
ForbiddenEffects
[
1
-
tp
])
do
v
:
Reset
()
v
:
Reset
()
end
end
Duel
.
Exile
(
e
:
GetHandler
(),
REASON_RULE
)
Duel
.
Exile
(
e
:
GetHandler
(),
REASON_RULE
)
...
@@ -84,7 +84,6 @@ function CUNGUI.forbidop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -84,7 +84,6 @@ function CUNGUI.forbidop(e,tp,eg,ep,ev,re,r,rp)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e2
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e2
:
SetCode
(
EFFECT_FORBIDDEN
)
e2
:
SetCode
(
EFFECT_FORBIDDEN
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetTargetRange
(
0x7f
,
0
)
e2
:
SetTargetRange
(
0x7f
,
0
)
e2
:
SetTarget
(
CUNGUI
.
bantg
)
e2
:
SetTarget
(
CUNGUI
.
bantg
)
e2
:
SetLabel
(
code
)
e2
:
SetLabel
(
code
)
...
@@ -96,18 +95,3 @@ function CUNGUI.bantg(e,c)
...
@@ -96,18 +95,3 @@ function CUNGUI.bantg(e,c)
local
fcode
=
e
:
GetLabel
()
local
fcode
=
e
:
GetLabel
()
return
code1
==
fcode
or
code2
==
fcode
return
code1
==
fcode
or
code2
==
fcode
end
end
dc-srv5555/S2/special-13-ForbiddenRule.lua
View file @
5c1448cd
...
@@ -4,17 +4,18 @@
...
@@ -4,17 +4,18 @@
--把这张卡从手卡里侧表示除外才能发动。从卡组外将1张随机禁卡加入手卡或额外卡组。
--把这张卡从手卡里侧表示除外才能发动。从卡组外将1张随机禁卡加入手卡或额外卡组。
--这个效果加入手卡的卡,在那个回合不能把此类效果发动(即使发生过位置移动)。
--这个效果加入手卡的卡,在那个回合不能把此类效果发动(即使发生过位置移动)。
--细则:
--细则:
--采用2022年
1
月禁卡表。
--采用2022年
4
月禁卡表。
--加入的卡不需要给对方确认。
--加入的卡不需要给对方确认。
CUNGUI
=
{}
CUNGUI
=
{}
CUNGUI
.
forbidden
=
{
91869203
,
20663556
,
44910027
,
51858306
,
25862681
,
53804307
,
7563579
,
17330916
,
34945480
,
CUNGUI
.
forbidden
=
{
91869203
,
20663556
,
44910027
,
51858306
,
25862681
,
53804307
,
7563579
,
17330916
,
90411554
,
8903700
,
11384280
,
17412721
,
67441435
,
34124316
,
88071625
,
61665245
,
52653092
,
48905153
,
85115440
,
34945480
,
90411554
,
8903700
,
11384280
,
17412721
,
67441435
,
34124316
,
88071625
,
61665245
,
52653092
,
59537380
,
86148577
,
88581108
,
21377582
,
94677445
,
16923472
,
15341821
,
37818794
,
18326736
,
79875176
,
75732622
,
48905153
,
85115440
,
59537380
,
86148577
,
88581108
,
21377582
,
94677445
,
16923472
,
15341821
,
37818794
,
22593417
,
39064822
,
3679218
,
54719828
,
58820923
,
26400609
,
71525232
,
78706415
,
93369354
,
23558733
,
9929398
,
18326736
,
79875176
,
75732622
,
22593417
,
39064822
,
03679218
,
54719828
,
58820923
,
26400609
,
71525232
,
9047460
,
31178212
,
63101919
,
34206604
,
4423206
,
14702066
,
96782886
,
3078576
,
34086406
,
85243784
,
57421866
,
78706415
,
93369354
,
23558733
,
9929398
,
9047460
,
70369116
,
31178212
,
63101919
,
34206604
,
4423206
,
41482598
,
44763025
,
17375316
,
19613556
,
74191942
,
42829885
,
45986603
,
55144522
,
4031928
,
23557835
,
31423101
,
14702066
,
96782886
,
3078576
,
34086406
,
85243784
,
57421866
,
41482598
,
44763025
,
17375316
,
19613556
,
57953380
,
54447022
,
60682203
,
69243953
,
79571449
,
70828912
,
42703248
,
52947044
,
76375976
,
34906152
,
46448938
,
74191942
,
42829885
,
45986603
,
55144522
,
4031928
,
23557835
,
31423101
,
57953380
,
54447022
,
60682203
,
46411259
,
85602018
,
27174286
,
93016201
,
3280747
,
64697231
,
80604091
,
35316708
,
32723153
,
17178486
,
28566710
}
69243953
,
79571449
,
70828912
,
42703248
,
76375976
,
34906152
,
46448938
,
46411259
,
85602018
,
27174286
,
61740673
,
93016201
,
3280747
,
64697231
,
80604091
,
35316708
,
32723153
,
17178486
,
28566710
}
function
Auxiliary
.
PreloadUds
()
function
Auxiliary
.
PreloadUds
()
--adjust
--adjust
...
@@ -39,7 +40,7 @@ function CUNGUI.RegisterMonsterSpecialEffects(c)
...
@@ -39,7 +40,7 @@ function CUNGUI.RegisterMonsterSpecialEffects(c)
CUNGUI
.
RegisteredMonsters
:
AddCard
(
c
)
CUNGUI
.
RegisteredMonsters
:
AddCard
(
c
)
--search
--search
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
3431737
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
66666004
,
4
))
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCost
(
CUNGUI
.
cost
)
e1
:
SetCost
(
CUNGUI
.
cost
)
...
@@ -54,12 +55,11 @@ function CUNGUI.cost(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -54,12 +55,11 @@ function CUNGUI.cost(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
CUNGUI
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
CUNGUI
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
add
=
0
local
add
=
0
if
not
CUNGUI
.
DiceInit
then
if
not
CUNGUI
.
RandomSeedInit
then
CUNGUI
.
DiceInit
=
true
CUNGUI
.
RandomSeedInit
=
true
local
a1
,
a2
,
a3
,
a4
,
a5
=
Duel
.
TossDice
(
tp
,
5
)
Duel
.
LoadScript
(
"random.lua"
)
local
a6
,
a7
,
a8
,
a9
,
a10
=
Duel
.
TossDice
(
tp
,
5
)
math.randomseed
(
_G
.
RANDOMSEED
)
local
x
=
a1
^
10
+
a2
^
9
+
a3
^
8
+
a4
^
7
+
a5
^
6
+
a6
^
5
+
a7
^
4
+
a8
^
3
+
a9
^
2
+
a10
for
i
=
1
,
10
do
math.random
(
1000
)
end
math.randomseed
(
x
)
end
end
while
add
==
0
do
while
add
==
0
do
local
code
=
math.random
(
#
CUNGUI
.
forbidden
)
local
code
=
math.random
(
#
CUNGUI
.
forbidden
)
...
...
dc-srv5555/S2/special-14.4-Tribute.lua
View file @
5c1448cd
...
@@ -30,6 +30,7 @@ function CUNGUI.RegisterMonsterSpecialEffects(c)
...
@@ -30,6 +30,7 @@ function CUNGUI.RegisterMonsterSpecialEffects(c)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetDescription
(
aux
.
Stringid
(
66666004
,
5
))
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
0x7f
-
LOCATION_ONFIELD
)
e1
:
SetRange
(
0x7f
-
LOCATION_ONFIELD
)
e1
:
SetCondition
(
CUNGUI
.
spcon
)
e1
:
SetCondition
(
CUNGUI
.
spcon
)
...
...
dc-srv5555/S2/special-14.5-HarmonyOS.lua
View file @
5c1448cd
...
@@ -28,7 +28,6 @@ Duel.SelectTarget = function(tp,f,tp2,s,o,min,max,ex,...)
...
@@ -28,7 +28,6 @@ Duel.SelectTarget = function(tp,f,tp2,s,o,min,max,ex,...)
local
g1
=
SelectTarget
(
tp
,
nil
,
tp2
,
0x7f
,
0
,
0
,
max
,
nil
,
...
)
or
Group
.
CreateGroup
()
local
g1
=
SelectTarget
(
tp
,
nil
,
tp2
,
0x7f
,
0
,
0
,
max
,
nil
,
...
)
or
Group
.
CreateGroup
()
local
g2
=
SelectTarget
(
tp
,
nil
,
tp2
,
0
,
0x7f
,
0
,
max
,
nil
,
...
)
or
Group
.
CreateGroup
()
local
g2
=
SelectTarget
(
tp
,
nil
,
tp2
,
0
,
0x7f
,
0
,
max
,
nil
,
...
)
or
Group
.
CreateGroup
()
g3
=
Group
.
CreateGroup
()
g3
=
Group
.
CreateGroup
()
g3
:
Merge
(
g1
)
g3
:
Merge
(
g1
)
g3
:
Merge
(
g2
)
g3
:
Merge
(
g2
)
until
g3
and
#
g3
>=
min
and
#
g3
<=
max
until
g3
and
#
g3
>=
min
and
#
g3
<=
max
...
@@ -38,8 +37,8 @@ local DiscardHand = Duel.DiscardHand
...
@@ -38,8 +37,8 @@ local DiscardHand = Duel.DiscardHand
Duel
.
DiscardHand
=
function
(
tp
,
f
,
min
,
max
,
reason
)
Duel
.
DiscardHand
=
function
(
tp
,
f
,
min
,
max
,
reason
)
local
g3
=
Group
.
CreateGroup
()
local
g3
=
Group
.
CreateGroup
()
repeat
repeat
local
g1
=
SelectMatchingCard
(
tp
,
Card
.
IsDiscardable
,
tp
2
,
0x7f
,
0
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
local
g1
=
SelectMatchingCard
(
tp
,
Card
.
IsDiscardable
,
tp
,
0x7f
,
0
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
local
g2
=
SelectMatchingCard
(
tp
,
Card
.
IsDiscardable
,
tp
2
,
0
,
0x7f
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
local
g2
=
SelectMatchingCard
(
tp
,
Card
.
IsDiscardable
,
tp
,
0
,
0x7f
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
g3
=
Group
.
CreateGroup
()
g3
=
Group
.
CreateGroup
()
g3
:
Merge
(
g1
)
g3
:
Merge
(
g1
)
...
@@ -51,8 +50,8 @@ local SelectReleaseGroup = Duel.SelectReleaseGroup
...
@@ -51,8 +50,8 @@ local SelectReleaseGroup = Duel.SelectReleaseGroup
Duel
.
SelectReleaseGroup
=
function
(
tp
,
f
,
min
,
max
,
ex
,
...
)
Duel
.
SelectReleaseGroup
=
function
(
tp
,
f
,
min
,
max
,
ex
,
...
)
local
g3
=
Group
.
CreateGroup
()
local
g3
=
Group
.
CreateGroup
()
repeat
repeat
local
g1
=
SelectMatchingCard
(
tp
,
Card
.
IsReleasable
,
tp
2
,
0x7f
,
0
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
local
g1
=
SelectMatchingCard
(
tp
,
Card
.
IsReleasable
,
tp
,
0x7f
,
0
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
local
g2
=
SelectMatchingCard
(
tp
,
Card
.
IsReleasable
,
tp
2
,
0
,
0x7f
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
local
g2
=
SelectMatchingCard
(
tp
,
Card
.
IsReleasable
,
tp
,
0
,
0x7f
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
g3
=
Group
.
CreateGroup
()
g3
=
Group
.
CreateGroup
()
g3
:
Merge
(
g1
)
g3
:
Merge
(
g1
)
...
@@ -65,8 +64,8 @@ local SelectReleaseGroupEx = Duel.SelectReleaseGroupEx
...
@@ -65,8 +64,8 @@ local SelectReleaseGroupEx = Duel.SelectReleaseGroupEx
Duel
.
SelectReleaseGroupEx
=
function
(
tp
,
f
,
min
,
max
,
ex
,
...
)
Duel
.
SelectReleaseGroupEx
=
function
(
tp
,
f
,
min
,
max
,
ex
,
...
)
local
g3
=
Group
.
CreateGroup
()
local
g3
=
Group
.
CreateGroup
()
repeat
repeat
local
g1
=
SelectMatchingCard
(
tp
,
Card
.
IsReleasable
,
tp
2
,
0x7f
,
0
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
local
g1
=
SelectMatchingCard
(
tp
,
Card
.
IsReleasable
,
tp
,
0x7f
,
0
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
local
g2
=
SelectMatchingCard
(
tp
,
Card
.
IsReleasable
,
tp
2
,
0
,
0x7f
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
local
g2
=
SelectMatchingCard
(
tp
,
Card
.
IsReleasable
,
tp
,
0
,
0x7f
,
0
,
max
,
nil
)
or
Group
.
CreateGroup
()
g3
=
Group
.
CreateGroup
()
g3
=
Group
.
CreateGroup
()
g3
:
Merge
(
g1
)
g3
:
Merge
(
g1
)
...
...
dc-srv5555/S2/special-14.7-OnePunchMan.lua
View file @
5c1448cd
...
@@ -64,7 +64,7 @@ end
...
@@ -64,7 +64,7 @@ end
function
CUNGUI
.
ruleop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
CUNGUI
.
ruleop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
=
1
-
Duel
.
RockPaperScissors
()
local
p
=
1
-
Duel
.
RockPaperScissors
()
local
g
=
Duel
.
GetFieldGroup
(
p
,
LOCATION_HAND
+
LOCATION_ONFIELD
+
LOCATION_GRAVE
)
local
g
=
Duel
.
GetFieldGroup
(
p
,
LOCATION_HAND
+
LOCATION_ONFIELD
+
LOCATION_GRAVE
,
0
)
Duel
.
Remove
(
g
,
POS_FACEDOWN
,
REASON_RULE
)
Duel
.
Remove
(
g
,
POS_FACEDOWN
,
REASON_RULE
)
Duel
.
SkipPhase
(
tp
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_END
,
1
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
...
...
dc-srv5555/S2/special-14.B-NonCrackDefender.lua
View file @
5c1448cd
...
@@ -38,13 +38,11 @@ function CUNGUI.RegisterMonsterSpecialEffects(c)
...
@@ -38,13 +38,11 @@ function CUNGUI.RegisterMonsterSpecialEffects(c)
--change code
--change code
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
89312388
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
89312388
,
0
))
e1
:
SetCountLimit
(
1
,
87654321
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetTarget
(
CUNGUI
.
target
)
e1
:
SetTarget
(
CUNGUI
.
target
)
e1
:
SetOperation
(
CUNGUI
.
operation
)
e1
:
SetOperation
(
CUNGUI
.
operation
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
function
CUNGUI
.
filter
(
c
)
function
CUNGUI
.
filter
(
c
)
...
@@ -57,7 +55,7 @@ function CUNGUI.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -57,7 +55,7 @@ function CUNGUI.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
end
function
CUNGUI
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
CUNGUI
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
CUNGUI
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
CUNGUI
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
if
not
g
or
#
g
==
0
then
return
end
if
not
g
or
#
g
==
0
then
return
end
local
c
=
g
:
GetFirst
()
local
c
=
g
:
GetFirst
()
local
code
=
Duel
.
AnnounceCard
(
tp
,
TYPE_MONSTER
)
local
code
=
Duel
.
AnnounceCard
(
tp
,
TYPE_MONSTER
)
...
...
dc-srv5555/S2/special-14.D-HopeSlash.lua
View file @
5c1448cd
...
@@ -62,12 +62,11 @@ function CUNGUI.cost(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -62,12 +62,11 @@ function CUNGUI.cost(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
CUNGUI
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
CUNGUI
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
add
=
0
local
add
=
0
if
not
CUNGUI
.
DiceInit
then
if
not
CUNGUI
.
RandomSeedInit
then
CUNGUI
.
DiceInit
=
true
CUNGUI
.
RandomSeedInit
=
true
local
a1
,
a2
,
a3
,
a4
,
a5
=
Duel
.
TossDice
(
tp
,
5
)
Duel
.
LoadScript
(
"random.lua"
)
local
a6
,
a7
,
a8
,
a9
,
a10
=
Duel
.
TossDice
(
tp
,
5
)
math.randomseed
(
_G
.
RANDOMSEED
)
local
x
=
a1
*
6
^
10
+
a2
*
6
^
9
+
a3
*
6
^
8
+
a4
*
6
^
7
+
a5
*
6
^
6
+
a6
*
6
^
5
+
a7
*
6
^
4
+
a8
*
6
^
3
+
a9
*
6
^
2
+
a10
*
6
for
i
=
1
,
10
do
math.random
(
1000
)
end
math.randomseed
(
x
)
end
end
while
add
<
2
do
while
add
<
2
do
local
code
=
math.random
(
#
CUNGUI
.
ZexalWeapons
)
local
code
=
math.random
(
#
CUNGUI
.
ZexalWeapons
)
...
...
dc-srv5555/S2/special-16.2-CardIsFriend.lua
View file @
5c1448cd
...
@@ -38,7 +38,7 @@ end
...
@@ -38,7 +38,7 @@ end
CUNGUI
.
RuleCard
=
{}
CUNGUI
.
RuleCard
=
{}
function
CUNGUI
.
RegisterCardRule
(
tp
)
function
CUNGUI
.
RegisterCardRule
(
tp
)
local
c
=
Duel
.
CreateToken
(
tp
,
3285551
)
local
c
=
Duel
.
CreateToken
(
tp
,
65830223
)
Duel
.
Remove
(
c
,
POS_FACEUP
,
REASON_RULE
)
Duel
.
Remove
(
c
,
POS_FACEUP
,
REASON_RULE
)
CUNGUI
.
RuleCard
[
tp
]
=
c
CUNGUI
.
RuleCard
[
tp
]
=
c
--damage
--damage
...
...
dc-srv5555/S2/special-17.2-WorldCreation.lua
View file @
5c1448cd
...
@@ -3,9 +3,9 @@
...
@@ -3,9 +3,9 @@
--这场决斗中这些卡不是表侧表示除外的场合,这张卡表侧表示除外。
--这场决斗中这些卡不是表侧表示除外的场合,这张卡表侧表示除外。
--这些卡得到以下效果。
--这些卡得到以下效果。
--这个效果的发动和效果不会被无效化。
--这个效果的发动和效果不会被无效化。
--宣言1个卡名才能发动。
--宣言1个
【贤者之石-萨巴希尔】以外的
卡名才能发动。
--这张卡撕碎,那个卡名的卡从卡组外加入手卡·额外卡组。
--这张卡撕碎,那个卡名的卡从卡组外加入手卡·额外卡组。
--这场决斗中,
双方
因这个效果加入的卡造成的效果伤害变为0。
--这场决斗中,因这个效果加入的卡造成的效果伤害变为0。
--(即使发生过位置移动,也视为同一张卡)
--(即使发生过位置移动,也视为同一张卡)
CUNGUI
=
{}
CUNGUI
=
{}
...
@@ -75,7 +75,6 @@ end
...
@@ -75,7 +75,6 @@ end
function
CUNGUI
.
ruleop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
CUNGUI
.
ruleop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
Duel
.
CreateToken
(
tp
,
e
:
GetLabel
())
local
c
=
Duel
.
CreateToken
(
tp
,
e
:
GetLabel
())
CUNGUI
.
RuleCard
[
tp
]:
RemoveCard
(
e
:
GetHandler
())
CUNGUI
.
RuleCard
[
tp
]:
RemoveCard
(
e
:
GetHandler
())
Debug
.
Message
(
c
)
CUNGUI
.
CreatedCard
[
c
]
=
true
CUNGUI
.
CreatedCard
[
c
]
=
true
Duel
.
Exile
(
e
:
GetHandler
(),
REASON_RULE
)
Duel
.
Exile
(
e
:
GetHandler
(),
REASON_RULE
)
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
...
@@ -84,6 +83,6 @@ end
...
@@ -84,6 +83,6 @@ end
function
CUNGUI
.
damval
(
e
,
re
,
val
,
r
,
rp
,
rc
)
function
CUNGUI
.
damval
(
e
,
re
,
val
,
r
,
rp
,
rc
)
if
not
re
then
return
val
end
if
not
re
then
return
val
end
local
c
=
re
:
GetHandler
()
local
c
=
re
:
GetHandler
()
if
bit
.
band
(
r
,
REASON_EFFECT
)
~=
0
and
c
and
CUNGUI
.
CreatedCard
[
c
]
then
return
0
if
(
r
&
REASON_EFFECT
)
~=
0
and
c
and
CUNGUI
.
CreatedCard
[
c
]
then
return
0
else
return
val
end
else
return
val
end
end
end
dc-srv5555/S3/special-
随机附赠
.lua
→
dc-srv5555/S3/special-
21-RandomGift
.lua
View file @
5c1448cd
File moved
dc-srv5555/S3/special-
随机附赠II
.lua
→
dc-srv5555/S3/special-
21-RandomGift2
.lua
View file @
5c1448cd
--村规决斗:随机附赠
--村规决斗:随机附赠
2
--入连锁的效果处理的场合,
--入连锁的效果处理的场合,
--那个效果处理后,随机选1张自己目前控制的卡的效果中
--那个效果处理后,随机选1张自己目前控制的卡的效果中
--1个当前可处理的效果的发动时的代价和效果,进行处理。
--1个当前可处理的效果的发动时的代价和效果,进行处理。
...
...
dc-srv5555/S3/special-
打开盲盒
.lua
→
dc-srv5555/S3/special-
21.1-OpenBlindBox
.lua
View file @
5c1448cd
File moved
dc-srv5555/S3/special-
形态变化
.lua
→
dc-srv5555/S3/special-
21.2-FormChange
.lua
View file @
5c1448cd
File moved
dc-srv5555/S3/special-
止战之殇
.lua
→
dc-srv5555/S3/special-
21.3-StopWar
.lua
View file @
5c1448cd
File moved
dc-srv5555/S3/special-
等价交换
.lua
→
dc-srv5555/S3/special-
21.4-TradeWithEqualPrice
.lua
View file @
5c1448cd
File moved
dc-srv5555/S3/special-
收支平衡
.lua
→
dc-srv5555/S3/special-
21.5-ZeroSum
.lua
View file @
5c1448cd
...
@@ -19,7 +19,7 @@ function Auxiliary.PreloadUds()
...
@@ -19,7 +19,7 @@ function Auxiliary.PreloadUds()
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
Duel
.
RegisterEffect
(
e1
,
0
)
--adjust
--adjust
local
e1
=
Effect
.
GlobalEffect
()
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetCode
(
EVENT_ADJUST
)
...
@@ -41,7 +41,7 @@ function CUNGUI.RegisterRuleEffect(c)
...
@@ -41,7 +41,7 @@ function CUNGUI.RegisterRuleEffect(c)
e2
:
SetCode
(
EVENT_ADJUST
)
e2
:
SetCode
(
EVENT_ADJUST
)
e2
:
SetCondition
(
CUNGUI
.
condition
)
e2
:
SetCondition
(
CUNGUI
.
condition
)
e2
:
SetOperation
(
CUNGUI
.
operation
)
e2
:
SetOperation
(
CUNGUI
.
operation
)
Duel
.
RegisterEffect
(
e2
,
0
)
Duel
.
RegisterEffect
(
e2
,
c
:
GetControler
()
)
end
end
function
CUNGUI
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
CUNGUI
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
@@ -50,6 +50,7 @@ function CUNGUI.condition(e,tp,eg,ep,ev,re,r,rp)
...
@@ -50,6 +50,7 @@ function CUNGUI.condition(e,tp,eg,ep,ev,re,r,rp)
CUNGUI
.
disabled
[
tp
]
=
false
CUNGUI
.
disabled
[
tp
]
=
false
return
false
return
false
end
end
return
true
end
end
function
CUNGUI
.
filter
(
c
)
function
CUNGUI
.
filter
(
c
)
return
CUNGUI
.
RuleCards
:
IsContains
(
c
)
return
CUNGUI
.
RuleCards
:
IsContains
(
c
)
...
...
dc-srv5555/S3/special-
孪生兄弟
.lua
→
dc-srv5555/S3/special-
21.6-Brothers
.lua
View file @
5c1448cd
--村规决斗:孪生兄弟
--村规决斗:孪生兄弟
--所有额外卡组的卡(开始游戏后送去额外的灵摆卡不算)得到以下效果:
--所有额外卡组的卡(开始游戏后送去额外的灵摆卡不算)得到以下效果:
--这张卡特殊召唤成功的场合发动。
--这张卡特殊召唤成功的场合发动。
--将1张这张卡原本卡名的同名卡从卡组外加入额外卡组,将用于这张卡特殊召唤的一组素材无视召唤条件特殊召唤到场上。
--将1张这张卡原本卡名的同名卡从卡组外加入额外卡组,
--将这场决斗中上次用于这张卡特殊召唤的一组素材无视召唤条件从任何区域特殊召唤到场上。
CUNGUI
=
{}
CUNGUI
=
{}
...
...
dc-srv5555/S3/special-
魔术大师
.lua
→
dc-srv5555/S3/special-
21.7-MagicMaster
.lua
View file @
5c1448cd
File moved
dc-srv5555/S3/special-
岁月如梭
.lua
→
dc-srv5555/S3/special-
21.8-TimeFlies
.lua
View file @
5c1448cd
...
@@ -7,9 +7,11 @@
...
@@ -7,9 +7,11 @@
--3:跳过自己的下个主要阶段1。
--3:跳过自己的下个主要阶段1。
--4:跳过自己的下个主要阶段2。
--4:跳过自己的下个主要阶段2。
--5:跳过自己的下个战斗阶段。
--5:跳过自己的下个战斗阶段。
--6:
无事发生
。
--6:
跳过自己的下个回合
。
--这个效果从T2开始发动和处理。
--这个效果从T2开始发动和处理。
--细则:投掷到6的场合,会因为未经过结束阶段而跳过1次投掷。
CUNGUI
=
{}
CUNGUI
=
{}
function
Auxiliary
.
PreloadUds
()
function
Auxiliary
.
PreloadUds
()
...
@@ -50,7 +52,6 @@ end
...
@@ -50,7 +52,6 @@ end
function
CUNGUI
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
CUNGUI
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
dice
=
Duel
.
TossDice
(
tp
,
1
)
local
dice
=
Duel
.
TossDice
(
tp
,
1
)
if
dice
==
6
then
return
end
local
code
=
EFFECT_SKIP_DP
local
code
=
EFFECT_SKIP_DP
if
dice
==
2
then
code
=
EFFECT_SKIP_SP
end
if
dice
==
2
then
code
=
EFFECT_SKIP_SP
end
if
dice
==
3
then
code
=
EFFECT_SKIP_M1
end
if
dice
==
3
then
code
=
EFFECT_SKIP_M1
end
...
@@ -62,7 +63,14 @@ function CUNGUI.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -62,7 +63,14 @@ function CUNGUI.operation(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetCode
(
code
)
e1
:
SetCode
(
code
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
,
2
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
,
2
)
Duel
.
RegisterEffect
(
e1
,
tp
)
if
dice
==
6
then
e1
:
SetCode
(
EFFECT_SKIP_TURN
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
)
e1
:
SetTargetRange
(
0
,
1
)
Duel
.
RegisterEffect
(
e1
,
1
-
tp
)
else
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
end
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
CUNGUI
.
AdjustOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
dc-srv5555/S3/special-21.9-WarOfGods.lua
0 → 100644
View file @
5c1448cd
--村规决斗:幻神之战
--开局时,双方将1张缚神冢(269012)从卡组外表侧表示除外。
--这场决斗中这张卡不是表侧表示除外的场合,这张卡表侧表示除外。
--这张卡得到以下效果。
--自己结束阶段发动。从卡组外将1张随机5星通常怪兽在自己场上表侧表示放置。
--如果放置的卡是狮子男巫(4392470) 海马兽(47922711) 莫林芬(55784832)
--再给予对方4000点伤害。
CUNGUI
=
{}
function
Auxiliary
.
PreloadUds
()
--adjust
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
function
CUNGUI
.
AdjustOperation
()
if
not
CUNGUI
.
INIT
then
CUNGUI
.
INIT
=
true
CUNGUI
.
RegisterCardRule
(
0
)
CUNGUI
.
RegisterCardRule
(
1
)
Duel
.
LoadScript
(
"random.lua"
)
math.randomseed
(
_G
.
RANDOMSEED
)
for
i
=
1
,
10
do
math.random
(
1000
)
end
end
if
CUNGUI
.
RuleCard
[
0
]
and
(
not
CUNGUI
.
RuleCard
[
0
]:
IsLocation
(
LOCATION_REMOVED
)
or
not
CUNGUI
.
RuleCard
[
0
]:
IsFaceup
())
then
Duel
.
Remove
(
CUNGUI
.
RuleCard
[
0
],
POS_FACEUP
,
REASON_RULE
)
end
if
CUNGUI
.
RuleCard
[
1
]
and
(
not
CUNGUI
.
RuleCard
[
1
]:
IsLocation
(
LOCATION_REMOVED
)
or
not
CUNGUI
.
RuleCard
[
1
]:
IsFaceup
())
then
Duel
.
Remove
(
CUNGUI
.
RuleCard
[
1
],
POS_FACEUP
,
REASON_RULE
)
end
if
CUNGUI
.
RuleCard
[
0
]
and
not
CUNGUI
.
RuleCard
[
0
]:
IsFaceup
()
then
Duel
.
ChangePosition
(
CUNGUI
.
RuleCard
[
0
],
POS_FACEUP
)
end
if
CUNGUI
.
RuleCard
[
1
]
and
not
CUNGUI
.
RuleCard
[
1
]:
IsFaceup
()
then
Duel
.
ChangePosition
(
CUNGUI
.
RuleCard
[
1
],
POS_FACEUP
)
end
end
CUNGUI
.
RuleCard
=
{}
function
CUNGUI
.
RegisterCardRule
(
tp
)
local
c
=
Duel
.
CreateToken
(
tp
,
269012
)
Duel
.
Remove
(
c
,
POS_FACEUP
,
REASON_RULE
)
CUNGUI
.
RuleCard
[
tp
]
=
c
--forbid
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
66666004
,
4
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e1
:
SetCountLimit
(
1
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_INACTIVATE
+
EFFECT_FLAG_CANNOT_NEGATE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetRange
(
LOCATION_REMOVED
)
e1
:
SetOperation
(
CUNGUI
.
ruleop
)
c
:
RegisterEffect
(
e1
)
end
CUNGUI
.
cards
=
{
2971090
,
4035199
,
4179849
,
4392470
,
7562372
,
10538007
,
11250655
,
11714098
,
12146024
,
14977074
,
15023985
,
16972957
,
17192817
,
18246479
,
19474136
,
19737320
,
20624263
,
26378150
,
28279543
,
28546905
,
29172562
,
29402771
,
29616941
,
30090452
,
31477025
,
32012841
,
32012842
,
32344688
,
33178416
,
33621868
,
33878931
,
34690519
,
35322812
,
35565537
,
36904469
,
38116136
,
40155554
,
42418084
,
42599677
,
43785278
,
43793530
,
44865098
,
47319141
,
47922711
,
48202661
,
48365709
,
48766543
,
49587396
,
50176820
,
50407691
,
51194046
,
51228280
,
52584282
,
54615781
,
55291359
,
55784832
,
55998462
,
62762898
,
65518099
,
66989694
,
67273917
,
67284908
,
67494157
,
68182934
,
68339286
,
69455834
,
69893315
,
70345785
,
73051941
,
73081602
,
73911410
,
74637266
,
75622825
,
75850803
,
76634149
,
77998771
,
78060096
,
78780140
,
80141480
,
81386177
,
81686058
,
82818645
,
85326399
,
85771020
,
86088138
,
87511987
,
90876561
,
96981563
,
97612389
,
98795934
}
function
CUNGUI
.
ruleop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
code
=
math.random
(
#
CUNGUI
.
cards
)
local
c
=
Duel
.
CreateToken
(
tp
,
CUNGUI
.
cards
[
code
])
if
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_MZONE
,
POS_FACEUP
,
true
)
and
(
code
==
4392470
or
code
==
47922711
or
code
==
55784832
)
then
Duel
.
BreakEffect
()
Duel
.
Damage
(
1
-
tp
,
4000
,
REASON_EFFECT
)
end
end
dc-srv5555/S3/special-21.A-WarAndPeace.lua
0 → 100644
View file @
5c1448cd
--村规决斗:战争和平
--开局时,双方将1张灰篮撞击(2759860)从卡组外表侧表示除外。
--这场决斗中这张卡不是表侧表示除外的场合,这张卡表侧表示除外。
--这张卡得到以下效果。
--这张卡的①②效果1回合只能有1次使用其中任意1个。
--①:1回合1次,自己主要阶段才能处理这个效果。选自己场上和对方场上1张卡破坏。
--②:1回合1次,自己结束阶段才能处理这个效果。从卡组选1张卡加入手卡。
--这些效果的处理不会被无效,且不受【不能加入手卡】类效果的影响。
CUNGUI
=
{}
function
Auxiliary
.
PreloadUds
()
--adjust
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetOperation
(
CUNGUI
.
AdjustOperation
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
function
CUNGUI
.
AdjustOperation
()
if
not
CUNGUI
.
INIT
then
CUNGUI
.
INIT
=
true
CUNGUI
.
RegisterCardRule
(
0
)
CUNGUI
.
RegisterCardRule
(
1
)
end
if
CUNGUI
.
RuleCard
[
0
]
and
(
not
CUNGUI
.
RuleCard
[
0
]:
IsLocation
(
LOCATION_REMOVED
)
or
not
CUNGUI
.
RuleCard
[
0
]:
IsFaceup
())
then
Duel
.
Remove
(
CUNGUI
.
RuleCard
[
0
],
POS_FACEUP
,
REASON_RULE
)
end
if
CUNGUI
.
RuleCard
[
1
]
and
(
not
CUNGUI
.
RuleCard
[
1
]:
IsLocation
(
LOCATION_REMOVED
)
or
not
CUNGUI
.
RuleCard
[
1
]:
IsFaceup
())
then
Duel
.
Remove
(
CUNGUI
.
RuleCard
[
1
],
POS_FACEUP
,
REASON_RULE
)
end
if
CUNGUI
.
RuleCard
[
0
]
and
not
CUNGUI
.
RuleCard
[
0
]:
IsFaceup
()
then
Duel
.
ChangePosition
(
CUNGUI
.
RuleCard
[
0
],
POS_FACEUP
)
end
if
CUNGUI
.
RuleCard
[
1
]
and
not
CUNGUI
.
RuleCard
[
1
]:
IsFaceup
()
then
Duel
.
ChangePosition
(
CUNGUI
.
RuleCard
[
1
],
POS_FACEUP
)
end
end
CUNGUI
.
RuleCard
=
{}
function
CUNGUI
.
RegisterCardRule
(
tp
)
local
c
=
Duel
.
CreateToken
(
tp
,
3285551
)
Duel
.
Remove
(
c
,
POS_FACEUP
,
REASON_RULE
)
CUNGUI
.
RuleCard
[
tp
]
=
c
--forbid
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
66666004
,
4
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
66666666
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_INACTIVATE
+
EFFECT_FLAG_CANNOT_NEGATE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetRange
(
LOCATION_REMOVED
)
e1
:
SetCondition
(
CUNGUI
.
rulecond
)
e1
:
SetOperation
(
CUNGUI
.
ruleop
)
c
:
RegisterEffect
(
e1
)
end
function
CUNGUI
.
rulecond
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCurrentChain
()
<
1
and
(((
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
)
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_ONFIELD
,
0
)
*
Duel
.
GetFieldGroupCount
(
1
-
tp
,
LOCATION_ONFIELD
,
0
)
>
0
)
or
(
Duel
.
GetCurrentPhase
()
==
PHASE_END
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>
0
))
end
function
CUNGUI
.
ruleop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetCurrentPhase
()
==
PHASE_END
then
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
TRUE
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_RULE
)
else
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
1
,
nil
)
local
g2
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
TRUE
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
g
:
Merge
(
g2
)
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
end
end
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